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author | Matthew Hoops | 2012-06-16 01:37:40 -0400 |
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committer | Matthew Hoops | 2012-06-16 01:43:32 -0400 |
commit | 625f6cc71657e95e0361edefa333a38910c1aca5 (patch) | |
tree | ae5ef8582ede4d62e56253467ea144db2341b353 /engines/sci | |
parent | f02b696573fe4281e4890d71b74671804a5ebf41 (diff) | |
parent | 5230a0d61795e2855625a43d60dc3bc2ed83fc3d (diff) | |
download | scummvm-rg350-625f6cc71657e95e0361edefa333a38910c1aca5.tar.gz scummvm-rg350-625f6cc71657e95e0361edefa333a38910c1aca5.tar.bz2 scummvm-rg350-625f6cc71657e95e0361edefa333a38910c1aca5.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/sci')
34 files changed, 1598 insertions, 979 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 5b5301b468..94ac437a15 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -373,6 +373,7 @@ bool Console::cmdHelp(int argc, const char **argv) { DebugPrintf(" animate_list / al - Shows the current list of objects in kAnimate's draw list (SCI0 - SCI1.1)\n"); DebugPrintf(" window_list / wl - Shows a list of all the windows (ports) in the draw list (SCI0 - SCI1.1)\n"); DebugPrintf(" plane_list / pl - Shows a list of all the planes in the draw list (SCI2+)\n"); + DebugPrintf(" plane_items / pi - Shows a list of all items for a plane (SCI2+)\n"); DebugPrintf(" saved_bits - List saved bits on the hunk\n"); DebugPrintf(" show_saved_bits - Display saved bits\n"); DebugPrintf("\n"); @@ -1216,6 +1217,27 @@ bool Console::cmdRestartGame(int argc, const char **argv) { return Cmd_Exit(0, 0); } +// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN +// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot. +// SCI1.1 actually recycles ids, in that case we will currently get "0". +// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use +// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the +// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots. + +extern void listSavegames(Common::Array<SavegameDesc> &saves); + +bool Console::cmdListSaves(int argc, const char **argv) { + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + for (uint i = 0; i < saves.size(); i++) { + Common::String filename = g_sci->getSavegameName(saves[i].id); + DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name); + } + + return true; +} + bool Console::cmdClassTable(int argc, const char **argv) { DebugPrintf("Available classes (parse a parameter to filter the table by a specific class):\n"); diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 506f79b4d8..6e66c48ff1 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -3744,53 +3744,61 @@ static const struct ADGameDescription SciGameDescriptions[] = { #ifdef ENABLE_SCI32 // Torin's Passage - English Windows Interactive Demo - // SCI interpreter version 2.100.002 (just a guess) + // SCI interpreter version 2.100.002 {"torin", "Demo", { {"resmap.000", 0, "9a3e172cde9963d0a969f26469318cec", 3403}, {"ressci.000", 0, "db3e290481c35c3224e9602e71e4a1f1", 5073868}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - English Windows - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - English Windows CD + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - Spanish Windows (from jvprat) + // Torin's Passage (Multilingual) - Spanish Windows CD (from jvprat) // Executable scanning reports "2.100.002", VERSION file reports "1.0" {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, // TODO: depend on one of the patches? AD_LISTEND}, - Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - French Windows - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - French Windows CD + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - German Windows - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - German Windows CD + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - Italian Windows CD (from glorifindel) - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - Italian Windows CD (from glorifindel) + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + + // Torin's Passage - French Windows (from LePhilousophe) + // SCI interpreter version 2.100.002 + {"torin", "", { + {"resmap.000", 0, "66ed46e3e56f487e688d52f05b33d0ba", 9787}, + {"ressci.000", 0, "118f9bec04bfe17c4f87bbb5ddb43c18", 56126981}, + AD_LISTEND}, + Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 // SCI Fanmade Games diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp new file mode 100644 index 0000000000..c44963f457 --- /dev/null +++ b/engines/sci/engine/file.cpp @@ -0,0 +1,451 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/savefile.h" +#include "common/stream.h" + +#include "sci/sci.h" +#include "sci/engine/file.h" +#include "sci/engine/kernel.h" +#include "sci/engine/savegame.h" +#include "sci/engine/selector.h" +#include "sci/engine/state.h" + +namespace Sci { + +/* + * Note on how file I/O is implemented: In ScummVM, one can not create/write + * arbitrary data files, simply because many of our target platforms do not + * support this. The only files one can create are savestates. But SCI has an + * opcode to create and write to seemingly 'arbitrary' files. This is mainly + * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used + * for persisting the results of the "age quiz" across restarts) and in LSL5 + * for MEMORY.DRV (which is again a game data file and contains the game's + * password, XOR encrypted). + * To implement that opcode, we combine the SaveFileManager with regular file + * code, similarly to how the SCUMM HE engine does it. + * + * To handle opening a file called "foobar", what we do is this: First, we + * create an 'augmented file name', by prepending the game target and a dash, + * so if we running game target sq1sci, the name becomes "sq1sci-foobar". + * Next, we check if such a file is known to the SaveFileManager. If so, we + * we use that for reading/writing, delete it, whatever. + * + * If no such file is present but we were only asked to *read* the file, + * we fallback to looking for a regular file called "foobar", and open that + * for reading only. + */ + +reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) { + Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH); + Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName; + Common::SeekableReadStream *inFile = 0; + Common::WriteStream *outFile = 0; + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + + if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { + // Try to open file, abort if not possible + inFile = saveFileMan->openForLoading(wrappedName); + // If no matching savestate exists: fall back to reading from a regular + // file + if (!inFile) + inFile = SearchMan.createReadStreamForMember(englishName); + + if (!inFile) + debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); + } else if (mode == _K_FILE_MODE_CREATE) { + // Create the file, destroying any content it might have had + outFile = saveFileMan->openForSaving(wrappedName); + if (!outFile) + debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); + } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) { + // Try to open file, create it if it doesn't exist + outFile = saveFileMan->openForSaving(wrappedName); + if (!outFile) + debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); + + // QfG1 opens the character export file with _K_FILE_MODE_CREATE first, + // closes it immediately and opens it again with this here. Perhaps + // other games use this for read access as well. I guess changing this + // whole code into using virtual files and writing them after close + // would be more appropriate. + } else { + error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str()); + } + + if (!inFile && !outFile) { // Failed + debugC(kDebugLevelFile, " -> file_open() failed"); + return SIGNAL_REG; + } + + // Find a free file handle + uint handle = 1; // Ignore _fileHandles[0] + while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen()) + handle++; + + if (handle == s->_fileHandles.size()) { + // Hit size