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author | Willem Jan Palenstijn | 2013-11-23 16:11:07 +0100 |
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committer | Willem Jan Palenstijn | 2013-11-23 16:11:07 +0100 |
commit | 8cc82d0a0b290a5d7cfdd15b22304fe4e33422a2 (patch) | |
tree | 9d38f1e7f62b3e0f1518ed5749f0d516adeb684e /engines/sci/sound | |
parent | 35617bf6015a7d32e048789c0ff7c356e40f6706 (diff) | |
download | scummvm-rg350-8cc82d0a0b290a5d7cfdd15b22304fe4e33422a2.tar.gz scummvm-rg350-8cc82d0a0b290a5d7cfdd15b22304fe4e33422a2.tar.bz2 scummvm-rg350-8cc82d0a0b290a5d7cfdd15b22304fe4e33422a2.zip |
SCI: Make fade signal version check more precise
Diffstat (limited to 'engines/sci/sound')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 92fbdbf604..aa2a309f4d 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -511,10 +511,12 @@ void SoundCommandParser::processUpdateCues(reg_t obj) { // TODO: More thorougly check the different SCI version: // * SCI1late sets signal to 0xFE here. (With signal 0xFF // duplicate music plays in LauraBow2CD - bug #6462) + // SCI1middle LSL1 1.000.510 does not have the 0xFE; + // SCI1late CastleDrBrain demo 1.000.005 does have the 0xFE. // * Other SCI1 games seem to rely on processStopSound to set the signal // * Need to check SCI0 behaviour. uint16 sig; - if (_soundVersion >= SCI_VERSION_1_LATE) + if (getSciVersion() >= SCI_VERSION_1_LATE) sig = 0xFFFE; else sig = SIGNAL_OFFSET; |