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authorFilippos Karapetis2009-02-18 14:28:32 +0000
committerFilippos Karapetis2009-02-18 14:28:32 +0000
commit4c406e69eed2afa6cdb7216a163acc698435e172 (patch)
treeba53f3ccfd8eaef167f0ddc69749c267b3aee2f2 /engines/sci
parent9658836f5d332b9e63605df9cde27be16ab11c4a (diff)
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Added missing file savegame.cfsml (hopefully, compilation should REALLY be fixed now, sorry again...)
svn-id: r38481
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/savegame.cfsml1226
1 files changed, 1226 insertions, 0 deletions
diff --git a/engines/sci/engine/savegame.cfsml b/engines/sci/engine/savegame.cfsml
new file mode 100644
index 0000000000..57abbfb862
--- /dev/null
+++ b/engines/sci/engine/savegame.cfsml
@@ -0,0 +1,1226 @@
+/***************************************************************************
+ savegame.cfsml Copyright (C) 1999 Christoph Reichenbach, TU Darmstadt
+
+
+ This program may be modified and copied freely according to the terms of
+ the GNU general public license (GPL), as long as the above copyright
+ notice and the licensing information contained herein are preserved.
+
+ Please refer to www.gnu.org for licensing details.
+
+ This work is provided AS IS, without warranty of any kind, expressed or
+ implied, including but not limited to the warranties of merchantibility,
+ noninfringement, and fitness for a specific purpose. The author will not
+ be held liable for any damage caused by this work or derivatives of it.
+
+ By using this source code, you agree to the licensing terms as stated
+ above.
+
+
+ Please contact the maintainer for bug reports or inquiries.
+
+ Current Maintainer:
+
+ Christoph Reichenbach (CJR) [jameson@linuxgames.com]
+
+***************************************************************************/
+/* Savegame handling for state_t structs. Makes heavy use of cfsml magic. */
+/* DON'T EDIT savegame.c ! Only modify savegame.cfsml, if something needs
+** to be changed. Refer to freesci/docs/misc/cfsml.spec if you don't understand
+** savegame.cfsml. If this doesn't solve your problem, contact the maintainer.
+*/
+
+#include <sci_memory.h>
+#include <gfx_operations.h>
+#include <sfx_engine.h>
+#include <engine.h>
+#include <assert.h>
+#include "heap.h"
+
+#ifdef _MSC_VER
+#include <direct.h>
+#endif
+
+#ifdef _WIN32
+#pragma warning( disable : 4101 )
+#endif
+
+#define HUNK_TYPE_GFX_SNAPSHOT_STRING "g\n"
+
+/* Missing:
+** - SFXdriver
+** - File input/output state (this is likely not to happen)
+*/
+
+static state_t *_global_save_state;
+/* Needed for some graphical stuff. */
+#define FILE_VERSION _global_save_state->savegame_version
+
+
+void
+write_reg_t(FILE *fh, reg_t *foo)
+{
+ fprintf(fh, PREG, PRINT_REG(*foo));
+}
+
+int
+read_reg_t(FILE *fh, reg_t *foo, char *lastval, int *line, int *hiteof)
+{
+ int segment, offset;
+
+ if (sscanf(lastval, PREG, &segment, &offset)<2)
+ {
+ sciprintf("Error parsing reg_t on line %d\n", *line);
+ return 1;
+ }
+
+ *foo = make_reg(segment, offset);
+ return 0;
+}
+
+void
+write_sci_version(FILE *fh, sci_version_t *foo)
+{
+ fprintf(fh, "%d.%03d.%03d", SCI_VERSION_MAJOR(*foo), SCI_VERSION_MINOR(*foo),
+ SCI_VERSION_PATCHLEVEL(*foo));
+}
+
+int
+read_sci_version(FILE *fh, sci_version_t *foo, char *lastval, int *line, int *hiteof)
+{
+ return version_parse(lastval, foo);
+}
+
+void
+write_PTN(FILE *fh, parse_tree_node_t *foo)
+{
+ if (foo->type == PARSE_TREE_NODE_LEAF)
+ fprintf(fh, "L%d", foo->content.value);
+ else
+ fprintf(fh, "B(%d,%d)", foo->content.branches[0], foo->content.branches[1]);
+}
+
+int
