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authorMartin Kiewitz2017-05-24 18:45:16 +0200
committerMartin Kiewitz2017-05-24 18:45:16 +0200
commit26fe96d637d1a396cc4a629353097ed5737b0744 (patch)
tree91893764bad46231f017645eebe32472b6e07962 /engines/sci
parent97d4a9eff1a54a03f506b76aad55a61adc832f30 (diff)
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SCI32: Add script patch for lsl7 cheese maker priority bug
This issue also happens when using the original interpreter.
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/script_patches.cpp43
-rw-r--r--engines/sci/engine/selector.h1
2 files changed, 39 insertions, 5 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index fb59bad707..e847050bfc 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -76,6 +76,7 @@ namespace Sci {
// before they can get used using the SIG_SELECTORx and PATCH_SELECTORx commands.
// You have to use the exact same order in both the table and the enum, otherwise
// it won't work.
+// ATTENTION: selectors will only work here, when they are also in SelectorCache (selector.h)
static const char *const selectorNameTable[] = {
"cycles", // system selector
@@ -91,6 +92,7 @@ static const char *const selectorNameTable[] = {
"cel", // system selector
"setMotion", // system selector
"overlay", // system selector
+ "setPri", // system selector - for setting priority
"deskSarg", // Gabriel Knight
"localize", // Freddy Pharkas
"put", // Police Quest 1 VGA
@@ -128,6 +130,7 @@ enum ScriptPatcherSelectors {
SELECTOR_cel,
SELECTOR_setMotion,
SELECTOR_overlay,
+ SELECTOR_setPri,
SELECTOR_deskSarg,
SELECTOR_localize,
SELECTOR_put,
@@ -2535,9 +2538,39 @@ static const uint16 larry7PatchMakeCheese[] = {
PATCH_END
};
-// script, description, signature patch
+// ===========================================================================
+// During the same cheese maker cutscene as mentioned before, there is also
+// a little priority issue, which also happens in the original interpreter.
+// While Larry is pouring liquid into the cheese maker, he appears shortly right
+// in front of the guillotine instead of behind it.
+// This is caused by soMakeCheese::changeState(2) setting priority of ego to 500.
+// It is needed to change priority a bit, otherwise Larry would also appear behind the cheese
+// maker and that wouldn't make sense, but the cheese maker has a priority of only 373.
+//
+// This of course also happens, when using the original interpreter.
+//
+// We change this to set priority to 374, which works fine.
+//
+// Applies to at least: English PC-CD, German PC-CD
+// Responsible method: soMakeCheese::changeState(2) in script 540
+static const uint16 larry7SignatureMakeCheesePriority[] = {
+ 0x38, SIG_SELECTOR16(setPri), // pushi (setPri)
+ SIG_MAGICDWORD,
+ 0x78, // push1
+ 0x38, SIG_UINT16(500), // pushi 1F4h (500d)
+ SIG_END
+};
+
+static const uint16 larry7PatchMakeCheesePriority[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x38, PATCH_UINT16(374), // pushi 176h (374d)
+ PATCH_END
+};
+
+// script, description, signature patch
static const SciScriptPatcherEntry larry7Signatures[] = {
- { true, 540, "fix make cheese cutscene", 1, larry7SignatureMakeCheese, larry7PatchMakeCheese },
+ { true, 540, "fix make cheese cutscene (cycöer)", 1, larry7SignatureMakeCheese, larry7PatchMakeCheese },
+ { true, 540, "fix make cheese cutscene (priority)", 1, larry7SignatureMakeCheesePriority, larry7PatchMakeCheesePriority },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -3366,9 +3399,9 @@ static const uint16 mothergooseHiresPatchLogo[] = {
// Responsible method: rhymeScript::changeState
static const uint16 mothergooseHiresSignatureHorse[] = {
SIG_MAGICDWORD,
- 0x39, 0x4a, // pushi $4a (setPri)
- 0x78, // push1
- 0x38, SIG_UINT16(0xb7), // pushi $b7
+ 0x39, SIG_SELECTOR8(setPri), // pushi $4a (setPri)
+ 0x78, // push1
+ 0x38, SIG_UINT16(0xb7), // pushi $b7
SIG_END
};
diff --git a/engines/sci/engine/selector.h b/engines/sci/engine/selector.h
index c6ecd9dd26..1db9e4bec4 100644
--- a/engines/sci/engine/selector.h
+++ b/engines/sci/engine/selector.h
@@ -88,6 +88,7 @@ struct SelectorCache {
// value, save, restore, title, button, icon, draw
Selector delete_; ///< Called by Animate() to dispose a view object
Selector z;
+ Selector setPri;
// SCI1+ static selectors
Selector parseLang;