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author | sluicebox | 2019-04-05 20:40:27 -0700 |
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committer | Filippos Karapetis | 2019-04-06 15:01:49 +0300 |
commit | 4a467cb1f88444cd94675ccde1d1d7a7359fba15 (patch) | |
tree | 6fc633a6b610a2d5d4f311db68c38973ea008bcd /engines/sci | |
parent | 7353524d89f2a6e05173cae6723928faadd17f9f (diff) | |
download | scummvm-rg350-4a467cb1f88444cd94675ccde1d1d7a7359fba15.tar.gz scummvm-rg350-4a467cb1f88444cd94675ccde1d1d7a7359fba15.tar.bz2 scummvm-rg350-4a467cb1f88444cd94675ccde1d1d7a7359fba15.zip |
SCI: Fix LONGBOW Green Man riddles and forest sweep
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 108 | ||||
-rw-r--r-- | engines/sci/sci.cpp | 18 |
2 files changed, 98 insertions, 28 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index ea7a38af6d..8fb6e5721b 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -4168,17 +4168,105 @@ static const uint16 longbowPatchArcherPathfinding[] = { PATCH_END }; -// script, description, signature patch +// Longbow 1.0 has two random but common game-breaking bugs: Green Man's riddle +// scene never ends and the Sheriff's men catch Robin too quickly when sweeping +// the forest. Both are due to reusing an uninitialized global variable. +// +// Global 137 is used by the abbey hedge maze to store ego's cel during room +// transitions. Exiting the maze leaves this as a random value between 0 and 5. +// The forest sweep also uses this global but as a counter it expects to start +// at 0. It increments as Robin changes rooms during a sweep until it reaches a +// a maximum and he is caught. This is usually 7 but in some rooms it's only 3. +// A high initial value can make this sequence impossible. rm180:doit also +// tests the sweep counter and doesn't allow scripts to respond to a hand code +// when greater than 2. This breaks the riddle scene after the first answer. +// +// We fix this by clearing global 137 at the start of days 1-7 and 11 so that +// stale hedge maze values from days 5/6 and 10 don't affect the day 7 riddles +// or the sweeps on days 9 and 12. Ideally we could just clear this at the +// start of each day but there's no day initialization script. Instead we add +// our day-specific code to Robin's cave (room 140), similar to Sierra's patch +// and later versions. +// +// Applies to: English PC Floppy 1.0 +// Responsible method: localproc_001a in script 140 +// Fixes bug #5036 +static const uint16 longbowSignatureGreenManForestSweepFix[] = { + 0x89, SIG_MAGICDWORD, 0x82, // lsg 82 [ day ] + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x30, SIG_UINT16(0x0019), // bnt 0019 [ skip horn init ] + 0x38, SIG_SELECTOR16(has), // pushi has + 0x78, // push1 + 0x78, // push1 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 [ ego has: 1 ] + 0x18, // not + 0x30, SIG_UINT16(0x000c), // bnt 000c [ skip horn init ] + 0x39, SIG_SELECTOR8(init), // pushi init + 0x76, // push0 + 0x38, SIG_ADDTOOFFSET(+2), // pushi stopUpd + 0x76, // push0 + 0x72, SIG_UINT16(0x19b2), // lofsa horn + 0x4a, 0x08, // send 08 [ horn init: stopUpd: ] + 0x89, 0x7e, // lsg 7e + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x2e, SIG_UINT16(0005), // bt 0005 + SIG_ADDTOOFFSET(+19), + 0x39, SIG_SELECTOR8(init), // push init + 0x76, // push0 + 0x38, SIG_ADDTOOFFSET(+2), // pushi stopUpd + 0x76, // push0 + 0x72, SIG_UINT16(0x1912), // lofsa bow + SIG_END +}; + +static const uint16 longbowPatchGreenManForestSweepFix[] = { + 0x39, 0x07, // pushi 07 + 0x81, 0x82, // lag 82 [ day ] + 0x22, // lt? + 0x31, 0x06, // bnt 06 + 0x60, // pprev [ day ] + 0x35, 0x0b, // ldi 0b + 0x1c, // ne? + 0x2f, 0x02, // bt 02 + 0xa1, 0x89, // sag 89 [ sweep-count = 0 if day <= 7 or day == 11 ] + 0x81, 0x82, // lag 82 [ day ] + 0x78, // push1 + 0x1a, // eq? + 0x31, 0x10, // bnt 10 [ skip horn init ] + 0x38, PATCH_SELECTOR16(has), // pushi