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author | Filippos Karapetis | 2009-12-26 13:35:17 +0000 |
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committer | Filippos Karapetis | 2009-12-26 13:35:17 +0000 |
commit | 21c6bbc588a981cf8facd63432845a2c81e73e48 (patch) | |
tree | 142c878d9e952304527c68f59b3f2e31cdc6b5c7 /engines/sci | |
parent | d39ac80f4a8667c20f09c765bcdb9701a828dc28 (diff) | |
download | scummvm-rg350-21c6bbc588a981cf8facd63432845a2c81e73e48.tar.gz scummvm-rg350-21c6bbc588a981cf8facd63432845a2c81e73e48.tar.bz2 scummvm-rg350-21c6bbc588a981cf8facd63432845a2c81e73e48.zip |
Fixed graphics functions detection in an old version of SQ3 - my initial thought to rely on the presence of the shiftParser selector was wrong
svn-id: r46580
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/state.cpp | 75 |
1 files changed, 34 insertions, 41 deletions
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index 4cc830cb02..a6b924b4a8 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -598,49 +598,42 @@ SciVersion EngineState::detectGfxFunctionsType() { } if (getSciVersion() > SCI_VERSION_0_EARLY) { - if (_kernel->findSelector("shiftParser") != -1) { - // The shiftParser selector was introduced just a bit after the - // changes to the graphics functions, so if it exists, the game is - // definitely using newer graphics functions - _gfxFunctionsType = SCI_VERSION_0_LATE; - } else { - // No shiftparser selector, check if the game is using an overlay - bool found = false; - - if (_kernel->_selectorCache.overlay == -1) { - // No overlay selector found, check if any method of the Rm object - // is calling kDrawPic, as the overlay selector might be missing in demos - - Object *obj = _segMan->getObject(_segMan->findObjectByName("Rm")); - for (uint m = 0; m < obj->getMethodCount(); m++) { - found = autoDetectFeature(kDetectGfxFunctions, m); - if (found) - break; - } + // Check if the game is using an overlay + bool found = false; + + if (_kernel->_selectorCache.overlay == -1) { + // No overlay selector found, check if any method of the Rm object + // is calling kDrawPic, as the overlay selector might be missing in demos + + Object *obj = _segMan->getObject(_segMan->findObjectByName("Rm")); + for (uint m = 0; m < obj->getMethodCount(); m++) { + found = autoDetectFeature(kDetectGfxFunctions, m); + if (found) + break; } + } - if (_kernel->_selectorCache.overlay == -1 && !found) { - // No overlay selector found, therefore the game is definitely - // using old graphics functions - _gfxFunctionsType = SCI_VERSION_0_EARLY; - } else if (_kernel->_selectorCache.overlay == -1 && found) { - // Detection already done above - } else { // _kernel->_selectorCache.overlay != -1 - // An in-between case: The game does not have a shiftParser - // selector, but it does have an overlay selector, so it uses an - // overlay. Therefore, check it to see how it calls kDrawPic to - // determine the graphics functions type used - - if (!autoDetectFeature(kDetectGfxFunctions)) { - warning("Graphics functions detection failed, taking an educated guess"); - - // Try detecting the graphics function types from the existence of the motionCue - // selector (which is a bit of a hack) - if (_kernel->findSelector("motionCue") != -1) - _gfxFunctionsType = SCI_VERSION_0_LATE; - else - _gfxFunctionsType = SCI_VERSION_0_EARLY; - } + if (_kernel->_selectorCache.overlay == -1 && !found) { + // No overlay selector found, therefore the game is definitely + // using old graphics functions + _gfxFunctionsType = SCI_VERSION_0_EARLY; + } else if (_kernel->_selectorCache.overlay == -1 && found) { + // Detection already done above + } else { // _kernel->_selectorCache.overlay != -1 + // An in-between case: The game does not have a shiftParser + // selector, but it does have an overlay selector, so it uses an + // overlay. Therefore, check it to see how it calls kDrawPic to + // determine the graphics functions type used + + if (!autoDetectFeature(kDetectGfxFunctions)) { + warning("Graphics functions detection failed, taking an educated guess"); + + // Try detecting the graphics function types from the existence of the motionCue + // selector (which is a bit of a hack) + if (_kernel->findSelector("motionCue") != -1) + _gfxFunctionsType = SCI_VERSION_0_LATE; + else + _gfxFunctionsType = SCI_VERSION_0_EARLY; } } } else { // (getSciVersion() == SCI_VERSION_0_EARLY) |