limit => Allocate more space + s->_fileHandles.resize(s->_fileHandles.size() + 1); + } + + s->_fileHandles[handle]._in = inFile; + s->_fileHandles[handle]._out = outFile; + s->_fileHandles[handle]._name = englishName; + + debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle); + return make_reg(0, handle); +} + +FileHandle *getFileFromHandle(EngineState *s, uint handle) { + if (handle == 0 || handle == VIRTUALFILE_HANDLE) { + error("Attempt to use invalid file handle (%d)", handle); + return 0; + } + + if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) { + warning("Attempt to use invalid/unused file handle %d", handle); + return 0; + } + + return &s->_fileHandles[handle]; +} + +int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) { + FileHandle *f = getFileFromHandle(s, handle); + if (!f) + return 0; + + if (!f->_in) { + error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str()); + return 0; + } + int readBytes = 0; + if (maxsize > 1) { + memset(dest, 0, maxsize); + f->_in->readLine(dest, maxsize); + readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters + // The returned string must not have an ending LF + if (readBytes > 0) { + if (dest[readBytes - 1] == 0x0A) + dest[readBytes - 1] = 0; + } + } else { + *dest = 0; + } + + debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest); + return readBytes; +} + +static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) { + if (l.date != r.date) + return (l.date > r.date); + return (l.time > r.time); +} + +// Create a sorted array containing all found savedgames +void listSavegames(Common::Array<SavegameDesc> &saves) { + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + + // Load all saves + Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern()); + + for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) { + Common::String filename = *iter; + Common::SeekableReadStream *in; + if ((in = saveFileMan->openForLoading(filename))) { + SavegameMetadata meta; + if (!get_savegame_metadata(in, &meta) || meta.name.empty()) { + // invalid + delete in; + continue; + } + delete in; + + SavegameDesc desc; + desc.id = strtol(filename.end() - 3, NULL, 10); + desc.date = meta.saveDate; + // We need to fix date in here, because we save DDMMYYYY instead of + // YYYYMMDD, so sorting wouldn't work + desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24); + desc.time = meta.saveTime; + desc.version = meta.version; + + if (meta.name.lastChar() == '\n') + meta.name.deleteLastChar(); + + Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH); + + debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id); + + saves.push_back(desc); + } + } + + // Sort the list by creation date of the saves + Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate); +} + +// Find a savedgame according to virtualId and return the position within our array +int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) { + for (uint saveNr = 0; saveNr < saves.size(); saveNr++) { + if (saves[saveNr].id == savegameId) + return saveNr; + } + return -1; +} + + +FileHandle::FileHandle() : _in(0), _out(0) { +} + +FileHandle::~FileHandle() { + close(); +} + +void FileHandle::close() { + delete _in; + delete _out; + _in = 0; + _out = 0; + _name.clear(); +} + +bool FileHandle::isOpen() const { + return _in || _out; +} + + +void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) { + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask); + if (!foundFiles.empty()) { + _files.push_back(title); + _virtualFiles.push_back(""); + Common::StringArray::iterator it; + Common::StringArray::iterator it_end = foundFiles.end(); + + for (it = foundFiles.begin(); it != it_end; it++) { + Common::String regularFilename = *it; + Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1); + + Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename); + int32 testfileSize = testfile->size(); + delete testfile; + if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game. + continue; // and we dont want to have those in the list + // We need to remove the prefix for display purposes + _files.push_back(wrappedFilename); + // but remember the actual name as well + _virtualFiles.push_back(regularFilename); + } + } +} + +Common::String DirSeeker::getVirtualFilename(uint fileNumber) { + if (fileNumber >= _virtualFiles.size()) + error("invalid virtual filename access"); + return _virtualFiles[fileNumber]; +} + +reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) { + // Verify that we are given a valid buffer + if (!buffer.segment) { + error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str()); + return NULL_REG; + } + _outbuffer = buffer; + _files.clear(); + _virtualFiles.clear(); + + int QfGImport = g_sci->inQfGImportRoom(); + if (QfGImport) { + _files.clear(); + addAsVirtualFiles("-QfG1-", "qfg1-*"); + addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*"); + if (QfGImport > 2) + addAsVirtualFiles("-QfG2-", "qfg2-*"); + if (QfGImport > 3) + addAsVirtualFiles("-QfG3-", "qfg3-*"); + + if (QfGImport == 3) { + // QfG3 sorts the filelisting itself, we can't let that happen otherwise our + // virtual list would go out-of-sync + reg_t savedHeros = segMan->findObjectByName("savedHeros"); + if (!savedHeros.isNull()) + writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0); + } + + } else { + // Prefix the mask + const Common::String wrappedMask = g_sci->wrapFilename(mask); + + // Obtain a list of all files matching the given mask + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + _files = saveFileMan->listSavefiles(wrappedMask); + } + + // Reset the list iterator and write the first match to the output buffer, + // if any. + _iter = _files.begin(); + return nextFile(segMan); +} + +reg_t DirSeeker::nextFile(SegManager *segMan) { + if (_iter == _files.end()) { + return NULL_REG; + } + + Common::String string; + + if (_virtualFiles.empty()) { + // Strip the prefix, if we don't got a virtual filelisting + const Common::String wrappedString = *_iter; + string = g_sci->unwrapFilename(wrappedString); + } else { + string = *_iter; + } + if (string.size() > 12) + string = Common::String(string.c_str(), 12); + segMan->strcpy(_outbuffer, string.c_str()); + + // Return the result and advance the list iterator :) + ++_iter; + return _outbuffer; +} + + +#ifdef ENABLE_SCI32 + +VirtualIndexFile::VirtualIndexFile(Common::String fileName) : _fileName(fileName), _changed(false) { + Common::SeekableReadStream *inFile = g_sci->getSaveFileManager()->openForLoading(fileName); + + _bufferSize = inFile->size(); + _buffer = new char[_bufferSize]; + inFile->read(_buffer, _bufferSize); + _ptr = _buffer; + delete inFile; +} + +VirtualIndexFile::VirtualIndexFile(uint32 initialSize) : _changed(false) { + _bufferSize = initialSize; + _buffer = new char[_bufferSize]; + _ptr = _buffer; +} + +VirtualIndexFile::~VirtualIndexFile() { + close(); + + _bufferSize = 0; + delete[] _buffer; + _buffer = 0; +} + +uint32 VirtualIndexFile::read(char *buffer, uint32 size) { + uint32 curPos = _ptr - _buffer; + uint32 finalSize = MIN<uint32>(size, _bufferSize - curPos); + char *localPtr = buffer; + + for (uint32 i = 0; i < finalSize; i++) + *localPtr++ = *_ptr++; + + return finalSize; +} + +uint32 VirtualIndexFile::write(const char *buffer, uint32 size) { + _changed = true; + uint32 curPos = _ptr - _buffer; + + // Check if the buffer needs to be resized + if (curPos + size >= _bufferSize) { + _bufferSize = curPos + size + 1; + char *tmp = _buffer; + _buffer = new char[_bufferSize]; + _ptr = _buffer + curPos; + memcpy(_buffer, tmp, _bufferSize); + delete[] tmp; + } + + for (uint32 i = 0; i < size; i++) + *_ptr++ = *buffer++; + + return size; +} + +uint32 VirtualIndexFile::readLine(char *buffer, uint32 size) { + uint32 startPos = _ptr - _buffer; + uint32 bytesRead = 0; + char *localPtr = buffer; + + // This is not a full-blown implementation of readLine, but it + // suffices for Phantasmagoria + while (startPos + bytesRead < size) { + bytesRead++; + + if (*_ptr == 0 || *_ptr == 0x0A) { + _ptr++; + *localPtr = 0; + return bytesRead; + } else { + *localPtr++ = *_ptr++; + } + } + + return bytesRead; +} + +bool VirtualIndexFile::seek(int32 offset, int whence) { + uint32 startPos = _ptr - _buffer; + assert(offset >= 0); + + switch (whence) { + case SEEK_CUR: + assert(startPos + offset < _bufferSize); + _ptr += offset; + break; + case SEEK_SET: + assert(offset < (int32)_bufferSize); + _ptr = _buffer + offset; + break; + case SEEK_END: + assert((int32)_bufferSize - offset >= 0); + _ptr = _buffer + (_bufferSize - offset); + break; + } + + return true; +} + +void VirtualIndexFile::close() { + if (_changed && !