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author | Martin Kiewitz | 2016-09-18 15:59:38 +0200 |
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committer | Martin Kiewitz | 2016-09-18 15:59:38 +0200 |
commit | 2bec9c5a0cfc9f339ce04460c9d6bd3b8633f1b2 (patch) | |
tree | 92055aa84a2234b4e90cc7ed5196b9945cb6cfcd /engines/sci | |
parent | 8668f6765b5b3472257b4d19fbdcb722d2c40ec7 (diff) | |
download | scummvm-rg350-2bec9c5a0cfc9f339ce04460c9d6bd3b8633f1b2.tar.gz scummvm-rg350-2bec9c5a0cfc9f339ce04460c9d6bd3b8633f1b2.tar.bz2 scummvm-rg350-2bec9c5a0cfc9f339ce04460c9d6bd3b8633f1b2.zip |
SCI: Add qfg1vga script patch to fix bug #9558
This solves a game bug, that also happens when using the original
interpreter, during the time where Brutus and Bruno meet at the
shooting range.
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index c1a4b12292..664e7fa0c4 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3181,10 +3181,41 @@ static const uint16 qfg1vgaPatchWhiteStagDagger[] = { PATCH_END }; +// The dagger range has a script bug that can freeze the game or cause Brutus to kill you even after you've killed him. +// This is a bug in the original game. +// +// When Bruno leaves, a 300 tick countdown starts. If you kill Brutus or leave room 73 within those 300 ticks then +// the game is left in a broken state. For the rest of the game, if you ever return to the dagger range from the +// east or west during the first half of the day then the game will freeze or Brutus will come back to life +// and kill you, even if you already killed him. +// +// Special thanks, credits and kudos to sluicebox, who did a ton of research on this and even found this game bug originally. +// +// Applies to at least: English floppy, Mac floppy +// Responsible method: brutusWaits::changeState +// Fixes bug #9558 +static const uint16 qfg1vgaSignatureBrutusScriptFreeze[] = { + 0x78, // push1 + 0x38, SIG_UINT16(0x144), // pushi 144h (324d) + 0x45, 0x05, 0x02, // call export 5 of script 0 + SIG_MAGICDWORD, + 0x34, SIG_UINT16(0x12c), // ldi 12Ch (300d) + 0x65, 0x20, // aTop ticks + SIG_END +}; + +static const uint16 qfg1vgaPatchBrutusScriptFreeze[] = { + 0x34, PATCH_UINT16(0), // ldi 0 (waste 7 bytes) + 0x35, 0x00, // ldi 0 + 0x35, 0x00, // ldi 0 + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg1vgaSignatures[] = { { true, 41, "moving to castle gate", 1, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate }, { true, 55, "healer's hut, no delay for buy/steal", 1, qfg1vgaSignatureHealerHutNoDelay, qfg1vgaPatchHealerHutNoDelay }, + { true, 73, "brutus script freeze glitch", 1, qfg1vgaSignatureBrutusScriptFreeze, qfg1vgaPatchBrutusScriptFreeze }, { true, 77, "white stag dagger throw animation glitch", 1, qfg1vgaSignatureWhiteStagDagger, qfg1vgaPatchWhiteStagDagger }, { true, 96, "funny room script bug fixed", 1, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix }, { true, 210, "cheetaur description fixed", 1, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription }, |