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author | Martin Kiewitz | 2016-08-15 19:09:39 +0200 |
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committer | Martin Kiewitz | 2016-08-15 19:09:39 +0200 |
commit | ad68471040fe7f1c7645dd3fe957adeabd5a1bbd (patch) | |
tree | 5fa77bf7b94fdf66c0877b13764c8c7873ae242b /engines/sci/util.cpp | |
parent | b95ce5c95b561b07abc5ffc85c0a22644a4b5edb (diff) | |
download | scummvm-rg350-ad68471040fe7f1c7645dd3fe957adeabd5a1bbd.tar.gz scummvm-rg350-ad68471040fe7f1c7645dd3fe957adeabd5a1bbd.tar.bz2 scummvm-rg350-ad68471040fe7f1c7645dd3fe957adeabd5a1bbd.zip |
SCI: Improve "force hires graphics"-option reading code
We originally used hardcoded gameIDs and checked for CD-version.
Now the game option itself is checked for.
When it's available for the currently detected game, the option
is read, otherwise it defaults to false (same behavior as before).
Diffstat (limited to 'engines/sci/util.cpp')
0 files changed, 0 insertions, 0 deletions