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authorFilippos Karapetis2009-09-01 17:09:59 +0000
committerFilippos Karapetis2009-09-01 17:09:59 +0000
commit2e04dcb133e450b84983da5b680d1695fdf639bd (patch)
treedf9cc660d3d11850ecf17d0a13b9cba9033bed73 /engines/sci
parent3d0e8a568c804a7807ccd3c5de7040502718ec1b (diff)
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- Moved the Sierra game ID conversion code inside game.cpp, so that any game-specific workarounds are tested against ScummVM IDs
- Added detection for the EcoQuest 1 demo in the fallback detector - Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now - Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case) svn-id: r43887
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/detection.cpp131
-rw-r--r--engines/sci/engine/game.cpp139
-rw-r--r--engines/sci/engine/kgraphics.cpp2
-rw-r--r--engines/sci/engine/kpathing.cpp10
-rw-r--r--engines/sci/engine/kscripts.cpp17
-rw-r--r--engines/sci/engine/vm.h8
6 files changed, 166 insertions, 141 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index d2615e8b4e..6f9e5a1c1b 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -29,6 +29,7 @@
#include "sci/sci.h"
#include "sci/engine/kernel.h"
#include "sci/engine/seg_manager.h"
+#include "sci/engine/vm.h" // for convertSierraGameId
namespace Sci {
@@ -163,136 +164,6 @@ public:
const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
};
-struct OldNewIdTableEntry {
- const char *oldId;
- const char *newId;
- bool demo;
-};
-
-static const OldNewIdTableEntry s_oldNewTable[] = {
- { "demo", "christmas1988", false },
- // iceman is the same
- { "icedemo", "iceman", true },
- // longbow is the same
- { "rh", "longbow", true },
- { "eco", "ecoquest", false },
- { "eco2", "ecoquest2", true }, // EcoQuest 2 demo
- { "rain", "ecoquest2", false }, // EcoQuest 2 full
- { "fp", "freddypharkas", false },
- { "emc", "funseeker", false },
- { "gk", "gk1", false },
- { "hoyledemo", "hoyle1", true },
- { "cardgames", "hoyle1", false },
- { "solitare", "hoyle2", false },
- // hoyle3 is the same
- // hoyle4 is the same
- { "demo000", "kq1sci", true },
- { "kq1", "kq1sci", false },
- { "kq4", "kq4sci", false },
- { "ll1", "lsl1sci", true },
- { "lsl1", "lsl1sci", false },
- // lsl2 is the same
- { "ll5", "lsl5", true },
- // lsl5 is the same
- // lsl6 is the same
- { "mg", "mothergoose", false },
- { "cb1", "laurabow", false },
- { "lb2", "laurabow2", false },
- { "twisty", "pepper", false },
- { "pq", "pq2", false },
- { "trial", "qfg2", false },
- { "hq2demo", "qfg2", true },
- { "thegame", "slater", false },
- { "sq1demo", "sq1sci", true },
- { "sq1", "sq1sci", false },
- // sq5 is the same
-
- { 0, 0, 0 }
-};
-
-static const char *convertSierraGameId(const char *gameName, uint32 *gameFlags) {
- // Convert the id to lower case, so that we match all upper/lower case variants.