+read_PTN(FILE *fh, parse_tree_node_t *foo, char *lastval, int *line, int *hiteof)
+{
+ if (lastval[0] == 'L') {
+ char *c = lastval + 1;
+ char *strend;
+
+ while (*c && isspace(*c))
+ ++c;
+
+ if (!*c)
+ return 1;
+
+ foo->content.value = strtol(c, &strend, 0);
+
+ return (strend == c); /* Error if nothing could be read */
+
+ return 0;
+ } else if (lastval[0] == 'B') {
+ char *c = lastval + 1;
+ char *strend;
+
+ while (*c && isspace(*c)) ++c;
+ if (*c++ != '(') return 1;
+ while (*c && isspace(*c)) ++c;
+
+ foo->content.branches[0] = strtol(c, &strend, 0);
+ if (strend == c)
+ return 1;
+ c = strend;
+
+ while (*c && isspace(*c)) ++c;
+ if (*c++ != ',')
+ return 1;
+
+ while (*c && isspace(*c)) ++c;
+
+ foo->content.branches[1] = strtol(c, &strend, 0);
+ if (strend == c)
+ return 1;
+ c = strend;
+
+ while (*c && isspace(*c)) ++c;
+ if (*c++ != ')') return 1;
+
+ return 0;
+ } else return 1; /* failure to parse anything */
+}
+
+
+void
+write_menubar_tp(FILE *fh, menubar_t **foo);
+int
+read_menubar_tp(FILE *fh, menubar_t **foo, char *lastval, int *line, int *hiteof);
+
+void
+write_mem_obj_tp(FILE *fh, mem_obj_t **foo);
+int
+read_mem_obj_tp(FILE *fh, mem_obj_t **foo, char *lastval, int *line, int *hiteof);
+
+void
+write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo);
+int
+read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, char *lastval, int *line, int *hiteof);
+
+void
+write_songlib_t(FILE *fh, songlib_t *foo);
+int
+read_songlib_t(FILE *fh, songlib_t *foo, char *lastval, int *line, int *hiteof);
+
+void
+write_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo);
+int
+read_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo, char *lastval, int *line, int *hiteof);
+
+int
+read_song_tp(FILE *fh, song_t **foo, char *lastval, int *line, int *hiteof);
+
+typedef mem_obj_t *mem_obj_ptr;
+
+%CFSML
+
+TYPE byte "byte" LIKE int;
+TYPE long "long" LIKE int;
+TYPE gint16 "gint16" LIKE int;
+TYPE seg_id_t "seg_id_t" LIKE int;
+TYPE sci_version_t "sci_version_t" USING write_sci_version read_sci_version;
+TYPE menubar_tp "menubar_t *" USING write_menubar_tp read_menubar_tp;
+TYPE mem_obj_t "mem_obj_t" USING write_mem_obj_t read_mem_obj_t;
+TYPE mem_obj_ptr "mem_obj_t *" USING write_mem_obj_tp read_mem_obj_tp;
+TYPE reg_t "reg_t" USING write_reg_t read_reg_t;
+TYPE size_t "size_t" LIKE int;
+TYPE int_hash_map_tp "int_hash_map_t *" USING write_int_hash_map_tp read_int_hash_map_tp;
+TYPE int_hash_map_node_tp "int_hash_map_node_t *" USING write_int_hash_map_node_tp read_int_hash_map_node_tp;
+TYPE songlib_t "songlib_t" USING write_songlib_t read_songlib_t;
+TYPE song_tp "song_t *" USING write_song_tp read_song_tp;
+TYPE song_iterator_t "song_iterator_t" USING write_song_iterator_t read_song_iterator_t;
+TYPE song_handle_t "song_handle_t" LIKE int;
+
+RECORD song_t "song_t" {
+ song_handle_t handle;
+ int resource_num;
+ int priority;
+ int status;
+ int restore_behavior;
+ int restore_time;
+ int loops;
+ int hold;
+}
+
+RECORD int_hash_map_t "int_hash_map_t" {
+ int base_value;
+ int_hash_map_node_tp nodes[STATIC DCS_INT_HASH_MAX+1];
+}
+
+RECORD menu_item_t "menu_item_t" {
+ int type;
+ string keytext;
+ int keytext_size;
+
+ int flags;
+ byte said[STATIC MENU_SAID_SPEC_SIZE];
+ reg_t said_pos;
+ string text;
+ reg_t text_pos;
+ int modifiers;
+ int key;
+ int enabled;
+ int tag;
+}
+
+RECORD menu_t "menu_t" {
+ string title;
+ int title_width;
+ int width;
+
+ menu_item_t items[DYNAMIC items_nr];
+}
+
+RECORD menubar_t "menubar_t" {
+ menu_t menus[DYNAMIC menus_nr];
+}
+
+RECORD synonym_t "synonym_t" {
+ int replaceant;
+ int replacement;
+}
+
+
+RECORD seg_manager_t "seg_manager_t" {
