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authorFilippos Karapetis2011-12-28 13:21:19 +0200
committerFilippos Karapetis2011-12-28 13:21:19 +0200
commit3752396aefc43beba2df6a47221407d805cb3a7b (patch)
tree7874027837e175d147ad08af7aea29388fffa0d9 /engines/sci
parent8496b5c4d8134c86735edd90e598d7d94a37bf32 (diff)
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SCI: Always prefer digital sound effects to prevent confusion to users
This toggle will be enabled again when a more user-friendly GUI option is possible
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/sound/soundcmd.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 4b05a7fb11..3306a76605 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -32,9 +32,12 @@
namespace Sci {
+//#define ENABLE_SFX_TYPE_SELECTION
+
SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, AudioPlayer *audio, SciVersion soundVersion) :
_resMan(resMan), _segMan(segMan), _kernel(kernel), _audio(audio), _soundVersion(soundVersion) {
+#ifdef ENABLE_SFX_TYPE_SELECTION
// Check if the user wants synthesized or digital sound effects in SCI1.1
// or later games
_useDigitalSFX = ConfMan.getBool("multi_midi");
@@ -45,6 +48,10 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM
// resource number, but it's totally unrelated to the menu music).
if (getSciVersion() >= SCI_VERSION_2)
_useDigitalSFX = true;
+#else
+ // Always prefer digital sound effects
+ _useDigitalSFX = true;
+#endif
_music = new SciMusic(_soundVersion, _useDigitalSFX);
_music->init();