has + 0x78, // push1 + 0x78, // push1 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 [ ego has: 1 ] + 0x2f, 0x05, // bt 05 [ skip horn init ] + 0x72, PATCH_UINT16(0x19b2), // lofsa horn + 0x33, 0x1a, // jmp 1c [ continue horn init ] + 0x81, 0x7e, // lag 7e + 0x31, 0x08, // bnt 08 + PATCH_ADDTOOFFSET(+19), + 0x72, PATCH_UINT16(0x1912), // lofsa bow + 0x39, PATCH_SELECTOR8(init), // push init + 0x76, // push0 + 0x38, PATCH_GETORIGINALUINT16(+25), // pushi stopUpd + 0x76, // push0 + PATCH_END +}; + +// script, description, signature patch static const SciScriptPatcherEntry longbowSignatures[] = { - { true, 150, "day 5/6 camp sunset fix", 2, longbowSignatureCampSunsetFix, longbowPatchCampSunsetFix }, - { true, 150, "day 7 tuck net fix", 1, longbowSignatureTuckNetFix, longbowPatchTuckNetFix }, - { true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode }, - { true, 225, "arithmetic berry bush fix", 1, longbowSignatureBerryBushFix, longbowPatchBerryBushFix }, - { true, 250, "day 5/6 rescue flag fix", 1, longbowSignatureRescueFlagFix, longbowPatchRescueFlagFix }, - { true, 260, "day 5/6 town map sunset fix", 1, longbowSignatureTownMapSunsetFix, longbowPatchTownMapSunsetFix }, - { true, 320, "day 8 archer pathfinding workaround", 1, longbowSignatureArcherPathfinding, longbowPatchArcherPathfinding }, - { true, 350, "day 9 cobbler hut fix", 10, longbowSignatureCobblerHut, longbowPatchCobblerHut }, - { true, 530, "amiga pub fix", 1, longbowSignatureAmigaPubFix, longbowPatchAmigaPubFix }, + { true, 140, "green man riddles and forest sweep fix", 1, longbowSignatureGreenManForestSweepFix, longbowPatchGreenManForestSweepFix }, + { true, 150, "day 5/6 camp sunset fix", 2, longbowSignatureCampSunsetFix, longbowPatchCampSunsetFix }, + { true, 150, "day 7 tuck net fix", 1, longbowSignatureTuckNetFix, longbowPatchTuckNetFix }, + { true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode }, + { true, 225, "arithmetic berry bush fix", 1, longbowSignatureBerryBushFix, longbowPatchBerryBushFix }, + { true, 250, "day 5/6 rescue flag fix", 1, longbowSignatureRescueFlagFix, longbowPatchRescueFlagFix }, + { true, 260, "day 5/6 town map sunset fix", 1, longbowSignatureTownMapSunsetFix, longbowPatchTownMapSunsetFix }, + { true, 320, "day 8 archer pathfinding workaround", 1, longbowSignatureArcherPathfinding, longbowPatchArcherPathfinding }, + { true, 350, "day 9 cobbler hut fix", 10, longbowSignatureCobblerHut, longbowPatchCobblerHut }, + { true, 530, "amiga pub fix", 1, longbowSignatureAmigaPubFix, longbowPatchAmigaPubFix }, SCI_SIGNATUREENTRY_TERMINATOR }; diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 6598b02735..ebe157ef04 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -387,24 +387,6 @@ Common::Error SciEngine::run() { // Show any special warnings for buggy scripts with severe game bugs, // which have been patched by Sierra - if (getGameId() == GID_LONGBOW) { - // Longbow 1.0 has a buggy script which prevents the game - // from progressing during the Green Man riddle sequence. - // A patch for this buggy script has been released by Sierra, - // and is necessary to complete the game without issues. - // The patched script is included in Longbow 1.1. - // Refer to bug #3036609. - Resource *buggyScript = _resMan->findResource(ResourceId(kResourceTypeScript, 180), 0); - - if (buggyScript && (buggyScript->size() == 12354 || buggyScript->size() == 12362)) { - showScummVMDialog(_("A known buggy game script has been detected, which could " - "prevent you from progressing later on in the game, during " - "the sequence with the Green Man's riddles. Please, apply " - "the latest patch for this game by Sierra to avoid possible " - "problems.")); - } - } - if (getGameId() == GID_KQ7 && ConfMan.getBool("subtitles")) { showScummVMDialog(_("Subtitles are enabled, but subtitling in King's" " Quest 7 was unfinished and disabled in the release" |