+ int_hash_map_tp id_seg_map;
+ mem_obj_ptr heap[DYNAMIC heap_size];
+ int heap_size;
+ int reserved_id;
+ int exports_wide;
+ int sci1_1;
+ int gc_mark_bits;
+ size_t mem_allocated;
+ seg_id_t clones_seg_id;
+ seg_id_t lists_seg_id;
+ seg_id_t nodes_seg_id;
+}
+
+RECORD class_t "class_t" {
+ int script;
+ reg_t reg;
+}
+
+RECORD sfx_state_t "sfx_state_t" {
+ songlib_t songlib;
+}
+
+RECORD state_t "state_t" {
+ int savegame_version;
+
+ string game_version;
+ sci_version_t version;
+ menubar_tp menubar;
+ int status_bar_foreground;
+ int status_bar_background;
+ seg_manager_t seg_manager;
+ int classtable_size;
+ class_t classtable[DYNAMIC classtable_size];
+ sfx_state_t sound;
+}
+
+RECORD local_variables_t "local_variables_t" {
+ int script_id;
+ int nr;
+ reg_t locals[DYNAMIC nr];
+}
+
+RECORD object_t "object_t" {
+ int flags;
+ reg_t pos;
+ int variables_nr;
+ int variable_names_nr;
+ int methods_nr;
+ reg_t variables[DYNAMIC variables_nr];
+}
+
+RECORD clone_t "clone_t" {
+ int flags;
+ reg_t pos;
+ int variables_nr;
+ int variable_names_nr;
+ int methods_nr;
+ reg_t variables[DYNAMIC variables_nr];
+}
+
+RECORD list_t "list_t" {
+ reg_t first;
+ reg_t last;
+}
+
+RECORD node_t "node_t" {
+ reg_t pred;
+ reg_t succ;
+ reg_t key;
+ reg_t value;
+}
+
+RECORD clone_entry_t "clone_entry_t" {
+ int next_free;
+ clone_t entry;
+}
+
+RECORD clone_table_t "clone_table_t" {
+ int entries_nr;
+ int first_free;
+ int entries_used;
+ int max_entry;
+ clone_entry_t table[DYNAMIC entries_nr];
+}
+
+RECORD list_entry_t "list_entry_t" {
+ int next_free;
+ list_t entry;
+}
+
+RECORD list_table_t "list_table_t" {
+ int entries_nr;
+ int first_free;
+ int entries_used;
+ int max_entry;
+ list_entry_t table[DYNAMIC entries_nr];
+}
+
+RECORD node_entry_t "node_entry_t" {
+ int next_free;
+ node_t entry;
+}
+
+RECORD node_table_t "node_table_t" {
+ int entries_nr;
+ int first_free;
+ int entries_used;
+ int max_entry;
+ node_entry_t table[DYNAMIC entries_nr];
+}
+
+RECORD script_t "script_t" {
+ int nr;
+
+ size_t buf_size;
+ size_t script_size;
+ size_t heap_size;
+
+ int_hash_map_tp obj_indices;
+ int exports_nr;
+ int synonyms_nr;
+ int lockers;
+ int objects_allocated;
+ int objects_nr;
+ object_t objects[DYNAMIC objects_allocated];
+
+ int locals_offset;
+ int locals_segment;
+
+ int marked_as_deleted;
+}
+
+RECORD sys_string_t "sys_string_t" {
+ string name;
+ int max_size;
+ string value;
+}
+
+RECORD sys_strings_t "sys_strings_t" {
+ sys_string_t strings[STATIC SYS_STRINGS_MAX];
+}
+
+RECORD dynmem_t "dynmem_t" {
+ int size;
+ string description;
+ byte buf[DYNAMIC size];
+}
+
+%END CFSML
+
+void
+write_songlib_t(FILE *fh, songlib_t *songlib)
+{
+ song_t *seeker = *(songlib->lib);
+ int songcount = song_lib_count(*songlib);
+
+ fprintf(fh, "{\n");
+ fprintf(fh, "songcount = %d\n", songcount);
+ fprintf(fh, "list = \n");
+ fprintf(fh, "[\n");
+ while (seeker)
+ {
+ seeker->restore_time = seeker->it->get_timepos(seeker->it);
+ %CFSMLWRITE song_t seeker INTO fh;
+ seeker = seeker->next;
+ }
+ fprintf(fh, "]\n");
+ fprintf(fh, "}\n");
+}
+
+int
+read_songlib_t(FILE *fh, songlib_t *songlib, char *lastval, int *line, int *hiteof)
+{
+ int songcount;
+ int i;
+ song_t *newsong;
+ int oldstatus;
+
+ fscanf(fh, "{\n");
+ fscanf(fh, "songcount = %d\n", &songcount);
+ fscanf(fh, "list = \n");
+ fscanf(fh, "[\n");
+ *line += 4;
+ song_lib_init(songlib);
+ for (i = 0; i < songcount; i++)
+ {
+ %CFSMLREAD song_tp &newsong FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
+ song_lib_add(*songlib, newsong);
+ }
+ fscanf(fh, "]\n");
+ fscanf(fh, "}\n");;
+ *line += 2;
+ return 0;
+}
