diff options
author | Filippos Karapetis | 2009-09-01 17:09:59 +0000 |
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committer | Filippos Karapetis | 2009-09-01 17:09:59 +0000 |
commit | 2e04dcb133e450b84983da5b680d1695fdf639bd (patch) | |
tree | df9cc660d3d11850ecf17d0a13b9cba9033bed73 /engines/sci | |
parent | 3d0e8a568c804a7807ccd3c5de7040502718ec1b (diff) | |
download | scummvm-rg350-2e04dcb133e450b84983da5b680d1695fdf639bd.tar.gz scummvm-rg350-2e04dcb133e450b84983da5b680d1695fdf639bd.tar.bz2 scummvm-rg350-2e04dcb133e450b84983da5b680d1695fdf639bd.zip |
- Moved the Sierra game ID conversion code inside game.cpp, so that any game-specific workarounds are tested against ScummVM IDs
- Added detection for the EcoQuest 1 demo in the fallback detector
- Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now
- Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case)
svn-id: r43887
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/detection.cpp | 131 | ||||
-rw-r--r-- | engines/sci/engine/game.cpp | 139 | ||||
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/kpathing.cpp | 10 | ||||
-rw-r--r-- | engines/sci/engine/kscripts.cpp | 17 | ||||
-rw-r--r-- | engines/sci/engine/vm.h | 8 |
6 files changed, 166 insertions, 141 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index d2615e8b4e..6f9e5a1c1b 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -29,6 +29,7 @@ #include "sci/sci.h" #include "sci/engine/kernel.h" #include "sci/engine/seg_manager.h" +#include "sci/engine/vm.h" // for convertSierraGameId namespace Sci { @@ -163,136 +164,6 @@ public: const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const; }; -struct OldNewIdTableEntry { - const char *oldId; - const char *newId; - bool demo; -}; - -static const OldNewIdTableEntry s_oldNewTable[] = { - { "demo", "christmas1988", false }, - // iceman is the same - { "icedemo", "iceman", true }, - // longbow is the same - { "rh", "longbow", true }, - { "eco", "ecoquest", false }, - { "eco2", "ecoquest2", true }, // EcoQuest 2 demo - { "rain", "ecoquest2", false }, // EcoQuest 2 full - { "fp", "freddypharkas", false }, - { "emc", "funseeker", false }, - { "gk", "gk1", false }, - { "hoyledemo", "hoyle1", true }, - { "cardgames", "hoyle1", false }, - { "solitare", "hoyle2", false }, - // hoyle3 is the same - // hoyle4 is the same - { "demo000", "kq1sci", true }, - { "kq1", "kq1sci", false }, - { "kq4", "kq4sci", false }, - { "ll1", "lsl1sci", true }, - { "lsl1", "lsl1sci", false }, - // lsl2 is the same - { "ll5", "lsl5", true }, - // lsl5 is the same - // lsl6 is the same - { "mg", "mothergoose", false }, - { "cb1", "laurabow", false }, - { "lb2", "laurabow2", false }, - { "twisty", "pepper", false }, - { "pq", "pq2", false }, - { "trial", "qfg2", false }, - { "hq2demo", "qfg2", true }, - { "thegame", "slater", false }, - { "sq1demo", "sq1sci", true }, - { "sq1", "sq1sci", false }, - // sq5 is the same - - { 0, 0, 0 } -}; - -static const char *convertSierraGameId(const char *gameName, uint32 *gameFlags) { - // Convert the id to lower case, so that we match all upper/lower case variants. - Common::String sierraId = gameName; - sierraId.toLowercase(); - - // TODO: SCI32 IDs - - for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId != 0; ++cur) { - if (sierraId == cur->oldId) { - if (cur->demo) - *gameFlags |= ADGF_DEMO; - return cur->newId; - } - } - - if (sierraId == "card") { - // This could either be christmas1990 or christmas1992 - // christmas1990 has a "resource.001" file, whereas - // christmas1992 has a "resource.000" file - return (Common::File::exists("resource.001")) ? "christmas1990" : "christmas1992"; - } - if (sierraId == "arthur") { - if (!Common::File::exists("resource.002")) - *gameFlags |= ADGF_DEMO; - return "camelot"; - } - if (sierraId == "brain") { - // This could either be The Castle of Dr. Brain, or The Island of Dr. Brain - // castlebrain has resource.001, whereas islandbrain doesn't - return (Common::File::exists("resource.001")) ? "castlebrain" : "islandbrain"; - } - if (sierraId == "lsl3") { - if (!Common::File::exists("resource.003")) - *gameFlags |= ADGF_DEMO; - return "lsl3"; - } - // TODO: lslcasino - if (sierraId == "tales") { - if (!Common::File::exists("resource.002")) - *gameFlags |= ADGF_DEMO; - return "fairytales"; - } - // TODO: pq1sci (its resources can't be read) - if (sierraId == "pq3") { - // The pq3 demo comes with resource.000 and resource.001 - // The full version was released with several resource.