_fileName.empty()) { + Common::WriteStream *outFile = g_sci->getSaveFileManager()->openForSaving(_fileName); + outFile->write(_buffer, _bufferSize); + delete outFile; + } + + // Maintain the buffer, and seek to the beginning of it + _ptr = _buffer; +} + +#endif + +} // End of namespace Sci diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h new file mode 100644 index 0000000000..1c8e302d15 --- /dev/null +++ b/engines/sci/engine/file.h @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SCI_ENGINE_FILE_H +#define SCI_ENGINE_FILE_H + +#include "common/str-array.h" +#include "common/stream.h" + +namespace Sci { + +enum { + _K_FILE_MODE_OPEN_OR_CREATE = 0, + _K_FILE_MODE_OPEN_OR_FAIL = 1, + _K_FILE_MODE_CREATE = 2 +}; + +/* Maximum length of a savegame name (including terminator character). */ +#define SCI_MAX_SAVENAME_LENGTH 0x24 + +enum { + MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */ +}; + +#define VIRTUALFILE_HANDLE 200 +#define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir" + +struct SavegameDesc { + int16 id; + int virtualId; // straight numbered, according to id but w/o gaps + int date; + int time; + int version; + char name[SCI_MAX_SAVENAME_LENGTH]; +}; + +class FileHandle { +public: + Common::String _name; + Common::SeekableReadStream *_in; + Common::WriteStream *_out; + +public: + FileHandle(); + ~FileHandle(); + + void close(); + bool isOpen() const; +}; + + +class DirSeeker { +protected: + reg_t _outbuffer; + Common::StringArray _files; + Common::StringArray _virtualFiles; + Common::StringArray::const_iterator _iter; + +public: + DirSeeker() { + _outbuffer = NULL_REG; + _iter = _files.begin(); + } + + reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); + reg_t nextFile(SegManager *segMan); + + Common::String getVirtualFilename(uint fileNumber); + +private: + void addAsVirtualFiles(Common::String title, Common::String fileMask); +}; + + +#ifdef ENABLE_SCI32 + +/** + * An implementation of a virtual file that supports basic read and write + * operations simultaneously. + * + * This class has been initially implemented for Phantasmagoria, which has its + * own custom save/load code. The load code keeps checking for the existence + * of the save index file and keeps closing and reopening it for each save + * slot. This is notoriously slow and clumsy, and introduces noticeable delays, + * especially for non-desktop systems. Also, its game scripts request to open + * the index file for reading and writing with the same parameters + * (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover, + * the game scripts reopen the index file for writing in order to update it + * and seek within it. We do not support seeking in writeable streams, and the + * fact that our saved games are ZIP files makes this operation even more + * expensive. Finally, the savegame index file is supposed to be expanded when + * a new save slot is added. + * For the aforementioned reasons, this class has been implemented, which offers + * the basic functionality needed by the game scripts in Phantasmagoria. + */ +class VirtualIndexFile { +public: + VirtualIndexFile(Common::String fileName); + VirtualIndexFile(uint32 initialSize); + ~VirtualIndexFile(); + + uint32 read(char *buffer, uint32 size); + uint32 readLine(char *buffer, uint32 size); + uint32 write(const char *buffer, uint32 size); + bool seek(int32 offset, int whence); + void close(); + +private: + char *_buffer; + uint32 _bufferSize; + char *_ptr; + + Common::String _fileName; + bool _changed; +}; + +#endif + +} // End of namespace Sci + +#endif // SCI_ENGINE_FILE_H diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index c99bc4fe47..3a33c928e7 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -376,7 +376,7 @@ uint16 Kernel::findRegType(reg_t reg) { case SEG_TYPE_SCRIPT: if (reg.offset <= (*(Script *)mobj).getBufSize() && reg.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && - RAW_IS_OBJECT((*(Script *)mobj).getBuf(reg.offset)) ) { + (*(Script *)mobj).offsetIsObject(reg.offset)) { result |= ((Script *)mobj)->getObject(reg.offset) ? SIG_TYPE_OBJECT : SIG_TYPE_REFERENCE; } else result |= SIG_TYPE_REFERENCE; diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index 664c97f7b5..677b790f93 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -276,9 +276,6 @@ private: const Common::String _invalid; }; -/* Maximum length of a savegame name (including terminator character). */ -#define SCI_MAX_SAVENAME_LENGTH 0x24 - /******************** Kernel functions ********************/ reg_t kStrLen(EngineState *s, int argc, reg_t *argv); @@ -326,10 +323,6 @@ reg_t kTimesCot(EngineState *s, int argc, reg_t *argv); reg_t kCosDiv(EngineState *s, int argc, reg_t *argv); reg_t kSinDiv(EngineState *s, int argc, reg_t *argv); reg_t kValidPath(EngineState *s, int argc, reg_t *argv); -reg_t kFOpen(EngineState *s, int argc, reg_t *argv); -reg_t kFPuts(EngineState *s, int argc, reg_t *argv); -reg_t kFGets(EngineState *s, int argc, reg_t *argv); -reg_t kFClose(EngineState *s, int argc, reg_t *argv); reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv); reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv); reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv); @@ -464,6 +457,7 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv); // SCI2.1 Kernel Functions reg_t kText(EngineState *s, int argc, reg_t *argv); reg_t kSave(EngineState *s, int argc, reg_t *argv); +reg_t kAutoSave(EngineState *s, int argc, reg_t *argv); reg_t kList(EngineState *s, int argc, reg_t *argv); reg_t kRobot(EngineState *s, int argc, reg_t *argv); reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv); @@ -482,6 +476,9 @@ reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv); reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv); reg_t kFont(EngineState *s, int argc, reg_t *argv); reg_t kBitmap(EngineState *s, int argc, reg_t *argv); +reg_t kAddLine(EngineState *s, int argc, reg_t *argv); +reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv); +reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv); // SCI3 Kernel functions reg_t kPlayDuck(EngineState *s, int argc, reg_t *argv); diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index 4ddf0534ea..6965a5da45 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -246,6 +246,20 @@ static const SciKernelMapSubEntry kFileIO_subops[] = { }; #ifdef ENABLE_SCI32 + +static const SciKernelMapSubEntry kSave_subops[] = { + { SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r)", NULL }, + { SIG_SCI32, 1, MAP_CALL(RestoreGame), "[r0]i[r0]", NULL }, + { SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r*)", NULL }, + { SIG_SCI32, 3, MAP_CALL(CheckSaveGame), ".*", NULL }, + // Subop 4 hasn't been encountered yet + { SIG_SCI32, 5, MAP_CALL(GetSaveFiles), "rrr", NULL }, + { SIG_SCI32, 6, MAP_CALL(MakeSaveCatName), "rr", NULL }, + { SIG_SCI32, 7, MAP_CALL(MakeSaveFileName), "rri", NULL }, + { SIG_SCI32, 8, MAP_CALL(AutoSave), "[o0]", NULL }, + SCI_SUBOPENTRY_TERMINATOR +}; + // version, subId, function-mapping, signature, workarounds static const SciKernelMapSubEntry kList_subops[] = { { SIG_SCI21, 0, MAP_CALL(NewList), "", NULL }, @@ -338,10 +352,10 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(EditControl), SIG_EVERYWHERE, "[o0][o0]", NULL, NULL }, { MAP_CALL(Empty), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_CALL(EmptyList), SIG_EVERYWHERE, "l", NULL, NULL }, - { MAP_CALL(FClose), SIG_EVERYWHERE, "i", NULL, NULL }, - { MAP_CALL(FGets), SIG_EVERYWHERE, "rii", NULL, NULL }, - { MAP_CALL(FOpen), SIG_EVERYWHERE, "ri", NULL, NULL }, - { MAP_CALL(FPuts), SIG_EVERYWHERE, "ir", NULL, NULL }, + { "FClose", kFileIOClose, SIG_EVERYWHERE, "i", NULL, NULL }, + { "FGets", kFileIOReadString, SIG_EVERYWHERE, "rii", NULL, NULL }, + { "FOpen", kFileIOOpen, SIG_EVERYWHERE, "ri", NULL, NULL }, + { "FPuts", kFileIOWriteString, SIG_EVERYWHERE, "ir", NULL, NULL }, { MAP_CALL(FileIO), SIG_EVERYWHERE, "i(.