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author | Filippos Karapetis | 2018-08-27 23:45:04 +0300 |
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committer | Filippos Karapetis | 2018-08-27 23:45:34 +0300 |
commit | 7cbd3782f198ddc48eb00cf021abacf6a34f0afe (patch) | |
tree | 4a640dc7e07202faccbe8023a14aa7a90c40a892 /engines/sci/sound | |
parent | 26445f4c26b1260a1020c759a6f517f1445c3498 (diff) | |
download | scummvm-rg350-7cbd3782f198ddc48eb00cf021abacf6a34f0afe.tar.gz scummvm-rg350-7cbd3782f198ddc48eb00cf021abacf6a34f0afe.tar.bz2 scummvm-rg350-7cbd3782f198ddc48eb00cf021abacf6a34f0afe.zip |
SCI: Load the correct sound effects in Hoyle 4
Fixes bug #10412
Diffstat (limited to 'engines/sci/sound')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 7012746c80..d592dee3ad 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -100,12 +100,7 @@ void SoundCommandParser::initSoundResource(MusicEntry *newSound) { // a relevant audio resource, play it, otherwise switch to synthesized // effects. If the resource exists, play it using map 65535 (sound // effects map) - bool checkAudioResource = getSciVersion() >= SCI_VERSION_1_1; - // Hoyle 4 has garbled audio resources in place of the sound resources. - if (g_sci->getGameId() == GID_HOYLE4) - checkAudioResource = false; - - if (checkAudioResource && _resMan->testResource(ResourceId(kResourceTypeAudio, newSound->resourceId))) { + if (getSciVersion() >= SCI_VERSION_1_1 && _resMan->testResource(ResourceId(kResourceTypeAudio, newSound->resourceId))) { // Found a relevant audio resource, create an audio stream if there is // no associated sound resource, or if both resources exist and the // user wants the digital version. |