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author | Filippos Karapetis | 2010-08-20 18:18:52 +0000 |
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committer | Filippos Karapetis | 2010-08-20 18:18:52 +0000 |
commit | 3d913042c0a3dda52028b7b56b0a3fddbc0db5fc (patch) | |
tree | 078d50591bd9dc9d8a7907cda0c0e79690622ca7 /engines/sci | |
parent | f7314a1e5638139779dad4f8516d223a4d654ae0 (diff) | |
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SCI: Fixed bug #3049435 - "QFG3: Crash at Simbani warrior challenge"
svn-id: r52235
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 43f201aa63..466fe5e535 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -168,6 +168,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present { GID_QFG2, 260, 260, 0, "abdulS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Abdul is about to enter the house (where you have to hide in the wardrobe), bug #3039891, temps 1 and 2 { GID_QFG2, 260, 260, 0, "jabbarS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Jabbar is about to enter the house (where you have to hide in the wardrobe), bug #3040469, temps 1 and 2 + { GID_QFG3, 510, 510, 0, "awardPrize", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Simbani warrior challenge, after throwing the spears and retrieving the ring - bug #3049435 { GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #3040460 { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1) { GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #3040624 |