* files, - // or one big resource.000 file - if (Common::File::exists("resource.000") && Common::File::exists("resource.001") && - !Common::File::exists("resource.002")) - *gameFlags |= ADGF_DEMO; - return "pq3"; - } - if (sierraId == "glory" || sierraId == "hq") { - // This could either be qfg1 or qfg3 or qfg4 - // qfg3 has resource.aud, qfg4 has resource.sfx - if (Common::File::exists("resource.aud")) - return "qfg3"; - else if (Common::File::exists("resource.sfx")) - return "qfg4"; - else - return "qfg1"; - } - // TODO: qfg1 VGA (its resources can't be read) - if (sierraId == "sq3") { - // Both SQ3 and the separately released subgame, Astro Chicken, - // have internal ID "sq3", but Astro Chicken only has "resource.map" - // and "resource.001". Detect if it's SQ3 by the existence of - // "resource.002" - return (Common::File::exists("resource.002")) ? "sq3" : "astrochicken"; - } - if (sierraId == "sq4") { - // Both SQ4 and the separately released subgame, Ms. Astro Chicken, - // have internal ID "sq4", but Astro Chicken only has "resource.map" - // and "resource.001". Detect if it's SQ4 by the existence of - // "resource.000" (which exists in both SQ4 floppy and CD, but not in - // the subgame) - return (Common::File::exists("resource.000")) ? "sq4" : "msastrochicken"; - } - - // FIXME: Evil use of strdup here (we are leaking that memory, too) - return strdup(sierraId.c_str()); -} - Common::Language charToScummVMLanguage(const char c) { switch (c) { case 'F': diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index cad73f8681..16a0e3320a 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -37,6 +37,140 @@ namespace Sci { +struct OldNewIdTableEntry { + const char *oldId; + const char *newId; + bool demo; +}; + +static const OldNewIdTableEntry s_oldNewTable[] = { + { "demo", "christmas1988", false }, + // iceman is the same + { "icedemo", "iceman", true }, + // longbow is the same + { "rh", "longbow", true }, + { "eco2", "ecoquest2", true }, // EcoQuest 2 demo + { "rain", "ecoquest2", false }, // EcoQuest 2 full + { "fp", "freddypharkas", false }, + { "emc", "funseeker", false }, + { "gk", "gk1", false }, + { "hoyledemo", "hoyle1", true }, + { "cardgames", "hoyle1", false }, + { "solitare", "hoyle2", false }, + // hoyle3 is the same + // hoyle4 is the same + { "demo000", "kq1sci", true }, + { "kq1", "kq1sci", false }, + { "kq4", "kq4sci", false }, + { "ll1", "lsl1sci", true }, + { "lsl1", "lsl1sci", false }, + // lsl2 is the same + { "ll5", "lsl5", true }, + // lsl5 is the same + // lsl6 is the same + { "mg", "mothergoose", false }, + { "cb1", "laurabow", false }, + { "lb2", "laurabow2", false }, + { "twisty", "pepper", false }, + { "pq", "pq2", false }, + { "trial", "qfg2", false }, + { "hq2demo", "qfg2", true }, + { "thegame", "slater", false }, + { "sq1demo", "sq1sci", true }, + { "sq1", "sq1sci", false }, + // sq5 is the same + + { 0, 0, 0 } +}; + +const char *convertSierraGameId(const char *gameName, uint32 *gameFlags) { + // Convert the id to lower case, so that we match all upper/lower case variants. + Common::String sierraId = gameName; + sierraId.toLowercase(); + + // TODO: SCI32 IDs + + for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId != 0; ++cur) { + if (sierraId == cur->oldId) { + if (cur->demo) + *gameFlags |= ADGF_DEMO; + return cur->newId; + } + } + + if (sierraId == "card") { + // This could either be christmas1990 or christmas1992 + // christmas1990 has a "resource.001" file, whereas + // christmas1992 has a "resource.000" file + return (Common::File::exists("resource.001")) ? "christmas1990" : "christmas1992"; + } + if (sierraId == "arthur") { + if (!Common::File::exists("resource.002")) + *gameFlags |= ADGF_DEMO; + return "camelot"; + } + if (sierraId == "brain") { + // This could either be The Castle of Dr. Brain, or The Island of Dr. Brain + // castlebrain has resource.001, whereas islandbrain doesn't + return (Common::File::exists("resource.001")) ? "castlebrain" : "islandbrain"; + } + if (sierraId == "eco") { + if (!Common::File::exists("resource.000")) + *gameFlags |= ADGF_DEMO; + return "ecoquest"; + } + if (sierraId == "lsl3") { + if (!Common::File::exists("resource.003")) + *gameFlags |= ADGF_DEMO; + return "lsl3"; + } + // TODO: lslcasino + if (sierraId == "tales") { + if (!Common::File::exists("resource.002")) + *gameFlags |= ADGF_DEMO; + return "fairytales"; + } + // TODO: pq1sci (its resources can't be read) + if (sierraId == "pq3") { + // The pq3 demo comes with resource.000 and resource.001 + // The full version was released with several resource.* files, + // or one big resource.000 file + if (Common::File::exists("resource.000") && Common::File::exists("resource.001") && + !Common::File::exists("resource.002")) + *gameFlags |= ADGF_DEMO; + return "pq3"; + } + if (sierraId == "glory" || sierraId == "hq") { + // This could either be qfg1 or qfg3 or qfg4 + // qfg3 has resource.aud, qfg4 has resource.sfx + if (Common::File::exists("resource.aud")) + return "qfg3"; + else if (Common::File::exists("resource.sfx")) + return "qfg4"; + else + return "qfg1"; + } + // TODO: qfg1 VGA (its resources can't be read) + if (sierraId == "sq3") { + // Both SQ3 and the separately released subgame, Astro Chicken, + // have internal ID "sq3", but Astro Chicken only has "resource.map" + // and "resource.001". Detect if it's SQ3 by the existence of + // "resource.002" + return (Common::File::exists("resource.002")) ? "sq3" : "astrochicken"; + } + if (sierraId == "sq4") { + // Both SQ4 and the separately released subgame, Ms. Astro Chicken, + // have internal ID "sq4", but Astro Chicken only has "resource.map" + // and "resource.001". Detect if it's SQ4 by the existence of + // "resource.000" (which exists in both SQ4 floppy and CD, but not in + // the subgame) + return (Common::File::exists("resource.000")) ? "sq4" : "msastrochicken"; + } + + // FIXME: Evil use of strdup here (we are leaking that memory, too) + return strdup(sierraId.c_str()); +} + int _reset_graphics_input(EngineState *s) { Resource *resource; int font_nr; @@ -285,7 +419,7 @@ void script_free_breakpoints(EngineState *s) { /*************************************************************/ int game_init(EngineState *s) { - // FIXME Use new VM instantiation code all over the place" + // FIXME Use new VM instantiation code all over the place DataStack *stack; stack = s->segmentManager->allocateStack(VM_STACK_SIZE, &s->stack_segment); @@ -327,7 +461,8 @@ int game_init(EngineState *s) { // script_dissect(0, s->_selectorNames); // The first entry in the export table of script 0 points to the game object s->game_obj = script_lookup_export(s->segmentManager, 0, 0); - s->_gameName = obj_get_name(s->segmentManager, s->game_obj); + uint32 gameFlags = 0; // unused + s->_gameName = convertSierraGameId(obj_get_name(s->segmentManager, s->game_obj), &gameFlags); debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->game_obj)); diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index d77bb219e4..aa2567c525 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -2391,7 +2391,7 @@ reg_t kSetPort(EngineState *s, int funct_nr, int argc, reg_t *argv) { // LSL6 calls kSetPort to extend the screen to draw the GUI. If we free all resources // here, the background picture is freed too, and this makes everything a big mess. // FIXME/TODO: This code really needs to be rewritten to conform to the original behavior - if (s->_gameName != "LSL6") { + if (s->_gameName != "lsl6") { s->gfx_state->pic_port_bounds = gfx_rect(argv[5].toUint16(), argv[4].toUint16(), argv[3].toUint16(), argv[2].toUint16()); // FIXME: Should really only invalidate all loaded pic resources here; diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index 0c88f1ddd9..b55cc88fc0 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -1236,7 +1236,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { // WORKAROUND: broken polygon in LSL1VGA, room 350, after opening elevator // Polygon has 17 points but size is set to 19 - if ((size == 19) && (s->_gameName == "LSL1")) { + if ((size == 19) && (s->_gameName == "lsl1sci")) { if ((s->currentRoomNumber() == 350) && (read_point(list, is_reg_t, 18) == Common::Point(108, 137))) { debug(1, "Applying fix for broken polygon in LSL1VGA, room 350"); @@ -1245,21 +1245,21 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { } // WORKAROUND: self-intersecting polygons in ECO, rooms 221, 280 and 300 - if ((size == 11) && (s->_gameName == "eco")) { + if ((size == 11) && (s->_gameName == "ecoquest")) { if ((s->currentRoomNumber() == 300) && (read_point(list, is_reg_t, 10) == Common::Point(221, 0))) { debug(1, "Applying fix for self-intersecting polygon in ECO, room 300"); size = 10; } } - if ((size == 12) && (s->_gameName == "eco")) { + if ((size == 12) && (s->_gameName == "ecoquest")) { if ((s->currentRoomNumber() == 280) && (read_point(list, is_reg_t, 11) == Common::Point(238, 189))) { debug(1, "Applying fix for self-intersecting polygon in ECO, room 280"); size = 10; } } - if ((size == 16) && (s->_gameName == "eco")) { + if ((size == 16) && (s->_gameName == "ecoquest")) { if ((s->currentRoomNumber() == 221) && (read_point(list, is_reg_t, 1) == Common::Point(419, 175))) { debug(1, "Applying fix for self-intersecting polygon in ECO, room 221"); @@ -1441,7 +1441,7 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co return NULL; } - if (s->_gameName == "Longbow" && s->currentRoomNumber() == 210) + if (s->_gameName == "longbow" && s->currentRoomNumber() == 210) fixLongbowRoom210(pf_s, *new_start, *new_end); // Merge start and end points into polygon set diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp index 2419130bfa..7df7256f70 100644 --- a/engines/sci/engine/kscripts.cpp +++ b/engines/sci/engine/kscripts.cpp @@ -301,14 +301,25 @@ reg_t kDisposeScript(EngineState *s, int funct_nr, int argc, reg_t *argv) { Script *scr = s->segmentManager->getScriptIfLoaded(id); if (scr) { if (s->_executionStack.back().addr.pc.segment != id) - // Lockers must be > 1, otherwise it won't have any effect on script_uninstantiate() below, - // because it decreases the lockers by 1. This occurs for example at the beginning of EcoQuest CD + scr->setLockers(1); + + // HACK for EcoQuest CD + if (s->_gameName == "ecoquest" && script == 821) { + warning("kDisposeScript hack for EcoQuest 1 CD: not disposing script 821"); scr->setLockers(2); + } } script_uninstantiate(s->segmentManager, script); s->_executionStackPosChanged = true; - return s->r_acc; + + if (argc != 2) { + return s->r_acc; + } else { + // This exists in the KQ5CD interpreter, but a test case hasn't been found yet + warning("kDisposeScript called with 2 parameters, still untested"); + return argv[1]; + } } int is_heap_object(EngineState *s, reg_t pos) { diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index f4bc0d142f..212b855b71 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -498,6 +498,14 @@ int script_instantiate(ResourceManager *resourceManager, SegManager *segManager, void script_uninstantiate(SegManager *segManager, int script_nr); /** + * Converts the builtin Sierra game IDs to the ones we use in ScummVM + * @param[in] gameName The internal game name + * @param[in] gameFlags The game's flags, which are adjusted accordingly for demos + * @return The equivalent ScummVM game id + */ +const char *convertSierraGameId(const char *gameName, uint32 *gameFlags); + +/** * Initializes an SCI game * This function must be run before script_run() is executed. Graphics data * is initialized iff s->gfx_state != NULL. |