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author | Colin Snover | 2016-08-28 20:42:27 -0500 |
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committer | Colin Snover | 2016-09-29 19:39:16 -0500 |
commit | 39a3b67522dba724d0d7a6301759d3fcf5cf064e (patch) | |
tree | 15859a5c33b9ba04121486f7fa526ad233ccb848 /engines/sci | |
parent | 209fe0f92afea74e170d97c9ff0f697242fcac36 (diff) | |
download | scummvm-rg350-39a3b67522dba724d0d7a6301759d3fcf5cf064e.tar.gz scummvm-rg350-39a3b67522dba724d0d7a6301759d3fcf5cf064e.tar.bz2 scummvm-rg350-39a3b67522dba724d0d7a6301759d3fcf5cf064e.zip |
SCI32: Skip SEQ playback if file not found
CID 1361588.
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/graphics/video32.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/sci/graphics/video32.cpp b/engines/sci/graphics/video32.cpp index dbbe32eac6..506cde7b17 100644 --- a/engines/sci/graphics/video32.cpp +++ b/engines/sci/graphics/video32.cpp @@ -58,7 +58,10 @@ SEQPlayer::SEQPlayer(SegManager *segMan) : void SEQPlayer::play(const Common::String &fileName, const int16 numTicks, const int16 x, const int16 y) { delete _decoder; _decoder = new SEQDecoder(numTicks); - _decoder->loadFile(fileName); + if (!_decoder->loadFile(fileName)) { + warning("[SEQPlayer::play]: Failed to load %s", fileName.c_str()); + return; + } // NOTE: In the original engine, video was output directly to the hardware, // bypassing the game's rendering engine. Instead of doing this, we use a |