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author | Martin Kiewitz | 2010-05-24 13:50:19 +0000 |
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committer | Martin Kiewitz | 2010-05-24 13:50:19 +0000 |
commit | 350e3d7c053deb202ee8411f1ebda0a97a48e4e9 (patch) | |
tree | 8ae277e791881ace7c4f981baa636b1453b31457 /engines/sci/sound | |
parent | 6e66fa3726a4616b093c2ffd7227d161ab4d70a7 (diff) | |
download | scummvm-rg350-350e3d7c053deb202ee8411f1ebda0a97a48e4e9.tar.gz scummvm-rg350-350e3d7c053deb202ee8411f1ebda0a97a48e4e9.tar.bz2 scummvm-rg350-350e3d7c053deb202ee8411f1ebda0a97a48e4e9.zip |
SCI: remove isQueued status when sound gets stopped - fixes iceman resuming music when entering hotel complex (with bar) right at the start
svn-id: r49186
Diffstat (limited to 'engines/sci/sound')
-rw-r--r-- | engines/sci/sound/music.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp index 27074e2db6..25d2de48bf 100644 --- a/engines/sci/sound/music.cpp +++ b/engines/sci/sound/music.cpp @@ -305,6 +305,7 @@ void SciMusic::soundPlay(MusicEntry *pSnd) { void SciMusic::soundStop(MusicEntry *pSnd) { pSnd->status = kSoundStopped; + pSnd->isQueued = false; if (pSnd->pStreamAud) _pMixer->stopHandle(pSnd->hCurrentAud); |