- Common::String sierraId = gameName;
- sierraId.toLowercase();
-
- // TODO: SCI32 IDs
-
- for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId != 0; ++cur) {
- if (sierraId == cur->oldId) {
- if (cur->demo)
- *gameFlags |= ADGF_DEMO;
- return cur->newId;
- }
- }
-
- if (sierraId == "card") {
- // This could either be christmas1990 or christmas1992
- // christmas1990 has a "resource.001" file, whereas
- // christmas1992 has a "resource.000" file
- return (Common::File::exists("resource.001")) ? "christmas1990" : "christmas1992";
- }
- if (sierraId == "arthur") {
- if (!Common::File::exists("resource.002"))
- *gameFlags |= ADGF_DEMO;
- return "camelot";
- }
- if (sierraId == "brain") {
- // This could either be The Castle of Dr. Brain, or The Island of Dr. Brain
- // castlebrain has resource.001, whereas islandbrain doesn't
- return (Common::File::exists("resource.001")) ? "castlebrain" : "islandbrain";
- }
- if (sierraId == "lsl3") {
- if (!Common::File::exists("resource.003"))
- *gameFlags |= ADGF_DEMO;
- return "lsl3";
- }
- // TODO: lslcasino
- if (sierraId == "tales") {
- if (!Common::File::exists("resource.002"))
- *gameFlags |= ADGF_DEMO;
- return "fairytales";
- }
- // TODO: pq1sci (its resources can't be read)
- if (sierraId == "pq3") {
- // The pq3 demo comes with resource.000 and resource.001
- // The full version was released with several resource.* files,
- // or one big resource.000 file
- if (Common::File::exists("resource.000") && Common::File::exists("resource.001") &&
- !Common::File::exists("resource.002"))
- *gameFlags |= ADGF_DEMO;
- return "pq3";
- }
- if (sierraId == "glory" || sierraId == "hq") {
- // This could either be qfg1 or qfg3 or qfg4
- // qfg3 has resource.aud, qfg4 has resource.sfx
- if (Common::File::exists("resource.aud"))
- return "qfg3";
- else if (Common::File::exists("resource.sfx"))
- return "qfg4";
- else
- return "qfg1";
- }
- // TODO: qfg1 VGA (its resources can't be read)
- if (sierraId == "sq3") {
- // Both SQ3 and the separately released subgame, Astro Chicken,
- // have internal ID "sq3", but Astro Chicken only has "resource.map"
- // and "resource.001". Detect if it's SQ3 by the existence of
- // "resource.002"
- return (Common::File::exists("resource.002")) ? "sq3" : "astrochicken";
- }
- if (sierraId == "sq4") {
- // Both SQ4 and the separately released subgame, Ms. Astro Chicken,
- // have internal ID "sq4", but Astro Chicken only has "resource.map"
- // and "resource.001". Detect if it's SQ4 by the existence of
- // "resource.000" (which exists in both SQ4 floppy and CD, but not in
- // the subgame)
- return (Common::File::exists("resource.000")) ? "sq4" : "msastrochicken";
- }
-
- // FIXME: Evil use of strdup here (we are leaking that memory, too)
- return strdup(sierraId.c_str());
-}
-
Common::Language charToScummVMLanguage(const char c) {
switch (c) {
case 'F':
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index cad73f8681..16a0e3320a 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -37,6 +37,140 @@
namespace Sci {
+struct OldNewIdTableEntry {
+ const char *oldId;
+ const char *newId;
+ bool demo;
+};
+
+static const OldNewIdTableEntry s_oldNewTable[] = {
+ { "demo", "christmas1988", false },
+ // iceman is the same
+ { "icedemo", "iceman", true },
+ // longbow is the same
+ { "rh", "longbow", true },
+ { "eco2", "ecoquest2", true }, // EcoQuest 2 demo
+ { "rain", "ecoquest2", false }, // EcoQuest 2 full
+ { "fp", "freddypharkas", false },
+ { "emc", "funseeker", false },
+ { "gk", "gk1", false },
+ { "hoyledemo", "hoyle1", true },
+ { "cardgames", "hoyle1", false },
+ { "solitare", "hoyle2", false },
+ // hoyle3 is the same
+ // hoyle4 is the same
+ { "demo000", "kq1sci", true },
+ { "kq1", "kq1sci", false },
+ { "kq4", "kq4sci", false },
+ { "ll1", "lsl1sci", true },
+ { "lsl1", "lsl1sci", false },
+ // lsl2 is the same
+ { "ll5", "lsl5", true },
+ // lsl5 is the same
+ // lsl6 is the same
+ { "mg", "mothergoose", false },
+ { "cb1", "laurabow", false },
+ { "lb2", "laurabow2", false },
+ { "twisty", "pepper", false },
+ { "pq", "pq2", false },
+ { "trial", "qfg2", false },
+ { "hq2demo", "qfg2", true },
+ { "thegame", "slater", false },
+ { "sq1demo", "sq1sci", true },
+ { "sq1", "sq1sci", false },
+ // sq5 is the same
+
+ { 0, 0, 0 }
+};
+
+const char *convertSierraGameId(const char *gameName, uint32 *gameFlags) {
+ // Convert the id to lower case, so that we match all upper/lower case variants.
