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authorFilippos Karapetis2013-04-01 21:28:56 +0300
committerFilippos Karapetis2013-04-01 21:31:50 +0300
commitdc2d8793b968d462ff9f05f00977ef8ccad2d924 (patch)
tree4142d3d4ad8a5f82a28cd6cff77dab2fb5ae5a6b /engines/sci/sound
parent2e93ee2b8301cf48e86c799c429f5e09fd09f051 (diff)
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SCI: Set the song's sound queue signal to -1 when stopping a sound, like SSCI does
Previously, we set the signal of the sound objects themselves to -1, but set the sound queue's signal to 0. This now matches the original behavior.
Diffstat (limited to 'engines/sci/sound')
-rw-r--r--engines/sci/sound/soundcmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index c0de7fe90d..9450e7796d 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -267,7 +267,7 @@ void SoundCommandParser::processStopSound(reg_t obj, bool sampleFinishedPlaying)
writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
musicSlot->dataInc = 0;
- musicSlot->signal = 0;
+ musicSlot->signal = SIGNAL_OFFSET;
_music->soundStop(musicSlot);
}