*)", kFileIO_subops, NULL }, { MAP_CALL(FindKey), SIG_EVERYWHERE, "l.", NULL, kFindKey_workarounds }, { MAP_CALL(FirstNode), SIG_EVERYWHERE, "[l0]", NULL, NULL }, @@ -555,7 +569,7 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(MulDiv), SIG_EVERYWHERE, "iii", NULL, NULL }, { MAP_CALL(PlayVMD), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_CALL(Robot), SIG_EVERYWHERE, "(.*)", NULL, NULL }, - { MAP_CALL(Save), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + { MAP_CALL(Save), SIG_EVERYWHERE, "i(.*)", kSave_subops, NULL }, { MAP_CALL(Text), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_CALL(AddPicAt), SIG_EVERYWHERE, "oiii", NULL, NULL }, { MAP_CALL(GetWindowsOption), SIG_EVERYWHERE, "i", NULL, NULL }, @@ -564,10 +578,13 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(GetSierraProfileInt), SIG_EVERYWHERE, "rri", NULL, NULL }, { MAP_CALL(CelInfo), SIG_EVERYWHERE, "iiiiii", NULL, NULL }, { MAP_CALL(SetLanguage), SIG_EVERYWHERE, "r", NULL, NULL }, - { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "io(.*)", NULL, NULL }, { MAP_CALL(SetFontRes), SIG_EVERYWHERE, "ii", NULL, NULL }, { MAP_CALL(Font), SIG_EVERYWHERE, "i(.*)", NULL, NULL }, { MAP_CALL(Bitmap), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + { MAP_CALL(AddLine), SIG_EVERYWHERE, "oiiiiiiiii", NULL, NULL }, + { MAP_CALL(UpdateLine), SIG_EVERYWHERE, "roiiiiiiiii", NULL, NULL }, + { MAP_CALL(DeleteLine), SIG_EVERYWHERE, "ro", NULL, NULL }, // SCI2.1 Empty Functions @@ -613,9 +630,6 @@ static SciKernelMapEntry s_kernelMap[] = { // SCI2.1 unmapped functions - TODO! // MovePlaneItems - used by SQ6 to scroll through the inventory via the up/down buttons - // AddLine - used by Torin's Passage to highlight the chapter buttons - // DeleteLine - used by Torin's Passage to delete the highlight from the chapter buttons - // UpdateLine - used by LSL6 // SetPalStyleRange - 2 integer parameters, start and end. All styles from start-end // (inclusive) are set to 0 // MorphOn - used by SQ6, script 900, the datacorder reprogramming puzzle (from room 270) diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 8d1b078697..7a2f161829 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -33,6 +33,7 @@ #include "gui/saveload.h" #include "sci/sci.h" +#include "sci/engine/file.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/engine/savegame.h" @@ -40,209 +41,11 @@ namespace Sci { -struct SavegameDesc { - int16 id; - int virtualId; // straight numbered, according to id but w/o gaps - int date; - int time; - int version; - char name[SCI_MAX_SAVENAME_LENGTH]; -}; - -/* - * Note on how file I/O is implemented: In ScummVM, one can not create/write - * arbitrary data files, simply because many of our target platforms do not - * support this. The only files one can create are savestates. But SCI has an - * opcode to create and write to seemingly 'arbitrary' files. This is mainly - * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used - * for persisting the results of the "age quiz" across restarts) and in LSL5 - * for MEMORY.DRV (which is again a game data file and contains the game's - * password, XOR encrypted). - * To implement that opcode, we combine the SaveFileManager with regular file - * code, similarly to how the SCUMM HE engine does it. - * - * To handle opening a file called "foobar", what we do is this: First, we - * create an 'augmented file name', by prepending the game target and a dash, - * so if we running game target sq1sci, the name becomes "sq1sci-foobar". - * Next, we check if such a file is known to the SaveFileManager. If so, we - * we use that for reading/writing, delete it, whatever. - * - * If no such file is present but we were only asked to *read* the file, - * we fallback to looking for a regular file called "foobar", and open that - * for reading only. - */ - - - -FileHandle::FileHandle() : _in(0), _out(0) { -} - -FileHandle::~FileHandle() { - close(); -} - -void FileHandle::close() { - delete _in; - delete _out; - _in = 0; - _out = 0; - _name.clear(); -} - -bool FileHandle::isOpen() const { - return _in || _out; -} - - - -enum { - _K_FILE_MODE_OPEN_OR_CREATE = 0, - _K_FILE_MODE_OPEN_OR_FAIL = 1, - _K_FILE_MODE_CREATE = 2 -}; - - - -reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) { - Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH); - Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName; - Common::SeekableReadStream *inFile = 0; - Common::WriteStream *outFile = 0; - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - - if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { - // Try to open file, abort if not possible - inFile = saveFileMan->openForLoading(wrappedName); - // If no matching savestate exists: fall back to reading from a regular - // file - if (!inFile) - inFile = SearchMan.createReadStreamForMember(englishName); - - if (!inFile) - debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); - } else if (mode == _K_FILE_MODE_CREATE) { - // Create the file, destroying any content it might have had - outFile = saveFileMan->openForSaving(wrappedName); - if (!outFile) - debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); - } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) { - // Try to open file, create it if it doesn't exist - outFile = saveFileMan->openForSaving(wrappedName); - if (!outFile) - debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); - // QfG1 opens the character export file with _K_FILE_MODE_CREATE first, - // closes it immediately and opens it again with this here. Perhaps - // other games use this for read access as well. I guess changing this - // whole code into using virtual files and writing them after close - // would be more appropriate. - } else { - error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str()); - } - - if (!inFile && !outFile) { // Failed - debugC(kDebugLevelFile, " -> file_open() failed"); - return SIGNAL_REG; - } - - // Find a free file handle - uint handle = 1; // Ignore _fileHandles[0] - while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen()) - handle++; - - if (handle == s->_fileHandles.size()) { - // Hit size limit => Allocate more space - s->_fileHandles.resize(s->_fileHandles.size() + 1); - } - - s->_fileHandles[handle]._in = inFile; - s->_fileHandles[handle]._out = outFile; - s->_fileHandles[handle]._name = englishName; - - debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle); - return make_reg(0, handle); -} - -reg_t kFOpen(EngineState *s, int argc, reg_t *argv) { - Common::String name = s->_segMan->getString(argv[0]); - int mode = argv[1].toUint16(); - - debugC(kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode); - return file_open(s, name, mode, true); -} - -static FileHandle *getFileFromHandle(EngineState *s, uint handle) { - if (handle == 0) { - error("Attempt to use file handle 0"); - return 0; - } - - if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) { - warning("Attempt to use invalid/unused file handle %d", handle); - return 0; - } - - return &s->_fileHandles[handle]; -} - -reg_t kFClose(EngineState *s, int argc, reg_t *argv) { - debugC(kDebugLevelFile, "kFClose(%d)", argv[0].toUint16()); - if (argv[0] != SIGNAL_REG) { - FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); - if (f) - f->close(); - } - return s->r_acc; -} - -reg_t kFPuts(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - Common::String data = s->_segMan->getString(argv[1]); - - FileHandle *f = getFileFromHandle(s, handle); - if (f) - f->_out->write(data.c_str(), data.size()); - - return s->r_acc; -} - -static int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) { - FileHandle *f = getFileFromHandle(s, handle); - if (!f) - return 0; - - if (!f->_in) { - error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str()); - return 0; - } - int readBytes = 0; - if (maxsize > 1) { - memset(dest, 0, maxsize); - f->_in->readLine(dest, maxsize); - readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters - // The returned string must not have an ending LF - if (readBytes > 0) { - if (dest[readBytes - 1] == 0x0A) - dest[readBytes - 1] = 0; - } - } else { - *dest = 0; - } - - debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest); - return readBytes; -} - -reg_t kFGets(EngineState *s, int argc, reg_t *argv) { - int maxsize = argv[1].toUint16(); - char *buf = new char[maxsize]; - int handle = argv[2].toUint16(); - - debugC(kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize); - int readBytes = fgets_wrapper(s, buf, maxsize, handle); - s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize); - delete[] buf; - return readBytes ? argv[0] : NULL_REG; -} +extern reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename); +extern FileHandle *getFileFromHandle(EngineState *s, uint handle); +extern int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle); +extern void listSavegames(Common::Array<SavegameDesc> &saves); +extern int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId); /** * Writes the cwd to the supplied address and returns the address in acc. @@ -258,9 +61,6 @@ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) { return argv[0]; } -static void listSavegames(Common::Array<SavegameDesc> &saves); -static int findSavegame(Common::Array<SavegameDesc> &saves, int16 saveId); - enum { K_DEVICE_INFO_GET_DEVICE = 0, K_DEVICE_INFO_GET_CURRENT_DEVICE = 1, @@ -352,18 +152,6 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } -reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) { -#ifdef ENABLE_SCI32 - // SCI32 uses a parameter here. It is used to modify a string, stored in a - // global variable, so that game scripts store the save directory. We - // don't really set a save game directory, thus not setting the string to - // anything is the correct thing to do here. - //if (argc > 0) - // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0])); -#endif - return s->_segMan->getSaveDirPtr(); -} - reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) { if (argc > 1) { // SCI1.1/SCI32 @@ -394,354 +182,36 @@ reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) { return make_reg(0, 1); } -static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) { - if (l.date != r.date) - return (l.date > r.date); - return (l.time > r.time); -} - -// Create a sorted array containing all found savedgames -static void listSavegames(Common::Array<SavegameDesc> &saves) { - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - - // Load all saves - Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern()); - - for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) { - Common::String filename = *iter; - Common::SeekableReadStream *in; - if ((in = saveFileMan->openForLoading(filename))) { - SavegameMetadata meta; - if (!get_savegame_metadata(in, &meta) || meta.name.empty()) { - // invalid - delete in; - continue; - } - delete in; - - SavegameDesc desc; - desc.id = strtol(filename.end() - 3, NULL, 10); - desc.date = meta.saveDate; - // We need to fix date in here, because we save DDMMYYYY instead of - // YYYYMMDD, so sorting wouldn't work - desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24); - desc.time = meta.saveTime; - desc.version = meta.version; - - if (meta.name.lastChar() == '\n') - meta.name.deleteLastChar(); - - Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH); - - debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id); - - saves.push_back(desc); - } - } - - // Sort the list by creation date of the saves - Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate); -} - -// Find a savedgame according to virtualId and return the position within our array -static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) { - for (uint saveNr = 0; saveNr < saves.size(); saveNr++) { - if (saves[saveNr].id == savegameId) - return saveNr; - } - return -1; -} - -// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN -// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot. -// SCI1.1 actually recycles ids, in that case we will currently get "0". -// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use -// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the -// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots. - -bool Console::cmdListSaves(int argc, const char **argv) { - Common::Array<SavegameDesc> saves; - listSavegames(saves); - - for (uint i = 0; i < saves.size(); i++) { - Common::String filename = g_sci->getSavegameName(saves[i].id); - DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name); - } - - return true; -} - -reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) { - Common::String game_id = s->_segMan->getString(argv[0]); - uint16 virtualId = argv[1].toUint16(); - - debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId); - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - - // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case - if (virtualId == 0) - return NULL_REG; - - // Find saved-game - if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) - error("kCheckSaveGame: called with invalid savegameId"); - uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; - int savegameNr = findSavegame(saves, savegameId); - if (savegameNr == -1) - return NULL_REG; - - // Check for compatible savegame version - int ver = saves[savegameNr].version; - if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION) - return NULL_REG; - - // Otherwise we assume the savegame is OK - return TRUE_REG; -} - -reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { - Common::String game_id = s->_segMan->getString(argv[0]); - - debug(3, "kGetSaveFiles(%s)", game_id.c_str()); - - // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really - // mean new slot instead of overwriting the old one - s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START; - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR); - - reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves); - - if (!slot) { - warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2])); - totalSaves = 0; - } - - const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1; - char *saveNames = new char[bufSize]; - char *saveNamePtr = saveNames; - - for (uint i = 0; i < totalSaves; i++) { - *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above - strcpy(saveNamePtr, saves[i].name); - saveNamePtr += SCI_MAX_SAVENAME_LENGTH; - } - - *saveNamePtr = 0; // Terminate list - - s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize); - delete[] saveNames; - - return make_reg(0, totalSaves); -} - -reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { - Common::String game_id; - int16 virtualId = argv[1].toSint16(); - int16 savegameId = -1; - Common::String game_description; - Common::String version; - - if (argc > 3) - version = s->_segMan->getString(argv[3]); - - // We check here, we don't want to delete a users save in case we are within a kernel function - if (s->executionStackBase) { - warning("kSaveGame - won't save from within kernel function"); - return NULL_REG; - } - - if (argv[0].isNull()) { - // Direct call, from a patched Game::save - if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull())) - error("kSaveGame: assumed patched call isn't accurate"); - - // we are supposed to show a dialog for the user and let him choose where to save - g_sci->_soundCmd->pauseAll(true); // pause music - const EnginePlugin *plugin = NULL; - EngineMan.findGame(g_sci->getGameIdStr(), &plugin); - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); - dialog->setSaveMode(true); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); - game_description = dialog->getResultString(); - if (game_description.empty()) { - // create our own description for the saved game, the user didnt enter it - #if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - game_description = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); - #else - game_description = Common::String::format("Save %d", savegameId + 1); - #endif - } - delete dialog; - g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save) - if (savegameId < 0) - return NULL_REG; - - } else { - // Real call from script - game_id = s->_segMan->getString(argv[0]); - if (argv[2].isNull()) - error("kSaveGame: called with description being NULL"); - game_description = s->_segMan->getString(argv[2]); - - debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str()); - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - - if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) { - // savegameId is an actual Id, so search for it just to make sure - savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; - if (findSavegame(saves, savegameId) == -1) - return NULL_REG; - } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) { - // virtualId is low, we assume that scripts expect us to create new slot - if (virtualId == s->_lastSaveVirtualId) { - // if last virtual id is the same as this one, we assume that caller wants to overwrite last save - savegameId = s->_lastSaveNewId; - } else { - uint savegameNr; - // savegameId is in lower range, scripts expect us to create a new slot - for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) { - for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { - if (savegameId == saves[savegameNr].id) - break; - } - if (savegameNr == saves.size()) - break; - } - if (savegameId == SAVEGAMEID_OFFICIALRANGE_START) - error("kSavegame: no more savegame slots available"); - } - } else { - error("kSaveGame: invalid savegameId used"); - } - - // Save in case caller wants to overwrite last newly created save - s->_lastSaveVirtualId = virtualId; - s->_lastSaveNewId = savegameId; - } - - s->r_acc = NULL_REG; - - Common::String filename = g_sci->getSavegameName(savegameId); - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - Common::OutSaveFile *out; - - out = saveFileMan->openForSaving(filename); - if (!out) { - warning("Error opening savegame \"%s\" for writing", filename.c_str()); - } else { - if (!gamestate_save(s, out, game_description, version)) { - warning("Saving the game failed"); - } else { - s->r_acc = TRUE_REG; // save successful - } +reg_t kValidPath(EngineState *s, int argc, reg_t *argv) { + Common::String path = s->_segMan->getString(argv[0]); - out->finalize(); - if (out->err()) { - warning("Writing the savegame failed"); - s->r_acc = NULL_REG; // write failure - } - delete out; - } + debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset); - return s->r_acc; + // Always return true + return make_reg(0, 1); } -reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { - Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : ""; - int16 savegameId = argv[1].toSint16(); - bool pausedMusic = false; - - debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId); - - if (argv[0].isNull()) { - // Direct call, either from launcher or from a patched Game::restore - if (savegameId == -1) { - // we are supposed to show a dialog for the user and let him choose a saved game - g_sci->_soundCmd->pauseAll(true); // pause music - const EnginePlugin *plugin = NULL; - EngineMan.findGame(g_sci->getGameIdStr(), &plugin); - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore")); - dialog->setSaveMode(false); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); - delete dialog; - if (savegameId < 0) { - g_sci->_soundCmd->pauseAll(false); // unpause music - return s->r_acc; - } - pausedMusic = true; - } - // don't adjust ID of the saved game, it's already correct - } else { - if (argv[2].isNull()) - error("kRestoreGame: called with parameter 2 being NULL"); - // Real call from script, we need to adjust ID - if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) { - warning("Savegame ID %d is not allowed", savegameId); - return TRUE_REG; - } - savegameId -= SAVEGAMEID_OFFICIALRANGE_START; - } - - s->r_acc = NULL_REG; // signals success - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - if (findSavegame(saves, savegameId) == -1) { - s->r_acc = TRUE_REG; - warning("Savegame ID %d not found", savegameId); - } else { - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - Common::String filename = g_sci->getSavegameName(savegameId); - Common::SeekableReadStream *in; - - in = saveFileMan->openForLoading(filename); - if (in) { - // found a savegame file - - gamestate_restore(s, in); - delete in; - - if (g_sci->getGameId() == GID_MOTHERGOOSE256) { - // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for - // saving a previously restored game. - // We set the current savedgame-id directly and remove the script - // code concerning this via script patch. - s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId; - } - } else { - s->r_acc = TRUE_REG; - warning("Savegame #%d not found", savegameId); - } - } +#ifdef ENABLE_SCI32 - if (!s->r_acc.isNull()) { - // no success? - if (pausedMusic) - g_sci->_soundCmd->pauseAll(false); // unpause music +reg_t kCD(EngineState *s, int argc, reg_t *argv) { + // TODO: Stub + switch (argv[0].toUint16()) { + case 0: + // Return whether the contents of disc argv[1] is available. + return TRUE_REG; + case 1: + // Return the current CD number + return make_reg(0, 1); + default: + warning("CD(%d)", argv[0].toUint16()); } - return s->r_acc; + return NULL_REG; } -reg_t kValidPath(EngineState *s, int argc, reg_t *argv) { - Common::String path = s->_segMan->getString(argv[0]); +#endif - debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset); - - // Always return true - return make_reg(0, 1); -} +// ---- FileIO operations ----------------------------------------------------- reg_t kFileIO(EngineState *s, int argc, reg_t *argv) { if (!s) @@ -779,6 +249,73 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { } debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode); +#ifdef ENABLE_SCI32 + if (name == PHANTASMAGORIA_SAVEGAME_INDEX) { + if (s->_virtualIndexFile) { + return make_reg(0, VIRTUALFILE_HANDLE); + } else { + Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH); + Common::String wrappedName = g_sci->wrapFilename(englishName); + if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) { + s->_virtualIndexFile = new VirtualIndexFile(wrappedName); + return make_reg(0, VIRTUALFILE_HANDLE); + } + } + } + + // Shivers is trying to store savegame descriptions and current spots in + // separate .SG files, which are hardcoded in the scripts. + // Essentially, there is a normal save file, created by the executable + // and an extra hardcoded save file, created by the game scripts, probably + // because they didn't want to modify the save/load code to add the extra + // information. + // Each slot in the book then has two strings, the save description and a + // description of the current spot that the player is at. Currently, the + // spot strings are always empty (probably related to the unimplemented + // kString subop 14, which gets called right before this call). + // For now, we don't allow the creation of these files, which means that + // all the spot descriptions next to each slot description will be empty + // (they are empty anyway). Until a viable solution is found to handle these + // extra files and until the spot description strings are initialized + // correctly, we resort to virtual files in order to make the load screen + // useable. Without this code it is unusable, as the extra information is + // always saved to 0.SG for some reason, but on restore the correct file is + // used. Perhaps the virtual ID is not taken into account when saving. + // + // Future TODO: maintain spot descriptions and show them too, ideally without + // having