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author | sluicebox | 2019-09-06 15:13:43 -0700 |
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committer | sluicebox | 2019-09-06 15:13:43 -0700 |
commit | 46e2f0bec9bab184aa81ff2296b65c1b7899e410 (patch) | |
tree | 6df3362c00149d23a96bf7534a94bd20820c8692 /engines/sci | |
parent | 46a4cdc9939d3062ba11f248a435c4800ef79ef4 (diff) | |
download | scummvm-rg350-46e2f0bec9bab184aa81ff2296b65c1b7899e410.tar.gz scummvm-rg350-46e2f0bec9bab184aa81ff2296b65c1b7899e410.tar.bz2 scummvm-rg350-46e2f0bec9bab184aa81ff2296b65c1b7899e410.zip |
SCI: Fix KQ6 Drink Me missing Mac pic
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 0a34536e6e..8b31e4472e 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3580,6 +3580,31 @@ static const uint16 kq6PatchDrinkMeFix[] = { PATCH_END }; +// KQ6 Mac is missing pic 981 and crashes when drinking the "Drink Me" bottle. +// This also crashed the original. Pic 981 is a black background and it's only +// used in this scene. Pic 98 is also a black background and used when the game +// starts and everywhere else. We restore this scene in by switching to pic 98. +// +// This patch is only enabled on Mac as the script is the same in all versions. +// The pics have different palettes and applying it to PC would disable the +// palette cycling between red and black during this scene. KQ6 Mac didn't do +// these palette cycling effects as it didn't include any palette resources. +// +// Applies to: English Mac +// Responsible method: drinkMeScript:changeState(0) +static const uint16 kq6SignatureMacDrinkMePic[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x03d5), // pushi 981d + 0x39, 0x09, // pushi 09 + 0x43, 0x08, 0x04, // callk DrawPic 04 + SIG_END +}; + +static const uint16 kq6PatchMacDrinkMePic[] = { + 0x38, PATCH_UINT16(0x0062), // pushi 98d + PATCH_END +}; + // During the common Game Over cutscene, one of the guys says "Tickets, only", // but the subtitle says "Tickets, please". Normally people wouldn't have // noticed, but ScummVM supports audio + subtitles in this game at the same @@ -4144,6 +4169,7 @@ static const uint16 kq6CDPatchAudioTextMenuSupport[] = { // script, description, signature patch static const SciScriptPatcherEntry kq6Signatures[] = { { true, 87, "fix Drink Me bottle", 1, kq6SignatureDrinkMeFix, kq6PatchDrinkMeFix }, + { false, 87, "Mac: Drink Me pic", 1, kq6SignatureMacDrinkMePic, kq6PatchMacDrinkMePic }, { true, 480, "CD: fix wallflower dance", 1, kq6CDSignatureWallFlowerDanceFix, kq6CDPatchWallFlowerDanceFix }, { true, 481, "fix duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry }, { true, 640, "fix 'Tickets, only' message", 1, kq6SignatureTicketsOnly, kq6PatchTicketsOnly }, @@ -16552,6 +16578,10 @@ void ScriptPatcher::processScript(uint16 scriptNr, SciSpan<byte> scriptData) { // Enables Dual mode patches (audio + subtitles at the same time) for King's Quest 6 enablePatch(signatureTable, "CD: audio + text support"); } + if (_isMacSci11) { + // Enables Mac-only patch to workaround missing pic + enablePatch(signatureTable, "Mac: Drink Me pic"); + } break; case GID_LAURABOW2: if (g_sci->isCD()) { |