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author | sluicebox | 2018-09-28 22:50:42 -0700 |
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committer | Filippos Karapetis | 2018-10-02 20:37:42 +0300 |
commit | 0e91fe623b6c2c4152a8e75a9495ee95987bf73c (patch) | |
tree | a8f2a22ba883904feb722028290b08d9c8bd36f5 /engines/sci | |
parent | e5968228f66fc864acb04224f0ef6ba9814b57b7 (diff) | |
download | scummvm-rg350-0e91fe623b6c2c4152a8e75a9495ee95987bf73c.tar.gz scummvm-rg350-0e91fe623b6c2c4152a8e75a9495ee95987bf73c.tar.bz2 scummvm-rg350-0e91fe623b6c2c4152a8e75a9495ee95987bf73c.zip |
SCI: Script patch for LB2 act 4 init, bug #10716
Fixes a lockup in the original game
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 91f7ce6d0e..58f377142a 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3761,6 +3761,55 @@ static const uint16 laurabow2PatchFixCrateRoomEastDoorLockup[] = { PATCH_END }; +// LB2 Floppy 1.0 doesn't initialize act 4 correctly when triggered by finding +// the dagger, causing the act 4 scene in Yvette's (room 550) to lockup the game. +// +// The Yvette/Olympia/Steve scene in act 4 (rooms 550 and 510) expects global111 +// to be set to 11. This global tracks Yvette's state throughout acts 3 and 4 +// and increments as you listen to her conversations and witness her scenes. +// Some of these are optional and so at the end of act 3 it can be less than 11. +// rm510:init initializes global111 to 11 when act 4 is triggered by reporting +// Ernie's death but no such initialization occurs when act 4 is triggered by +// finding the dagger (rooms 610 and 620). What happens when the global isn't 11 +// depends on its value but some values, such as 8, cause the act 4 scene to +// never complete and never restore control to the user. +// +// We fix this the way Sierra did in floppy 1.1 and cd versions by setting global111 +// to 11 in actBreak:init when act 4 starts so that it's always initialized. +// +// Applies to: Floppy 1.0 English only +// Responsible method: actBreak:<noname150> which is really init +// Fixes bug: #10716 +static const uint16 laurabow2SignatureFixAct4Initialization[] = { + SIG_MAGICDWORD, + 0xa3, 0x08, // sal 8 [ 1.0 floppy only ] + 0x89, 0x0c, // lsg 0c [ previous room ] + 0x34, SIG_UINT16(0x026c), // ldi 026c [ room 620 ] + 0x1a, // eq? + 0x31, 0x05, // bnt 5 + 0x34, SIG_UINT16(0x0262), // ldi 0262 [ room 610 ] + 0x33, 0x03, // jmp 3 + 0x34, SIG_UINT16(0x01fe), // ldi 01fe [ room 510 ] + 0xa3, 0x00, // sal 0 [ local0 = (previous room == 620) ? 610 : 510 ] + 0x33, 0x2d, // jmp 2d [ exit switch ] + SIG_END +}; + +static const uint16 laurabow2PatchFixAct4Initialization[] = { + PATCH_ADDTOOFFSET(+2), + 0x35, 0x0b, // ldi 0b + 0xa1, 0x6f, // sag 6f [ global111 = 11 ] + 0x89, 0x0c, // lsg 0c [ previous room ] + 0x34, PATCH_UINT16(0x026c), // ldi 026c [ room 620 ] + 0x1a, // eq? + 0x39, 0x64, // push 64 + 0x06, // mul + 0x38, PATCH_UINT16(0x01fe), // push 01fe + 0x02, // add [ acc = ((previous room == 620) * 100) + 510 ] + 0x32, PATCH_UINT16(0x0013), // jmp 0013 [ jmp to: sal 0, jmp exit switch ] + PATCH_END +}; + // LB2 Floppy 1.0 attempts to show a non-existent message when using the // carbon paper on the desk lamp in room 550. // @@ -3927,6 +3976,7 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = { { true, 430, "CD/Floppy: make wired east door persistent", 1, laurabow2SignatureRememberWiredEastDoor, laurabow2PatchRememberWiredEastDoor }, { true, 430, "CD/Floppy: fix wired east door", 1, laurabow2SignatureFixWiredEastDoor, laurabow2PatchFixWiredEastDoor }, { true, 460, "CD/Floppy: fix crate room east door lockup", 1, laurabow2SignatureFixCrateRoomEastDoorLockup, laurabow2PatchFixCrateRoomEastDoorLockup }, + { true, 26, "Floppy: fix act 4 initialization", 1, laurabow2SignatureFixAct4Initialization, laurabow2PatchFixAct4Initialization }, { true, 550, "Floppy: missing desk lamp message", 1, laurabow2SignatureMissingDeskLampMessage, laurabow2PatchMissingDeskLampMessage }, { true, 440, "Floppy: handle armor inset events", 1, laurabow2SignatureHandleArmorInsetEvents, laurabow2PatchHandleArmorInsetEvents }, // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support |