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authorFilippos Karapetis2012-01-16 19:18:27 +0200
committerFilippos Karapetis2012-01-16 19:19:09 +0200
commit5bb473df88c3574df1be4f16cea2e7a389ab3577 (patch)
treefcbb581f68eb8f4f9ca726be372836e54a81ea53 /engines/sci
parent8b391399cc89441adb119c0afe33d4d26b620a5d (diff)
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SCI: Update a workaround for the demo of QFG4 to make it work again
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index f68b74e1e0..a556134e32 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -353,7 +353,7 @@ const SciWorkaroundEntry kNewWindow_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kPaletteUnsetFlag_workarounds[] = {
- { GID_QFG4, 100, 100, 0, "doMovie", "<noname144>", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #3034506
+ { GID_QFG4, 100, 100, 0, "doMovie", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #3034506
SCI_WORKAROUNDENTRY_TERMINATOR
};