+ Common::String sierraId = gameName;
+ sierraId.toLowercase();
+
+ // TODO: SCI32 IDs
+
+ for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId != 0; ++cur) {
+ if (sierraId == cur->oldId) {
+ if (cur->demo)
+ *gameFlags |= ADGF_DEMO;
+ return cur->newId;
+ }
+ }
+
+ if (sierraId == "card") {
+ // This could either be christmas1990 or christmas1992
+ // christmas1990 has a "resource.001" file, whereas
+ // christmas1992 has a "resource.000" file
+ return (Common::File::exists("resource.001")) ? "christmas1990" : "christmas1992";
+ }
+ if (sierraId == "arthur") {
+ if (!Common::File::exists("resource.002"))
+ *gameFlags |= ADGF_DEMO;
+ return "camelot";
+ }
+ if (sierraId == "brain") {
+ // This could either be The Castle of Dr. Brain, or The Island of Dr. Brain
+ // castlebrain has resource.001, whereas islandbrain doesn't
+ return (Common::File::exists("resource.001")) ? "castlebrain" : "islandbrain";
+ }
+ if (sierraId == "eco") {
+ if (!Common::File::exists("resource.000"))
+ *gameFlags |= ADGF_DEMO;
+ return "ecoquest";
+ }
+ if (sierraId == "lsl3") {
+ if (!Common::File::exists("resource.003"))
+ *gameFlags |= ADGF_DEMO;
+ return "lsl3";
+ }
+ // TODO: lslcasino
+ if (sierraId == "tales") {
+ if (!Common::File::exists("resource.002"))
+ *gameFlags |= ADGF_DEMO;
+ return "fairytales";
+ }
+ // TODO: pq1sci (its resources can't be read)
+ if (sierraId == "pq3") {
+ // The pq3 demo comes with resource.000 and resource.001
+ // The full version was released with several resource.* files,
+ // or one big resource.000 file
+ if (Common::File::exists("resource.000") && Common::File::exists("resource.001") &&
+ !Common::File::exists("resource.002"))
+ *gameFlags |= ADGF_DEMO;
+ return "pq3";
+ }
+ if (sierraId == "glory" || sierraId == "hq") {
+ // This could either be qfg1 or qfg3 or qfg4
+ // qfg3 has resource.aud, qfg4 has resource.sfx
+ if (Common::File::exists("resource.aud"))
+ return "qfg3";
+ else if (Common::File::exists("resource.sfx"))
+ return "qfg4";
+ else
+ return "qfg1";
+ }
+ // TODO: qfg1 VGA (its resources can't be read)
+ if (sierraId == "sq3") {
+ // Both SQ3 and the separately released subgame, Astro Chicken,
+ // have internal ID "sq3", but Astro Chicken only has "resource.map"
+ // and "resource.001". Detect if it's SQ3 by the existence of
+ // "resource.002"
+ return (Common::File::exists("resource.002")) ? "sq3" : "astrochicken";
+ }
+ if (sierraId == "sq4") {
+ // Both SQ4 and the separately released subgame, Ms. Astro Chicken,
+ // have internal ID "sq4", but Astro Chicken only has "resource.map"
+ // and "resource.001". Detect if it's SQ4 by the existence of
+ // "resource.000" (which exists in both SQ4 floppy and CD, but not in
+ // the subgame)
+ return (Common::File::exists("resource.000")) ? "sq4" : "msastrochicken";
+ }
+
+ // FIXME: Evil use of strdup here (we are leaking that memory, too)
+ return strdup(sierraId.c_str());
+}
+
int _reset_graphics_input(EngineState *s) {
Resource *resource;
int font_nr;
@@ -285,7 +419,7 @@ void script_free_breakpoints(EngineState *s) {
/*************************************************************/
int game_init(EngineState *s) {
- // FIXME Use new VM instantiation code all over the place"
+ // FIXME Use new VM instantiation code all over the place
DataStack *stack;
stack = s->segmentManager->allocateStack(VM_STACK_SIZE, &s->stack_segment);
@@ -327,7 +461,8 @@ int game_init(EngineState *s) {
// script_dissect(0, s->_selectorNames);
// The first entry in the export table of script 0 points to the game object
s->game_obj = script_lookup_export(s->segmentManager, 0, 0);
- s->_gameName = obj_get_name(s->segmentManager, s->game_obj);
+ uint32 gameFlags = 0; // unused
+ s->_gameName = convertSierraGameId(obj_get_name(s->segmentManager, s->game_obj), &gameFlags);
debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->game_obj));
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index d77bb219e4..aa2567c525 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -2391,7 +2391,7 @@ reg_t kSetPort(EngineState *s, int funct_nr, int argc, reg_t *argv) {
// LSL6 calls kSetPort to extend the screen to draw the GUI. If we free all resources
// here, the background picture is freed too, and this makes everything a big mess.
