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author | sluicebox | 2019-08-04 01:26:37 -0700 |
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committer | Filippos Karapetis | 2019-08-04 14:41:10 +0300 |
commit | 3bc1c80797bf9664b33b9c594f6b644f1cdac0e8 (patch) | |
tree | 58882fdea589c80cde8aa33771654009074bb3e1 /engines/sci | |
parent | e9623740f0529fd06b3bdecb0cf657a74a4a6032 (diff) | |
download | scummvm-rg350-3bc1c80797bf9664b33b9c594f6b644f1cdac0e8.tar.gz scummvm-rg350-3bc1c80797bf9664b33b9c594f6b644f1cdac0e8.tar.bz2 scummvm-rg350-3bc1c80797bf9664b33b9c594f6b644f1cdac0e8.zip |
SCI: Fix CAMELOT sword sheathing during room change
Fixes bug #11042
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 2dd3bbbaee..ad9ffb3bcd 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -695,8 +695,123 @@ static const uint16 camelotPatchFatimaRoomMessages[] = { PATCH_END }; +// Sheathing the sword by pressing F8 while entering or exiting a room breaks +// the game by placing ego in an invalid state that allows walking through +// obstacles and prevents room changes. This affects rooms that subclass eRoom +// in areas that allow walking with sword drawn such as the monk's ruins and +// the desert. This is most likely to occur while battling the monk. +// +// eRoom walks ego in and out of rooms in handsOff mode. It sets ego:illegalBits +// to 0, enables ignoreActors, and sets a motion that cues when complete to +// restore ego's properties. Sheathing the sword interrupts the motion, which +// prevents eRoom:cue, and prematurely restores control to the user with ego in +// the temporary state. There are almost no restrictions on sheathing because +// it's used when input is disabled and during several handsOff scenes. +// +// We fix this by preventing sword scripts from starting when an eRoom is in the +// middle of controlling ego. eRoom tracks this with the comingIn and goingOut +// properties and we require that both be cleared to execute a sword command. +// +// Applies to: All versions +// Responsible method: ARTHUR:doit +// Fixes bug: #11042 +static const uint16 camelotSignatureSwordSheathing[] = { + SIG_MAGICDWORD, + 0x89, 0x7d, // lsg 7d [ sword-command ] + 0x3c, // dup + 0x35, 0x01, // ldi 01 + 0x1a, // eq? [ sword-command == 1 (draw) ] + 0x30, SIG_UINT16(0x0013), // bnt 0013 + 0x39, SIG_SELECTOR8(setScript), // pushi setScript + 0x78, // push1 + 0x7a, // push2 + 0x38, SIG_UINT16(0x038e), // pushi 910d + 0x76, // push0 + 0x43, 0x02, 0x04, // callk ScriptID 04 [ ScriptID 910 0 (DrawSword) ] + 0x36, // push + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 [ ego setScript: DrawSword ] + 0x32, SIG_UINT16(0x0085), // jmp 0085 [ end of switch ] + 0x3c, // dup + 0x35, 0x02, // ldi 02 + 0x1a, // eq? [ sword-command == 2 (sheath) ] + 0x30, SIG_UINT16(0x0013), // bnt 0013 + 0x39, SIG_SELECTOR8(setScript), // pushi setScript + 0x78, // push1 + 0x7a, // push2 + 0x38, SIG_UINT16(0x038e), // pushi 910d + 0x78, // push1 + 0x43, 0x02, 0x04, // callk ScriptID 04 [ ScriptID 910 1 (SheatheSword) ] + 0x36, // push + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 [ ego setScript: SheatheSword ] + 0x32, SIG_UINT16(0x006b), // jmp 006b [ end of switch ] + 0x3c, // dup + 0x35, 0x03, // ldi 03 + 0x1a, // eq? [ sword-command == 3 (parry) ] + 0x30, SIG_UINT16(0x0013), // bnt 0013 + 0x39, SIG_SELECTOR8(setScript), // pushi setScript + 0x78, // push1 + 0x7a, // push2 + 0x38, SIG_UINT16(0x0390), // pushi 912d + 0x78, // push1 + 0x43, 0x02, 0x04, // callk ScriptID 04 [ ScriptID 912 1 (DoParry) ] + SIG_ADDTOOFFSET(+15), + 0x81, 0x7c, // lag 7c [ start of sword-command == 0 handler ] + SIG_ADDTOOFFSET(+72), + 0x3a, // toss [ end of switch ] + SIG_END +}; + +static const uint16 camelotPatchSwordSheathing[] = { + 0x81, 0x7d, // lag 7d [ sword-command ] + 0x31, 0x53, // bnt 53 [ sword-command == 0 handler ] + 0x39, 0x03, // pushi 03 + 0x20, // ge? [ 3 >= sword-command ] + 0x31, 0x3e, // bnt 3e [ exit if sword-command > 3 ] + 0x7a, // push2 + 0x89, 0x02, // lsg 02 + 0x38, PATCH_UINT16(0x014b), // pushi comingIn [ same value in all versions ] + 0x43, 0x07, 0x04, // callk RespondsTo 04 [ RespondsTo currentRoom comingIn ] + 0x31, 0x14, // bnt 14 [ skip eRoom checks if room isn't an eRoom ] + 0x38, PATCH_UINT16(0x014b), // pushi comingIn + 0x76, // push0 + 0x81, 0x02, // lag 02 + 0x4a, 0x04, // send 04 [ currentRoom comingIn? ] + 0x2f, 0x29, // bt 29 [ skip sword scripts if entering room ] + 0x38, PATCH_UINT16(0x014c), // pushi goingOut [ same value in all versions ] + 0x76, // push0 + 0x81, 0x02, // lag 02 + 0x4a, 0x04, // send 04 [ currentRoom goingOut? ] + 0x2f, 0x1f, // bt 1f [ skip sword scripts if exiting room ] + 0x39, PATCH_SELECTOR8(setScript), // pushi setScript + 0x78, // push1 + 0x7a, // push2 + 0x81, 0x7d, // lag 7d + 0x7a, // push2 + 0x20, // ge? [ 2 >= sword-command ] + 0x31, 0x05, // bnt 05 + 0x38, PATCH_UINT16(0x038e), // pushi 910d + 0x33, 0x03, // jmp 03 + 0x38, PATCH_UINT16(0x0390), // pushi 912d + 0x81, 0x7d, // lag 7d + 0x78, // push1 + 0x1c, // ne? [ sword-command != 1 ] + 0x36, // push + 0x43, 0x02, 0x04, // callk ScriptID 04 [ ScriptID (sword-command <= 2) ? 910 : 912, (sword-command != 1) ] + 0x36, // push + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 [ ego setScript: sword-script ] + 0x48, // ret + PATCH_ADDTOOFFSET(+89), + 0x48, // ret [ remove toss since dup instructions were removed ] + PATCH_END +}; + + // script, description, signature patch static const SciScriptPatcherEntry camelotSignatures[] = { + { true, 0, "fix sword sheathing", 1, camelotSignatureSwordSheathing, camelotPatchSwordSheathing }, { true, 11, "fix hunter missing points", 1, camelotSignatureHunterMissingPoints, camelotPatchHunterMissingPoints }, { true, 62, "fix peepingTom Sierra bug", 1, camelotSignaturePeepingTom, camelotPatchPeepingTom }, { true, 64, "fix Fatima room messages", 2, camelotSignatureFatimaRoomMessages, camelotPatchFatimaRoomMessages }, |