diff options
author | sluicebox | 2019-08-21 19:34:15 -0700 |
---|---|---|
committer | sluicebox | 2019-08-21 19:34:15 -0700 |
commit | 178f507926ede6462e52defcb9435a9f94bc4ea7 (patch) | |
tree | 5c497d8d748df77ebaa0ebbbcf598f1620b0e93d /engines/sci | |
parent | 60fcf993e7c19cf3c3c5e74c2dd447e2e2b2c4ac (diff) | |
download | scummvm-rg350-178f507926ede6462e52defcb9435a9f94bc4ea7.tar.gz scummvm-rg350-178f507926ede6462e52defcb9435a9f94bc4ea7.tar.bz2 scummvm-rg350-178f507926ede6462e52defcb9435a9f94bc4ea7.zip |
SCI: Fix PQ3 Day 6 house fire repeating
Fixes bug #11089
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 64 |
1 files changed, 62 insertions, 2 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 42d7368abc..f4c76f80d0 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -108,6 +108,7 @@ static const char *const selectorNameTable[] = { "localize", // Freddy Pharkas "roomFlags", // Iceman "put", // Police Quest 1 VGA + "newRoom", // Police Quest 3, GK1 "changeState", // Quest For Glory 1 VGA, QFG4 "hide", // Quest For Glory 1 VGA, QFG4 "say", // Quest For Glory 1 VGA, QFG4 @@ -148,7 +149,6 @@ static const char *const selectorNameTable[] = { "fade", // Shivers "test", // Torin "get", // Torin, GK1 - "newRoom", // GK1 "normalize", // GK1 "set", // Torin "clear", // Torin @@ -221,6 +221,7 @@ enum ScriptPatcherSelectors { SELECTOR_localize, SELECTOR_roomFlags, SELECTOR_put, + SELECTOR_newRoom, SELECTOR_changeState, SELECTOR_hide, SELECTOR_say, @@ -262,7 +263,6 @@ enum ScriptPatcherSelectors { SELECTOR_fade, SELECTOR_test, SELECTOR_get, - SELECTOR_newRoom, SELECTOR_normalize, SELECTOR_set, SELECTOR_clear, @@ -7764,8 +7764,68 @@ static const uint16 pq3PatchDoctorMouthSpeed[] = { PATCH_END, }; +// The house fire on day six reoccurs if you return to the hospital. Flag 66 +// triggers the fire sequence and is always set when leaving the hospital on +// day 6. It's then cleared when arriving at the fire. +// +// We add a test for flag 57, which is set at the fire, so that flag 66 isn't +// set a second time. This is also what Sierra did in later versions. +// +// Applies to: English PC VGA Floppy +// Responsible method: outHospital:changeState(6) +// Fixes bug: #11089 +static const uint16 pq3SignatureHouseFireRepeats[] = { + 0x30, SIG_UINT16(0x0068), // bnt 0068 [ state 7 ] + SIG_ADDTOOFFSET(+82), + SIG_MAGICDWORD, + 0x30, SIG_UINT16(0x0006), // bnt 0006 [ don't set fire-started flag ] + 0x78, // push1 + 0x39, 0x42, // pushi 42 [ flag 66 ] + 0x45, 0x09, 0x02, // callb proc0_9 [ set fire-started flag ] + 0x38, SIG_SELECTOR16(newRoom), // pushi newRoom + 0x78, // push1 + 0x39, 0x19, // pushi 19 + 0x81, 0x02, // lag 02 + 0x4a, 0x06, // send 06 [ rm033 newRoom: 25 ] + 0x32, SIG_UINT16(0x004c), // jmp 004c [ end of method ] + 0x3c, // dup + 0x35, 0x07, // ldi 07 + 0x1a, // eq? + 0x30, SIG_UINT16(0x0007), // bnt 0007 [ state 8 ] + 0x35, 0x01, // ldi 01 + 0x65, 0x10, // aTop cycles + 0x32, SIG_UINT16(0x003e), // jmp 003e [ end of method ] + SIG_END, +}; + +static const uint16 pq3PatchHouseFireRepeats[] = { + 0x30, PATCH_UINT16(0x006c), // bnt 006c [ state 7 ] + PATCH_ADDTOOFFSET(+82), + 0x31, 0x0e, // bnt 0e [ don't set fire-started flag ] + 0x78, // push1 + 0x39, 0x39, // pushi 39 [ flag 57 ] + 0x45, 0x0a, 0x02, // callb proc0_10 [ have you been to the fire? ] + 0x2f, 0x06, // bt 06 [ don't set fire-started flag ] + 0x78, // push1 + 0x39, 0x42, // pushi 42 [ flag 66 ] + 0x45, 0x09, 0x02, // callb proc0_9 [ set fire-started flag ] + 0x38, PATCH_SELECTOR16(newRoom), // pushi newRoom + 0x78, // push1 + 0x39, 0x19, // pushi 19 + 0x81, 0x02, // lag 02 + 0x4a, 0x06, // send 06 [ rm033 newRoom: 25 ] + 0x3c, // dup + 0x35, 0x07, // ldi 07 + 0x1a, // eq? + 0x31, 0x04, // bnt 04 [ state 8 ] + 0x35, 0x01, // ldi 01 + 0x65, 0x10, // aTop cycles + PATCH_END, +}; + // script, description, signature patch static const SciScriptPatcherEntry pq3Signatures[] = { + { true, 33, "prevent house fire repeating", 1, pq3SignatureHouseFireRepeats, pq3PatchHouseFireRepeats }, { true, 36, "give locket missing points", 1, pq3SignatureGiveLocketPoints, pq3PatchGiveLocketPoints }, { true, 36, "doctor mouth speed", 1, pq3SignatureDoctorMouthSpeed, pq3PatchDoctorMouthSpeed }, SCI_SIGNATUREENTRY_TERMINATOR |