// FIXME/TODO: This code really needs to be rewritten to conform to the original behavior
- if (s->_gameName != "LSL6") {
+ if (s->_gameName != "lsl6") {
s->gfx_state->pic_port_bounds = gfx_rect(argv[5].toUint16(), argv[4].toUint16(), argv[3].toUint16(), argv[2].toUint16());
// FIXME: Should really only invalidate all loaded pic resources here;
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 0c88f1ddd9..b55cc88fc0 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -1236,7 +1236,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
// WORKAROUND: broken polygon in LSL1VGA, room 350, after opening elevator
// Polygon has 17 points but size is set to 19
- if ((size == 19) && (s->_gameName == "LSL1")) {
+ if ((size == 19) && (s->_gameName == "lsl1sci")) {
if ((s->currentRoomNumber() == 350)
&& (read_point(list, is_reg_t, 18) == Common::Point(108, 137))) {
debug(1, "Applying fix for broken polygon in LSL1VGA, room 350");
@@ -1245,21 +1245,21 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
}
// WORKAROUND: self-intersecting polygons in ECO, rooms 221, 280 and 300
- if ((size == 11) && (s->_gameName == "eco")) {
+ if ((size == 11) && (s->_gameName == "ecoquest")) {
if ((s->currentRoomNumber() == 300)
&& (read_point(list, is_reg_t, 10) == Common::Point(221, 0))) {
debug(1, "Applying fix for self-intersecting polygon in ECO, room 300");
size = 10;
}
}
- if ((size == 12) && (s->_gameName == "eco")) {
+ if ((size == 12) && (s->_gameName == "ecoquest")) {
if ((s->currentRoomNumber() == 280)
&& (read_point(list, is_reg_t, 11) == Common::Point(238, 189))) {
debug(1, "Applying fix for self-intersecting polygon in ECO, room 280");
size = 10;
}
}
- if ((size == 16) && (s->_gameName == "eco")) {
+ if ((size == 16) && (s->_gameName == "ecoquest")) {
if ((s->currentRoomNumber() == 221)
&& (read_point(list, is_reg_t, 1) == Common::Point(419, 175))) {
debug(1, "Applying fix for self-intersecting polygon in ECO, room 221");
@@ -1441,7 +1441,7 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
return NULL;
}
- if (s->_gameName == "Longbow" && s->currentRoomNumber() == 210)
+ if (s->_gameName == "longbow" && s->currentRoomNumber() == 210)
fixLongbowRoom210(pf_s, *new_start, *new_end);
// Merge start and end points into polygon set
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp
index 2419130bfa..7df7256f70 100644
--- a/engines/sci/engine/kscripts.cpp
+++ b/engines/sci/engine/kscripts.cpp
@@ -301,14 +301,25 @@ reg_t kDisposeScript(EngineState *s, int funct_nr, int argc, reg_t *argv) {
Script *scr = s->segmentManager->getScriptIfLoaded(id);
if (scr) {
if (s->_executionStack.back().addr.pc.segment != id)
- // Lockers must be > 1, otherwise it won't have any effect on script_uninstantiate() below,
- // because it decreases the lockers by 1. This occurs for example at the beginning of EcoQuest CD
+ scr->setLockers(1);
+
+ // HACK for EcoQuest CD
+ if (s->_gameName == "ecoquest" && script == 821) {
+ warning("kDisposeScript hack for EcoQuest 1 CD: not disposing script 821");
scr->setLockers(2);
+ }
}
script_uninstantiate(s->segmentManager, script);
s->_executionStackPosChanged = true;
- return s->r_acc;
+
+ if (argc != 2) {
+ return s->r_acc;
+ } else {
+ // This exists in the KQ5CD interpreter, but a test case hasn't been found yet
+ warning("kDisposeScript called with 2 parameters, still untested");
+ return argv[1];
+ }
}
int is_heap_object(EngineState *s, reg_t pos) {
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index f4bc0d142f..212b855b71 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -498,6 +498,14 @@ int script_instantiate(ResourceManager *resourceManager, SegManager *segManager,
void script_uninstantiate(SegManager *segManager, int script_nr);
/**
+ * Converts the builtin Sierra game IDs to the ones we use in ScummVM
+ * @param[in] gameName The internal game name
+ * @param[in] gameFlags The game's flags, which are adjusted accordingly for demos
+ * @return The equivalent ScummVM game id
+ */
+const char *convertSierraGameId(const char *gameName, uint32 *gameFlags);
+
+/**
* Initializes an SCI game
* This function must be run before script_run() is executed. Graphics data
* is initialized iff s->gfx_state != NULL.