+
+struct {
+ int type;
+ char *name;
+} mem_obj_string_names[] = {
+ {MEM_OBJ_INVALID, "INVALID"},
+ {MEM_OBJ_SCRIPT, "SCRIPT"},
+ {MEM_OBJ_CLONES, "CLONES"},
+ {MEM_OBJ_LOCALS, "LOCALS"},
+ {MEM_OBJ_STACK, "STACK"},
+ {MEM_OBJ_SYS_STRINGS,"SYS_STRINGS"},
+ {MEM_OBJ_LISTS,"LISTS"},
+ {MEM_OBJ_NODES,"NODES"},
+ {MEM_OBJ_HUNK,"HUNK"},
+ {MEM_OBJ_DYNMEM,"DYNMEM"}};
+
+int
+mem_obj_string_to_enum(char *str)
+{
+ int i;
+
+ for (i = 0; i <= MEM_OBJ_MAX; i++)
+ { if (!strcasecmp(mem_obj_string_names[i].name, str))
+ return i;
+ }
+
+ return -1;
+}
+
+static int bucket_length;
+
+void
+write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo)
+{
+ %CFSMLWRITE int_hash_map_t *foo INTO fh;
+}
+
+void
+write_song_tp(FILE *fh, song_t **foo)
+{
+ %CFSMLWRITE song_t *foo INTO fh;
+}
+
+song_iterator_t *
+build_iterator(state_t *s, int song_nr, int type, songit_id_t id);
+
+int
+read_song_tp(FILE *fh, song_t **foo, char *lastval, int *line, int *hiteof)
+{
+ char *token;
+ int assignment;
+ *foo = (song_t*) malloc(sizeof(song_t));
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+ %CFSMLREAD song_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN token LINECOUNTER *line;
+ (*foo)->delay = 0;
+ (*foo)->it = NULL;
+ (*foo)->next_playing = (*foo)->next_stopping = (*foo)->next = NULL;
+ return 0;
+}
+int
+read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, char *lastval, int *line, int *hiteof)
+{
+ *foo = (int_hash_map_t*)malloc(sizeof(int_hash_map_t));
+ %CFSMLREAD int_hash_map_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
+ (*foo)->holes = NULL;
+ return 0;
+}
+
+void
+write_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo)
+{
+ if (!(*foo))
+ {
+ fputs("\\null", fh);
+ } else
+ {
+ fprintf(fh,"[\n%d=>%d\n", (*foo)->name, (*foo)->value);
+ if ((*foo)->next)
+ {
+ %CFSMLWRITE int_hash_map_node_tp &((*foo)->next) INTO fh;
+ } else fputc('L', fh);
+ fputs("]", fh);
+ }
+}
+
+int
+read_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo, char *lastval, int *line, int *hiteof)
+{
+ static char buffer[80];
+
+ if (lastval[0] == '\\') {
+ *foo = NULL; /* No hash map node */
+ } else {
+ *foo = (int_hash_map_node_t*)malloc(sizeof(int_hash_map_node_t));
+ if (lastval[0] != '[')
+ {
+ sciprintf("Expected opening bracket in hash_map_node_t on line %d\n", *line);
+ return 1;
+ }
+
+ do {
+ (*line)++;
+ fgets(buffer, 80, fh);
+ if (buffer[0] == 'L')
+ {
+ (*foo)->next = NULL;
+ buffer[0] = buffer[1];
+ } /* HACK: deliberately no else clause here */
+ if (buffer[0] == ']')
+ {
+ break;
+ }
+ else if (buffer[0] == '[')
+ {
+ if (read_int_hash_map_node_tp(fh, &((*foo)->next), buffer, line, hiteof))
+ return 1;
+ }
+ else if (sscanf(buffer, "%d=>%d", &((*foo)->name), &((*foo)->value))<2)
+ {
+ sciprintf("Error parsing hash_map_node_t on line %d\n", *line);
+ return 1;
+ }
+ } while (1);
+ }
+
+ return 0;
+}
+
+void
+write_menubar_tp(FILE *fh, menubar_t **foo)
+{
+ if (*foo) {
+
+ %CFSMLWRITE menubar_t (*foo) INTO fh;
+
+ } else { /* Nothing to write */
+ fputs("\\null\\", fh);
+ }
+}
+
+
+int
+read_menubar_tp(FILE *fh, menubar_t **foo, char *lastval, int *line, int *hiteof)
+{
+
+ if (lastval[0] == '\\') {
+ *foo = NULL; /* No menu bar */
+ } else {
+
+ *foo = (menubar_t *) sci_malloc(sizeof(menubar_t));
+ %CFSMLREAD menubar_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
+
+ }
+ return *hiteof;
+}
+
+void
+write_mem_obj_t(FILE *fh, mem_obj_t *foo)
+{
+ fprintf(fh, "%s\n", mem_obj_string_names[foo->type].name);
+ %CFSMLWRITE int &foo->segmgr_id INTO fh;
+ switch (foo->type)
+ {
+ case MEM_OBJ_SCRIPT:
+ %CFSMLWRITE script_t &foo->data.script INTO fh;
+ break;
