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authorFilippos Karapetis2010-01-05 01:22:16 +0000
committerFilippos Karapetis2010-01-05 01:22:16 +0000
commit84cd8d2dc7673bf883945cfdf600d98769817bc6 (patch)
tree9a57872c63fbf0a144b5fdd463d6bda43aa714df /engines/sci/sound/soundcmd.h
parentd8c59f5baa386a6baaf62685b794c2531b9cdd64 (diff)
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Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
svn-id: r47007
Diffstat (limited to 'engines/sci/sound/soundcmd.h')
-rw-r--r--engines/sci/sound/soundcmd.h122
1 files changed, 122 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCI_SOUNDCMD_H
+#define SCI_SOUNDCMD_H
+
+#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
+
+#include "common/list.h"
+#include "sci/engine/state.h"
+
+namespace Sci {
+
+class Console;
+class SciMusic;
+class SoundCommandParser;
+typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, int16 value);
+
+struct MusicEntryCommand {
+ MusicEntryCommand(const char *d, SoundCommand c) : sndCmd(c), desc(d) {}
+ SoundCommand sndCmd;
+ const char *desc;
+};
+
+class SoundCommandParser {
+public:
+ SoundCommandParser(ResourceManager *resMan, SegManager *segMan, AudioPlayer *audio, SciVersion soundVersion);
+ ~SoundCommandParser();
+
+#ifdef USE_OLD_MUSIC_FUNCTIONS
+ void updateSfxState(SfxState *newState) { _state = newState; }
+#endif
+
+ reg_t parseCommand(int argc, reg_t *argv, reg_t acc);
+ void clearPlayList();
+ void syncPlayList(Common::Serializer &s);
+ void reconstructPlayList(int savegame_version);
+ void printPlayList(Console *con);
+ void resetDriver();
+
+#ifndef USE_OLD_MUSIC_FUNCTIONS
+ /**
+ * Synchronizes the current state of the music list to the rest of the engine, so that
+ * the changes that the sound thread makes to the music are registered with the engine
+ * scripts. In SCI0, we invoke this from kAnimate (which is called very often). SCI01
+ * and later have a specific callback function, cmdUpdateCues, which is called regularly
+ * by the engine scripts themselves, so the engine itself polls for changes to the music
+ */
+ void updateSci0Cues();
+#endif
+
+private:
+ Common::Array<MusicEntryCommand*> _soundCommands;
+ ResourceManager *_resMan;
+ SegManager *_segMan;
+#ifdef USE_OLD_MUSIC_FUNCTIONS
+ SfxState *_state;
+ int _midiCmd, _controller, _param;
+#else
+ SciMusic *_music;
+#endif
+ AudioPlayer *_audio;
+ SciVersion _soundVersion;
+ int _argc;
+ reg_t *_argv; // for cmdFadeSound
+ uint32 _midiCommand; // for cmdSendMidi
+ reg_t _acc;
+ int _cmdUpdateCuesIndex;
+
+ void cmdInitSound(reg_t obj, int16 value);
+ void cmdPlaySound(reg_t obj, int16 value);
+ void cmdDummy(reg_t obj, int16 value);
+ void cmdMuteSound(reg_t obj, int16 value);
+ void cmdPauseSound(reg_t obj, int16 value);
+ void cmdResumeSound(reg_t obj, int16 value);
+ void cmdStopSound(reg_t obj, int16 value);
+ void cmdDisposeSound(reg_t obj, int16 value);
+ void cmdMasterVolume(reg_t obj, int16 value);
+ void cmdFadeSound(reg_t obj, int16 value);
+ void cmdGetPolyphony(reg_t obj, int16 value);
+ void cmdStopAllSounds(reg_t obj, int16 value);
+ void cmdUpdateSound(reg_t obj, int16 value);
+ void cmdUpdateCues(reg_t obj, int16 value);
+ void cmdSendMidi(reg_t obj, int16 value);
+ void cmdReverb(reg_t obj, int16 value);
+ void cmdSetSoundHold(reg_t obj, int16 value);
+ void cmdGetAudioCapability(reg_t obj, int16 value);
+ void cmdSetSoundVolume(reg_t obj, int16 value);
+ void cmdSetSoundPriority(reg_t obj, int16 value);
+ void cmdSetSoundLoop(reg_t obj, int16 value);
+ void cmdSuspendSound(reg_t obj, int16 value);
+
+#ifdef USE_OLD_MUSIC_FUNCTIONS
+ void changeSoundStatus(reg_t obj, int newStatus);
+#endif
+};
+
+} // End of namespace Sci
+
+#endif // SCI_SOUNDCMD_H