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authorsluicebox2019-12-20 22:30:47 -0700
committersluicebox2019-12-21 18:26:08 -0700
commit540290ee3a7ebd3b60da5a642a28ffe933fb2743 (patch)
tree03a877ad832970f2eb235b0b16b96643f6d0dce3 /engines/sci
parent649c801839b833c120a0581936b9200c65a8701e (diff)
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SCI32: Fix PHANT1 when quitting ScummVM during chase
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/script_patches.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 99490ba761..96d8c37b5d 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -7680,6 +7680,57 @@ static const uint16 phant1DeleteChaseFilePatch[] = {
PATCH_END
};
+// Quitting ScummVM, returning to the launcher, or terminating the game in any
+// way outside of the game's menus during the chapter 7 chase leaves the saved
+// game in a broken state which will crash ScummVM when loaded. The chase was
+// programmed with the expectation that it could never end under unexpected
+// circumstances, which is a bold stance for a Sierra game.
+//
+// Each saved game consists of the file phantsg.#, and once the chase beings, an
+// additional chase file that records all actions for playback. This is named
+// chase.dat when the chase is running and chasedun.# when it isn't. The file
+// is renamed when transitioning to and from the main menu. The existence of
+// chasedun.# tells the main menu that it should put the game in the chapter 7
+// section. All of this depends on the chase formally ending through scripts
+// that can restore the file name. If the game terminates without this cleanup
+// then the chase file is never renamed and can't be associated with its slot.
+// The save will then be incorrectly demoted to a non-chapter 7 save. Upon
+// attempting to load this broken save, a chase script will attempt to play the
+// missing chase.dat, seek beyond the beginning, and fail an assertion in a
+// stream class. This never picks up the chase.dat from the previous run due to
+// a startup script which deletes stray chase.dat files.
+//
+// We fix this by copying chasedun.# to chase.dat instead of renaming it. This
+// leaves the original file intact along with phantsg.# in case the game
+// terminates without the scripts getting a chance to cleanup the file system.
+// This patch is currently the only known caller of kFileIOCopy.
+//
+// Applies to: All versions
+// Responsible method: Exported procedure #6 in script 45951
+static const uint16 phant1CopyChaseFileSignature[] = {
+ 0x39, 0x03, // pushi 03
+ 0x39, 0x0b, // pushi 0b [ kFileIORename ]
+ 0x39, SIG_SELECTOR8(data), // pushi data
+ 0x76, // push0
+ 0x85, 0x00, // lat 00
+ 0x4a, SIG_UINT16(0x0004), // send 04 [ temp0 data? ]
+ 0x36, // push [ "chasedun.#" ]
+ 0x39, SIG_MAGICDWORD, // pushi data
+ SIG_SELECTOR8(data),
+ 0x76, // push0
+ 0x85, 0x02, // lat 02
+ 0x4a, SIG_UINT16(0x0004), // send 04 [ temp2 data? ]
+ 0x36, // push [ "chase.dat" ]
+ 0x43, 0x5d, SIG_UINT16(0x0006), // callk FileIO 06
+ SIG_END
+};
+
+static const uint16 phant1CopyChaseFilePatch[] = {
+ PATCH_ADDTOOFFSET(+2),
+ 0x39, 0x0c, // pushi 0c [ kFileIOCopy ]
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry phantasmagoriaSignatures[] = {
{ true, 23, "make cursor red after clicking quit", 1, phant1RedQuitCursorSignature, phant1RedQuitCursorPatch },
@@ -7688,6 +7739,7 @@ static const SciScriptPatcherEntry phantasmagoriaSignatures[] = {
{ true, 20200, "fix broken rat init in sEnterFromAlcove", 1, phant1RatSignature, phant1RatPatch },
{ true, 20200, "fix chapter 5 wine cask hotspot", 1, phant1WineCaskHotspotSignature, phant1WineCaskHotspotPatch },
{ true, 45950, "fix chase file deletion", 1, phant1DeleteChaseFileSignature, phant1DeleteChaseFilePatch },
+ { true, 45951, "copy chase file instead of rename", 1, phant1CopyChaseFileSignature, phant1CopyChaseFilePatch },
{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
SCI_SIGNATUREENTRY_TERMINATOR
};