+ case MEM_OBJ_CLONES:
+ %CFSMLWRITE clone_table_t &foo->data.clones INTO fh;
+ break;
+ case MEM_OBJ_LOCALS:
+ %CFSMLWRITE local_variables_t &foo->data.locals INTO fh;
+ break;
+ case MEM_OBJ_SYS_STRINGS:
+ %CFSMLWRITE sys_strings_t &foo->data.sys_strings INTO fh;
+ break;
+ case MEM_OBJ_STACK:
+ %CFSMLWRITE int &foo->data.stack.nr INTO fh;
+ break;
+ case MEM_OBJ_HUNK:
+ break;
+ case MEM_OBJ_LISTS:
+ %CFSMLWRITE list_table_t &foo->data.lists INTO fh;
+ break;
+ case MEM_OBJ_NODES:
+ %CFSMLWRITE node_table_t &foo->data.nodes INTO fh;
+ break;
+ case MEM_OBJ_DYNMEM:
+ %CFSMLWRITE dynmem_t &foo->data.dynmem INTO fh;
+ break;
+ }
+}
+
+int
+read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
+{
+ char buffer[80];
+ foo->type = mem_obj_string_to_enum(lastval);
+ if (foo->type < 0)
+ {
+ sciprintf("Unknown mem_obj_t type %s on line %d\n", lastval, *line);
+ return 1;
+ }
+
+ %CFSMLREAD int &foo->segmgr_id FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ switch (foo->type)
+ {
+ case MEM_OBJ_SCRIPT:
+ %CFSMLREAD script_t &foo->data.script FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ break;
+ case MEM_OBJ_CLONES:
+ %CFSMLREAD clone_table_t &foo->data.clones FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ break;
+ case MEM_OBJ_LOCALS:
+ %CFSMLREAD local_variables_t &foo->data.locals FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ break;
+ case MEM_OBJ_SYS_STRINGS:
+ %CFSMLREAD sys_strings_t &foo->data.sys_strings FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ break;
+ case MEM_OBJ_LISTS:
+ %CFSMLREAD list_table_t &foo->data.lists FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ break;
+ case MEM_OBJ_NODES:
+ %CFSMLREAD node_table_t &foo->data.nodes FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ break;
+ case MEM_OBJ_STACK:
+ %CFSMLREAD int &foo->data.stack.nr FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ foo->data.stack.entries = (reg_t *)sci_calloc(foo->data.stack.nr, sizeof(reg_t));
+ break;
+ case MEM_OBJ_HUNK:
+ init_hunk_table(&foo->data.hunks);
+ break;
+ case MEM_OBJ_DYNMEM:
+ %CFSMLREAD dynmem_t &foo->data.dynmem FROM fh ERRVAR *hiteof LINECOUNTER *line;
+ break;
+ }
+
+ return *hiteof;
+}
+
+void
+write_mem_obj_tp(FILE *fh, mem_obj_t **foo)
+{
+ if (*foo) {
+
+ %CFSMLWRITE mem_obj_t (*foo) INTO fh;
+
+ } else { /* Nothing to write */
+ fputs("\\null\\", fh);
+ }
+}
+
+int
+read_mem_obj_tp(FILE *fh, mem_obj_t **foo, char *lastval, int *line, int *hiteof)
+{
+
+ if (lastval[0] == '\\') {
+ *foo = NULL; /* No menu bar */
+ } else {
+ *foo = (mem_obj_t *) sci_malloc(sizeof(mem_obj_t));
+ %CFSMLREAD mem_obj_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
+ return *hiteof;
+ }
+ return 0;
+}
+
+
+
+/* This function is called to undo some strange stuff done in preparation
+** to writing a gamestate to disk
+*/
+void
+_gamestate_unfrob(state_t *s)
+{
+}
+
+
+int
+gamestate_save(state_t *s, char *dirname)
+{
+ FILE *fh;
+ sci_dir_t dir;
+ char *filename;
+ int fd;
+
+ _global_save_state = s;
+ s->savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
+ s->dyn_views_list_serial = (s->dyn_views)? s->dyn_views->serial : -2;
+ s->drop_views_list_serial = (s->drop_views)? s->drop_views->serial : -2;
+ s->port_serial = (s->port)? s->port->serial : -2;
+
+ if (s->execution_stack_base) {
+ sciprintf("Cannot save from below kernel function\n");
+ return 1;
+ }
+
+ scimkdir (dirname, 0700);
+
+ if (chdir (dirname)) {
+ sciprintf("Could not enter directory '%s'\n", dirname);
+ return 1;
+ }
+
+ sci_init_dir(&dir);
+ filename = sci_find_first(&dir, "*");
+ while (filename) {
+ if (strcmp(filename, "..") && strcmp(filename, "."))
