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authorFilippos Karapetis2009-12-30 10:09:48 +0000
committerFilippos Karapetis2009-12-30 10:09:48 +0000
commitbcc33871c117c0d1322ce8d90965782cec0157db (patch)
tree7185a4f81dd93ce34068a7044e79f62db4918516 /engines/sci/video/seq_decoder.h
parent69c71c7628c5792e7cc7b49760e640d2be778696 (diff)
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The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
svn-id: r46737
Diffstat (limited to 'engines/sci/video/seq_decoder.h')
-rw-r--r--engines/sci/video/seq_decoder.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/sci/video/seq_decoder.h b/engines/sci/video/seq_decoder.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SEQ_DECODER_H
+#define SEQ_DECODER_H
+
+#include "graphics/video/video_player.h"
+
+namespace Sci {
+
+/**
+ * Implementation of the Sierra SEQ decoder, used in KQ6 DOS floppy/CD and GK1 DOS
+ */
+class SeqDecoder : public Graphics::VideoDecoder {
+public:
+ SeqDecoder() {}
+ virtual ~SeqDecoder();
+
+ /**
+ * Load a SEQ encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *fileName) { return loadFile(fileName, 10); }
+
+ /**
+ * Load a SEQ encoded video file
+ * @param filename the filename to load
+ * @param frameDelay the delay between frames, in ticks
+ */
+ bool loadFile(const char *fileName, int frameDelay);
+
+ /**
+ * Close a SEQ encoded video file
+ */
+ void closeFile();
+
+ bool decodeNextFrame();
+
+private:
+ bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey);
+};
+
+} // End of namespace Sci
+
+#endif