diff options
author | Colin Snover | 2017-06-07 23:24:09 -0500 |
---|---|---|
committer | Colin Snover | 2017-06-08 00:14:45 -0500 |
commit | 2482a78fa3809b5cb0ab6808253db286c0f8bcd6 (patch) | |
tree | 49bb9a70d281ef136fb804b8776caebebb0f6d2f /engines/sci | |
parent | 7a0a0b548c70e5cb6e8e1f7c895616e77a5aac8b (diff) | |
download | scummvm-rg350-2482a78fa3809b5cb0ab6808253db286c0f8bcd6.tar.gz scummvm-rg350-2482a78fa3809b5cb0ab6808253db286c0f8bcd6.tar.bz2 scummvm-rg350-2482a78fa3809b5cb0ab6808253db286c0f8bcd6.zip |
SCI32: Fix wave resource patch offset
This bug was only reproducible when loading a game using the
multi-disc RESSFX.00x bundles.
Fixes Trac#9832.
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/resource_audio.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/resource_audio.cpp b/engines/sci/resource_audio.cpp index 7553efa452..7766ed6a39 100644 --- a/engines/sci/resource_audio.cpp +++ b/engines/sci/resource_audio.cpp @@ -200,7 +200,7 @@ void ResourceManager::processWavePatch(ResourceId resourceId, const Common::Stri Common::File file; file.open(name); - updateResource(resourceId, resSrc, file.size(), name); + updateResource(resourceId, resSrc, 0, file.size(), name); _sources.push_back(resSrc); debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str()); |