+ unlink(filename); /* Delete all files in directory */
+ filename = sci_find_next(&dir);
+ }
+ sci_finish_find(&dir);
+
+/*
+ if (s->sound_server) {
+ if ((s->sound_server->save)(s, dirname)) {
+ sciprintf("Saving failed for the sound subsystem\n");
+ chdir ("..");
+ return 1;
+ }
+ }
+*/
+ fh = fopen("state", "w" FO_TEXT);
+
+ /* Calculate the time spent with this game */
+ s->game_time = time(NULL) - s->game_start_time.tv_sec;
+
+SCI_MEMTEST;
+ %CFSMLWRITE state_t s INTO fh;
+SCI_MEMTEST;
+
+ fclose(fh);
+
+ _gamestate_unfrob(s);
+
+
+ chdir ("..");
+ return 0;
+}
+
+static seg_id_t
+find_unique_seg_by_type(seg_manager_t *self, int type)
+{
+ int i;
+
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i] &&
+ self->heap[i]->type == type)
+ return i;
+ return -1;
+}
+
+static byte *
+find_unique_script_block(state_t *s, byte *buf, int type)
+{
+ int magic_pos_adder = s->version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER ? 0 : 2;
+
+ buf += magic_pos_adder;
+ do {
+ int seeker_type = getUInt16(buf);
+ int seeker_size;
+
+ if (seeker_type == 0) break;
+ if (seeker_type == type) return buf;
+
+ seeker_size = getUInt16(buf + 2);
+ buf += seeker_size;
+ } while(1);
+
+ return NULL;
+}
+
+static
+void reconstruct_stack(state_t *retval)
+{
+ seg_id_t stack_seg = find_unique_seg_by_type(&retval->seg_manager, MEM_OBJ_STACK);
+ dstack_t *stack = &(retval->seg_manager.heap[stack_seg]->data.stack);
+
+ retval->stack_segment = stack_seg;
+ retval->stack_base = stack->entries;
+ retval->stack_top = retval->stack_base + VM_STACK_SIZE;
+}
+
+static
+int clone_entry_used(clone_table_t *table, int n)
+{
+ int backup;
+ int seeker = table->first_free;
+ clone_entry_t *entries = table->table;
+
+ if (seeker == HEAPENTRY_INVALID) return 1;
+
+ do {
+ if (seeker == n) return 0;
+ backup = seeker;
+ seeker = entries[seeker].next_free;
+ } while (entries[backup].next_free != HEAPENTRY_INVALID);
+
+ return 1;
+}
+
+static
+void load_script(state_t *s, seg_id_t seg)
+{
+ resource_t *script, *heap;
+ script_t *scr = &(s->seg_manager.heap[seg]->data.script);
+
+ scr->buf = (byte *) malloc(scr->buf_size);
+
+ script = scir_find_resource(s->resmgr, sci_script, scr->nr, 0);
+ if (s->version >= SCI_VERSION(1,001,000))
+ heap = scir_find_resource(s->resmgr, sci_heap, scr->nr, 0);
+
+ switch (s->seg_manager.sci1_1)
+ {
+ case 0 :
+ sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
+ break;
+ case 1 :
+ sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
+ sm_mcpy_in_out( &s->seg_manager, scr->script_size, heap->data, heap->size, seg, SEG_ID);
+ break;
+ }
+}
+
+static
+void reconstruct_scripts(state_t *s, seg_manager_t *self)
+{
+ int i;
+ mem_obj_t *mobj;
+ object_t **objects;
+ int *objects_nr;
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i])
+ {
+ mobj = self->heap[i];
+ switch (mobj->type)
+ {
+ case MEM_OBJ_SCRIPT:
+ {
+ int j;
+ script_t *scr = &mobj->data.script;
+
+ load_script(s, i);
+ scr->locals_block = scr->locals_segment == 0 ? NULL :
+ &s->seg_manager.heap[scr->locals_segment]->data.locals;
+ scr->export_table = (guint16 *) find_unique_script_block(s, scr->buf, sci_obj_exports);
+ scr->synonyms = find_unique_script_block(s, scr->buf, sci_obj_synonyms);
+ scr->code = NULL;
+ scr->code_blocks_nr = 0;
+ scr->code_blocks_allocated = 0;
+
+ if (!self->sci1_1)
+ scr->export_table += 3;
+
+ for (j = 0; j < scr->objects_nr; j++)
+ {
+ byte *data = scr->buf + scr->objects[j].pos.offset;
+ scr->objects[j].base = scr->buf;
+ scr->objects[j].base_obj = data;
+ }
+
+ }
+ }
+ }
+
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i])
+ {
+ mobj = self->heap[i];
+ switch (mobj->type)
+ {
+ case MEM_OBJ_SCRIPT:
+ {
+ int j;
+ script_t *scr = &mobj->data.script;
+
+ for (j = 0; j < scr->objects_nr; j++)
+ {
+ byte *data = scr->buf + scr->objects[j].pos.offset;
+
+ if (self->sci1_1)
+ {
+ guint16 *funct_area = (guint16 *) (scr->buf + getUInt16( data + 6 ));
+ guint16 *prop_area = (guint16 *) (scr->buf + getUInt16( data + 4 ));
+
+ scr->objects[j].base_method = funct_area;
+ scr->objects[j].base_vars = prop_area;
