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author | Colin Snover | 2016-07-02 19:13:45 -0500 |
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committer | Colin Snover | 2016-07-10 09:35:24 -0500 |
commit | 28d4f5b0e48780dbbee3343d3d41fdd79340a3f4 (patch) | |
tree | 4dfc2f06f9723195550d135a76ff93e96229f63a /engines/sci | |
parent | 9cec2eea5cdaf2893771f434c45648dcf7da88f2 (diff) | |
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VIDEO: Expose API for providing a memory location to draw VMDs
In SSCI, VMD is drawn by a standard CelObjMem wrapped by a
ScreenItem, giving the location of the bitmap memory to the
decoder. The decoder already supports this, but the API was
previously hidden behind the AdvancedVMDDecoder wrapper
(which is more convenient to use than the VMDDecoder class).
Diffstat (limited to 'engines/sci')
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