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authorWillem Jan Palenstijn2015-04-26 00:50:00 +0200
committerWillem Jan Palenstijn2015-04-26 00:51:31 +0200
commit21b138add24e9b95e70adb267c35268de0f828d1 (patch)
tree50c59d6b9babcc11824833ad8020b23885cd3241 /engines/sci
parent4c03e4b699916a9b9fe71afffaf41c283045216e (diff)
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Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e.
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/detection.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 85ff1c0062..e572e8ec7f 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -834,16 +834,12 @@ Common::Error SciEngine::saveGameState(int slot, const Common::String &desc) {
return Common::kNoError;
}
-// Before enabling the load option in the ScummVM menu, the main game loop must
-// have run at least once. When the game loop runs, kGameIsRestarting is invoked,
-// thus the speed throttler is initialized. Hopefully fixes bug #3565505.
-
bool SciEngine::canLoadGameStateCurrently() {
- return !_gamestate->executionStackBase && (_gamestate->_throttleLastTime > 0 || _gamestate->_throttleTrigger);
+ return !_gamestate->executionStackBase;
}
bool SciEngine::canSaveGameStateCurrently() {
- return !_gamestate->executionStackBase && (_gamestate->_throttleLastTime > 0 || _gamestate->_throttleTrigger);
+ return !_gamestate->executionStackBase;
}
} // End of namespace Sci