+ } else
+ {
+ int funct_area = getUInt16( data + SCRIPT_FUNCTAREAPTR_OFFSET );
+ object_t *base_obj;
+
+ base_obj = obj_get(s, scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]);
+
+ if (!base_obj)
+ {
+ sciprintf("Object without a base class: Script %d, index %d (reg address "PREG"\n",
+ scr->nr, j, PRINT_REG(scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]));
+ continue;
+ }
+ scr->objects[j].variable_names_nr = base_obj->variables_nr;
+ scr->objects[j].base_obj = base_obj->base_obj;
+
+ scr->objects[j].base_method = (guint16 *) (data + funct_area);
+ scr->objects[j].base_vars = (guint16 *) (data + scr->objects[j].variable_names_nr * 2 + SCRIPT_SELECTOR_OFFSET);
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+reconstruct_clones(state_t *s, seg_manager_t *self)
+{
+ int i;
+ mem_obj_t *mobj;
+
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i])
+ {
+ mobj = self->heap[i];
+ switch (mobj->type)
+ {
+ case MEM_OBJ_CLONES:
+ {
+ int j;
+ clone_entry_t *seeker = mobj->data.clones.table;
+
+ sciprintf("Free list: ");
+ for (j = mobj->data.clones.first_free;
+ j != HEAPENTRY_INVALID;
+ j = mobj->data.clones.table[j].next_free)
+ {
+ sciprintf("%d ", j);
+ }
+ sciprintf("\n");
+
+ sciprintf("Entries w/zero vars: ");
+ for (j = 0; j < mobj->data.clones.max_entry; j++)
+ {
+ if (mobj->data.clones.table[j].entry.variables == NULL)
+ sciprintf("%d ", j);
+ }
+ sciprintf("\n");
+
+ for (j = 0; j < mobj->data.clones.max_entry; j++)
+ {
+ object_t *base_obj;
+
+ if (!clone_entry_used(&mobj->data.clones, j)) {
+ seeker++;
+ continue;
+ }
+ base_obj = obj_get(s, seeker->entry.variables[SCRIPT_SPECIES_SELECTOR]);
+ if (!base_obj)
+ {
+ sciprintf("Clone entry without a base class: %d\n", j);
+ seeker->entry.base = seeker->entry.base_obj = NULL;
+ seeker->entry.base_vars = seeker->entry.base_method = NULL;
+ continue;
+ }
+ seeker->entry.base = base_obj->base;
+ seeker->entry.base_obj = base_obj->base_obj;
+ seeker->entry.base_vars = base_obj->base_vars;
+ seeker->entry.base_method = base_obj->base_method;
+
+ seeker++;
+ }
+
+ break;
+ }
+ }
+ }
+}
+
+int
+_reset_graphics_input(state_t *s);
+
+song_iterator_t *
+new_fast_forward_iterator(song_iterator_t *it, int delta);
+
+static
+void reconstruct_sounds(state_t *s)
+{
+ song_t *seeker;
+ int it_type = s->resmgr->sci_version >= SCI_VERSION_01 ?
+ SCI_SONG_ITERATOR_TYPE_SCI1
+ : SCI_SONG_ITERATOR_TYPE_SCI0;
+
+ if (s->sound.songlib.lib)
+ seeker = *(s->sound.songlib.lib);
+ else
+ {
+ song_lib_init(&s->sound.songlib);
+ seeker = NULL;
+ }
+ while (seeker)
+ {
+ song_iterator_t *base, *ff;
+ int oldstatus;
+ song_iterator_message_t msg;
+
+ base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
+ if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
+ ff = (song_iterator_t *) new_fast_forward_iterator(base, seeker->restore_time);
+ ff->init(ff);
+
+ msg = songit_make_message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
+ songit_handle_message(&ff, msg);
+ msg = songit_make_message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
+ songit_handle_message(&ff, msg);
+
+
+ oldstatus = seeker->status;
+ seeker->status = SOUND_STATUS_STOPPED;
+ seeker->it = ff;
+ sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
+ seeker = seeker->next;
+ }
+
+}
+
+state_t *
+gamestate_restore(state_t *s, char *dirname)
+{
+ FILE *fh;
+ int fd;
+ int i;
+ int read_eof = 0;
+ state_t *retval;
+ songlib_t temp;
+
+ if (chdir (dirname)) {
+ sciprintf("Game state '%s' does not exist\n", dirname);
+ return NULL;
+ }
+
+/*
+ if (s->sound_server) {
+ if ((s->sound_server->restore)(s, dirname)) {
+ sciprintf("Restoring failed for the sound subsystem\n");
+ return NULL;
+ }
+ }
+*/
+
+ retval = (state_t *) sci_malloc(sizeof(state_t));
+
+ memset(retval, 0, sizeof(state_t));
+
+ retval->savegame_version = -1;
+ _global_save_state = retval;
+ retval->gfx_state = s->gfx_state;
+
+ fh = fopen("state", "r" FO_TEXT);
+ if (!fh) {
+ free(retval);
+ return NULL;
+ }
+
+ /* Backwards compatibility settings */
+ retval->dyn_views = NULL;
