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author | Matthew Hoops | 2010-02-05 03:29:04 +0000 |
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committer | Matthew Hoops | 2010-02-05 03:29:04 +0000 |
commit | 19d3f5ad9b9af7b1f03db35ca97aefef9010acf4 (patch) | |
tree | 92137f0a6097b3cfcec34e91f9336e7057de0b06 /engines/sci | |
parent | 0d85b3946876f54acd1c6953461780c128f292e3 (diff) | |
download | scummvm-rg350-19d3f5ad9b9af7b1f03db35ca97aefef9010acf4.tar.gz scummvm-rg350-19d3f5ad9b9af7b1f03db35ca97aefef9010acf4.tar.bz2 scummvm-rg350-19d3f5ad9b9af7b1f03db35ca97aefef9010acf4.zip |
Have SCI look through the patches directory (except in KQ6 where the patches in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video.
svn-id: r47894
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/sci.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 0bcc299162..60a6b2957e 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -90,11 +90,14 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc) SearchMan.addSubDirectoryMatching(_gameDataDir, "actors"); // KQ6 hi-res portraits SearchMan.addSubDirectoryMatching(_gameDataDir, "aud"); // resource.aud and audio files SearchMan.addSubDirectoryMatching(_gameDataDir, "avi"); // AVI movie files for Windows versions - //SearchMan.addSubDirectoryMatching(_gameDataDir, "patches"); // resource patches SearchMan.addSubDirectoryMatching(_gameDataDir, "seq"); // SEQ movie files for DOS versions SearchMan.addSubDirectoryMatching(_gameDataDir, "wav"); // speech files in WAV format SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx"); // music/sound files in WAV format SearchMan.addSubDirectoryMatching(_gameDataDir, "robot"); // robot files + + // Add the patches directory, except in KQ6; KQ6 comes with broken patches. + if (getGameID() != "kq6") + SearchMan.addSubDirectoryMatching(_gameDataDir, "patches"); // resource patches } SciEngine::~SciEngine() { |