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authorColin Snover2017-06-07 23:24:09 -0500
committerColin Snover2017-06-08 00:14:45 -0500
commit2482a78fa3809b5cb0ab6808253db286c0f8bcd6 (patch)
tree49bb9a70d281ef136fb804b8776caebebb0f6d2f /engines/sci
parent7a0a0b548c70e5cb6e8e1f7c895616e77a5aac8b (diff)
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SCI32: Fix wave resource patch offset
This bug was only reproducible when loading a game using the multi-disc RESSFX.00x bundles. Fixes Trac#9832.
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/resource_audio.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/resource_audio.cpp b/engines/sci/resource_audio.cpp
index 7553efa452..7766ed6a39 100644
--- a/engines/sci/resource_audio.cpp
+++ b/engines/sci/resource_audio.cpp
@@ -200,7 +200,7 @@ void ResourceManager::processWavePatch(ResourceId resourceId, const Common::Stri
Common::File file;
file.open(name);
- updateResource(resourceId, resSrc, file.size(), name);
+ updateResource(resourceId, resSrc, 0, file.size(), name);
_sources.push_back(resSrc);
debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str());