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authorColin Snover2017-01-05 23:19:00 -0600
committerColin Snover2017-01-09 19:34:54 -0600
commit2ce180735916524de97593ba7c7c4657ad89d8b6 (patch)
treeea4d248a86b2874513fe680026b4620f1034c969 /engines/sci
parent8cce4f1b8c175a52a035e01318a797d4797ecd85 (diff)
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SCI32: Generalise uninitialised read workarounds for RAMA
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/workarounds.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 971230d498..9051ab7463 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -377,9 +377,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", NULL, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes
{ GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave
{ GID_QFG4, 800, 64950, 0, "View", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar
- { GID_RAMA, 12, 64950, -1, "InterfaceFeature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
- { GID_RAMA, 12, 64950, -1, "hiliteOptText", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
- { GID_RAMA, 12, 64950, -1, "View", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
+ { GID_RAMA, -1, 64950, -1, "InterfaceFeature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the main game interface
+ { GID_RAMA, -1, 64950, -1, "View", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on main menu buttons
{ GID_SHIVERS, -1, 952, 0, "SoundManager", "stop", NULL, 2, { WORKAROUND_FAKE, 0 } }, // Just after Sierra logo
{ GID_SHIVERS, -1, 64950, 0, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the locked door at the beginning
{ GID_SHIVERS, -1, 64950, 0, "View", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the gargoyle eye at the beginning