+ retval->drop_views = NULL;
+ retval->port = NULL;
+ retval->save_dir_copy_buf = NULL;
+
+ retval->sound_mute = s->sound_mute;
+ retval->sound_volume = s->sound_volume;
+
+ %CFSMLREAD-ATOMIC state_t retval FROM fh ERRVAR read_eof;
+
+ fclose(fh);
+
+ if ((retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
+ (retval->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
+
+ if (retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
+ sciprintf("Old savegame version detected- can't load\n");
+ else
+ sciprintf("Savegame version is %d- maximum supported is %0d\n", retval->savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
+
+ chdir("..");
+ free(retval);
+ return NULL;
+ }
+
+ sfx_exit(&s->sound);
+ _gamestate_unfrob(retval);
+
+ /* Set exec stack base to zero */
+ retval->execution_stack_base = 0;
+ retval->execution_stack_pos = 0;
+
+ /* Now copy all current state information */
+ /* Graphics and input state: */
+ retval->animation_delay = s->animation_delay;
+ retval->animation_granularity = s->animation_granularity;
+ retval->gfx_state = s->gfx_state;
+
+ retval->resmgr = s->resmgr;
+
+ temp = retval->sound.songlib;
+ sfx_init(&retval->sound, retval->resmgr, s->sfx_init_flags);
+ retval->sfx_init_flags = s->sfx_init_flags;
+ song_lib_free(retval->sound.songlib);
+ retval->sound.songlib = temp;
+
+ _reset_graphics_input(retval);
+ reconstruct_stack(retval);
+ reconstruct_scripts(retval, &retval->seg_manager);
+ reconstruct_clones(retval, &retval->seg_manager);
+ retval->game_obj = s->game_obj;
+ retval->script_000 = &retval->seg_manager.heap[script_get_segment(s, 0, SCRIPT_GET_DONT_LOAD)]->data.script;
+ retval->gc_countdown = GC_INTERVAL - 1;
+ retval->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
+ retval->save_dir_edit_offset = 0;
+ retval->sys_strings_segment = find_unique_seg_by_type(&retval->seg_manager, MEM_OBJ_SYS_STRINGS);
+ retval->sys_strings = &(((mem_obj_t *)(GET_SEGMENT(retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS)))->data.sys_strings);
+ sys_strings_restore(retval->sys_strings,
+ s->sys_strings);
+
+ /* Time state: */
+ sci_get_current_time(&(retval->last_wait_time));
+ retval->game_start_time.tv_sec = time(NULL) - retval->game_time;
+ retval->game_start_time.tv_usec = 0;
+
+ /* File IO state: */
+ retval->file_handles_nr = 2;
+ retval->file_handles = (FILE **)sci_calloc(2, sizeof(FILE *));
+
+ /* static parser information: */
+ retval->parser_rules = s->parser_rules;
+ retval->parser_words_nr = s->parser_words_nr;
+ retval->parser_words = s->parser_words;
+ retval->parser_suffices_nr = s->parser_suffices_nr;
+ retval->parser_suffices = s->parser_suffices;
+ retval->parser_branches_nr = s->parser_branches_nr;
+ retval->parser_branches = s->parser_branches;
+
+ /* static VM/Kernel information: */
+ retval->selector_names_nr = s->selector_names_nr;
+ retval->selector_names = s->selector_names;
+ retval->kernel_names_nr = s->kernel_names_nr;
+ retval->kernel_names = s->kernel_names;
+ retval->kfunct_table = s->kfunct_table;
+ retval->kfunct_nr = s->kfunct_nr;
+ retval->opcodes = s->opcodes;
+
+ memcpy(&(retval->selector_map), &(s->selector_map), sizeof(selector_map_t));
+
+ retval->max_version = retval->version;
+ retval->min_version = retval->version;
+ retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
+
+ /* Copy breakpoint information from current game instance */
+ retval->have_bp = s->have_bp;
+ retval->bp_list = s->bp_list;
+
+ retval->debug_mode = s->debug_mode;
+
+ retval->resource_dir = s->resource_dir;
+ retval->work_dir = s->work_dir;
+ retval->kernel_opt_flags = 0;
+ retval->have_mouse_flag = s->have_mouse_flag;
+
+ retval->successor = NULL;
+ retval->pic_priority_table = (int*)gfxop_get_pic_metainfo(retval->gfx_state);
+ retval->game_name = sci_strdup(obj_get_name(retval, retval->game_obj));
+
+ retval->sound.it = NULL;
+ retval->sound.flags = s->sound.flags;
+ retval->sound.song = NULL;
+ retval->sound.suspended = s->sound.suspended;
+ retval->sound.debug = s->sound.debug;
+ reconstruct_sounds(retval);
+
+ chdir ("..");
+
+ return retval;
+}