to return to this logic of extra hardcoded files. + if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) { + if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) { + // Game scripts are trying to create a file with the save + // description, stop them here + debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str()); + return SIGNAL_REG; + } else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { + // Create a virtual file containing the save game description + // and slot number, as the game scripts expect. + int slotNumber; + sscanf(name.c_str(), "%d.SG", &slotNumber); + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START); + + if (!s->_virtualIndexFile) { + // Make the virtual file buffer big enough to avoid having it grow dynamically. + // 50 bytes should be more than enough. + s->_virtualIndexFile = new VirtualIndexFile(50); + } + + s->_virtualIndexFile->seek(0, SEEK_SET); + s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name)); + s->_virtualIndexFile->write("\0", 1); + s->_virtualIndexFile->write("\0", 1); // Spot description (empty) + s->_virtualIndexFile->seek(0, SEEK_SET); + return make_reg(0, VIRTUALFILE_HANDLE); + } + } +#endif + // QFG import rooms get a virtual filelisting instead of an actual one if (g_sci->inQfGImportRoom()) { // We need to find out what the user actually selected, "savedHeroes" is @@ -794,48 +331,82 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) { debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16()); - FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); + if (argv[0] == SIGNAL_REG) + return s->r_acc; + + uint16 handle = argv[0].toUint16(); + +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + s->_virtualIndexFile->close(); + return SIGNAL_REG; + } +#endif + + FileHandle *f = getFileFromHandle(s, handle); if (f) { f->close(); + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return SIGNAL_REG; } + + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return NULL_REG; } reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - int size = argv[2].toUint16(); + uint16 handle = argv[0].toUint16(); + uint16 size = argv[2].toUint16(); int bytesRead = 0; char *buf = new char[size]; debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size); - FileHandle *f = getFileFromHandle(s, handle); - if (f) { - bytesRead = f->_in->read(buf, size); - // TODO: What happens if less bytes are read than what has - // been requested? (i.e. if bytesRead is non-zero, but still - // less than size) - if (bytesRead > 0) - s->_segMan->memcpy(argv[1], (const byte*)buf, size); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + bytesRead = s->_virtualIndexFile->read(buf, size); + } else { +#endif + FileHandle *f = getFileFromHandle(s, handle); + if (f) + bytesRead = f->_in->read(buf, size); +#ifdef ENABLE_SCI32 } +#endif + + // TODO: What happens if less bytes are read than what has + // been requested? (i.e. if bytesRead is non-zero, but still + // less than size) + if (bytesRead > 0) + s->_segMan->memcpy(argv[1], (const byte*)buf, size); delete[] buf; return make_reg(0, bytesRead); } reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - int size = argv[2].toUint16(); + uint16 handle = argv[0].toUint16(); + uint16 size = argv[2].toUint16(); char *buf = new char[size]; bool success = false; s->_segMan->memcpy((byte *)buf, argv[1], size); debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size); - FileHandle *f = getFileFromHandle(s, handle); - if (f) { - f->_out->write(buf, size); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + s->_virtualIndexFile->write(buf, size); success = true; + } else { +#endif + FileHandle *f = getFileFromHandle(s, handle); + if (f) { + f->_out->write(buf, size); + success = true; + } +#ifdef ENABLE_SCI32 } +#endif delete[] buf; if (success) @@ -868,9 +439,19 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) { name = g_sci->getSavegameName(savedir_nr); result = saveFileMan->removeSavefile(name); } else if (getSciVersion() >= SCI_VERSION_2) { - // We don't need to wrap the filename in SCI32 games, as it's already - // constructed here + // The file name may be already wrapped, so check both cases result = saveFileMan->removeSavefile(name); + if (!result) { + const Common::String wrappedName = g_sci->wrapFilename(name); + result = saveFileMan->removeSavefile(wrappedName); + } + +#ifdef ENABLE_SCI32 + if (name == PHANTASMAGORIA_SAVEGAME_INDEX) { + delete s->_virtualIndexFile; + s->_virtualIndexFile = 0; + } +#endif } else { const Common::String wrappedName = g_sci->wrapFilename(name); result = saveFileMan->removeSavefile(wrappedName); @@ -883,15 +464,22 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) { } reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) { - int size = argv[1].toUint16(); - char *buf = new char[size]; - int handle = argv[2].toUint16(); - debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size); + uint16 maxsize = argv[1].toUint16(); + char *buf = new char[maxsize]; + uint16 handle = argv[2].toUint16(); + debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, maxsize); + uint32 bytesRead; - int readBytes = fgets_wrapper(s, buf, size, handle); - s->_segMan->memcpy(argv[0], (const byte*)buf, size); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) + bytesRead = s->_virtualIndexFile->readLine(buf, maxsize); + else +#endif + bytesRead = fgets_wrapper(s, buf, maxsize, handle); + + s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize); delete[] buf; - return readBytes ? argv[0] : NULL_REG; + return bytesRead ? argv[0] : NULL_REG; } reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) { @@ -899,126 +487,55 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) { Common::String str = s->_segMan->getString(argv[1]); debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + s->_virtualIndexFile->write(str.c_str(), str.size()); + return NULL_REG; + } +#endif + FileHandle *f = getFileFromHandle(s, handle); if (f) { f->_out->write(str.c_str(), str.size()); + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return NULL_REG; } + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return make_reg(0, 6); // DOS - invalid handle } reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - int offset = argv[1].toUint16(); - int whence = argv[2].toUint16(); + uint16 handle = argv[0].toUint16(); + uint16 offset = ABS<int16>(argv[1].toSint16()); // can be negative + uint16 whence = argv[2].toUint16(); debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence); - FileHandle *f = getFileFromHandle(s, handle); - - if (f) - s->r_acc = make_reg(0, f->_in->seek(offset, whence)); - - return SIGNAL_REG; -} - -void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) { - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask); - if (!foundFiles.empty()) { - _files.push_back(title); - _virtualFiles.push_back(""); - Common::StringArray::iterator it; - Common::StringArray::iterator it_end = foundFiles.end(); - - for (it = foundFiles.begin(); it != it_end; it++) { - Common::String regularFilename = *it; - Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1); - - Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename); - int32 testfileSize = testfile->size(); - delete testfile; - if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game. - continue; // and we dont want to have those in the list - // We need to remove the prefix for display purposes - _files.push_back(wrappedFilename); - // but remember the actual name as well - _virtualFiles.push_back(regularFilename); - } - } -} +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) + return make_reg(0, s->_virtualIndexFile->seek(offset, whence)); +#endif -Common::String DirSeeker::getVirtualFilename(uint fileNumber) { - if (fileNumber >= _virtualFiles.size()) - error("invalid virtual filename access"); - return _virtualFiles[fileNumber]; -} + FileHandle *f = getFileFromHandle(s, handle); -reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) { - // Verify that we are given a valid buffer - if (!buffer.segment) { - error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str()); - return NULL_REG; - } - _outbuffer = buffer; - _files.clear(); - _virtualFiles.clear(); - - int QfGImport = g_sci->inQfGImportRoom(); - if (QfGImport) { - _files.clear(); - addAsVirtualFiles("-QfG1-", "qfg1-*"); - addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*"); - if (QfGImport > 2) - addAsVirtualFiles("-QfG2-", "qfg2-*"); - if (QfGImport > 3) - addAsVirtualFiles("-QfG3-", "qfg3-*"); - - if (QfGImport == 3) { - // QfG3 sorts the filelisting itself, we can't let that happen otherwise our - // virtual list would go out-of-sync - reg_t savedHeros = segMan->findObjectByName("savedHeros"); - if (!savedHeros.isNull()) - writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0); + if (f && f->_in) { + // Backward seeking isn't supported in zip file streams, thus adapt the + // parameters accordingly if games ask for such a seek mode. A known + // case where this is requested is the save file manager in Phantasmagoria + if (whence == SEEK_END) { + whence = SEEK_SET; + offset = f->_in->size() - offset; } - } else { - // Prefix the mask - const Common::String wrappedMask = g_sci->wrapFilename(mask); - - // Obtain a list of all files matching the given mask - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - _files = saveFileMan->listSavefiles(wrappedMask); - } - - // Reset the list iterator and write the first match to the output buffer, - // if any. - _iter = _files.begin(); - return nextFile(segMan); -} - -reg_t DirSeeker::nextFile(SegManager *segMan) { - if (_iter == _files.end()) { - return NULL_REG; + return make_reg(0, f->_in->seek(offset, whence)); + } else if (f && f->_out) { + error("kFileIOSeek: Unsupported seek operation on a writeable stream (offset: %d, whence: %d)", offset, whence); } - Common::String string; - - if (_virtualFiles.empty()) { - // Strip the prefix, if we don't got a virtual filelisting - const Common::String wrappedString = *_iter; - string = g_sci->unwrapFilename(wrappedString); - } else { - string = *_iter; - } - if (string.size() > 12) - string = Common::String(string.c_str(), 12); - segMan->strcpy(_outbuffer, string.c_str()); - - // Return the result and advance the list iterator :) - ++_iter; - return _outbuffer; + return SIGNAL_REG; } reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) { @@ -1041,6 +558,14 @@ reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) { reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); +#ifdef ENABLE_SCI32 + // Cache the file existence result for the Phantasmagoria + // save index file, as the game scripts keep checking for + // its existence. + if (name == PHANTASMAGORIA_SAVEGAME_INDEX && s->_virtualIndexFile) + return TRUE_REG; +#endif + bool exists = false; // Check for regular file @@ -1163,19 +688,283 @@ reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) { return TRUE_REG; // slot creation was successful } -reg_t kCD(EngineState *s, int argc, reg_t *argv) { - // TODO: Stub - switch (argv[0].toUint16()) { - case 0: - // Return whether the contents of disc argv[1] is available. - return TRUE_REG; - default: - warning("CD(%d)", argv[0].toUint16()); +#endif + +// ---- Save operations ------------------------------------------------------- + +#ifdef ENABLE_SCI32 + +reg_t kSave(EngineState *s, int argc, reg_t *argv) { + if (!s) + return make_reg(0, getSciVersion()); + error("not supposed to call this"); +} + +#endif + +reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { + Common::String game_id; + int16 virtualId = argv[1].toSint16(); + int16 savegameId = -1; + Common::String game_description; + Common::String version; + + if (argc > 3) + version = s->_segMan->getString(argv[3]); + + // We check here, we don't want to delete a users save in case we are within a kernel function + if (s->executionStackBase) { + warning("kSaveGame - won't save from within kernel function"); + return NULL_REG; } - return NULL_REG; + if (argv[0].isNull()) { + // Direct call, from a patched Game::save + if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull())) + error("kSaveGame: assumed patched call isn't accurate"); + + // we are supposed to show a dialog for the user and let him choose where to save + g_sci->_soundCmd->pauseAll(true); // pause music + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); + savegameId = dialog->runModalWithCurrentTarget(); + game_description = dialog->getResultString(); + if (game_description.empty()) { + // create our own description for the saved game, the user didnt enter it + game_description = dialog->createDefaultSaveDescription(savegameId); + } + delete dialog; + g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save) + if (savegameId < 0) + return NULL_REG; + + } else { + // Real call from script + game_id = s->_segMan->getString(argv[0]); + if (argv[2].isNull()) + error("kSaveGame: called with description being NULL"); + game_description = s->_segMan->getString(argv[2]); + + debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str()); + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) { + // savegameId is an actual Id, so search for it just to make sure + savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; + if (findSavegame(saves, savegameId) == -1) + return NULL_REG; + } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) { + // virtualId is low, we assume that scripts expect us to create new slot + if (virtualId == s->_lastSaveVirtualId) { + // if last virtual id is the same as this one, we assume that caller wants to overwrite last save + savegameId = s->_lastSaveNewId; + } else { + uint savegameNr; + // savegameId is in lower range, scripts expect us to create a new slot + for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) { + for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { + if (savegameId == saves[savegameNr].id) + break; + } + if (savegameNr == saves.size()) + break; + } + if (savegameId == SAVEGAMEID_OFFICIALRANGE_START) + error("kSavegame: no more savegame slots available"); + } + } else { + error("kSaveGame: invalid savegameId used"); + } + + // Save in case caller wants to overwrite last newly created save + s->_lastSaveVirtualId = virtualId; + s->_lastSaveNewId = savegameId; + } + + s->r_acc = NULL_REG; + + Common::String filename = g_sci->getSavegameName(savegameId); + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + Common::OutSaveFile *out; + + out = saveFileMan->openForSaving(filename); + if (!out) { + warning("Error opening savegame \"%s\" for writing", filename.c_str()); + } else { + if (!gamestate_save(s, out, game_description, version)) { + warning("Saving the game failed"); + } else { + s->r_acc = TRUE_REG; // save successful + } + + out->finalize(); + if (out->err()) { + warning("Writing the savegame failed"); + s->r_acc = NULL_REG; // write failure + } + delete out; + } + + return s->r_acc; } +reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { + Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : ""; + int16 savegameId = argv[1].toSint16(); + bool pausedMusic = false; + + debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId); + + if (argv[0].isNull()) { + // Direct call, either from launcher or from a patched Game::restore + if (savegameId == -1) { + // we are supposed to show a dialog for the user and let him choose a saved game + g_sci->_soundCmd->pauseAll(true); // pause music + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); + savegameId = dialog->runModalWithCurrentTarget(); + delete dialog; + if (savegameId < 0) { + g_sci->_soundCmd->pauseAll(false); // unpause music + return s->r_acc; + } + pausedMusic = true; + } + // don't adjust ID of the saved game, it's already correct + } else { + if (argv[2].isNull()) + error("kRestoreGame: called with parameter 2 being NULL"); + // Real call from script, we need to adjust ID + if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) { + warning("Savegame ID %d is not allowed", savegameId); + return TRUE_REG; + } + savegameId -= SAVEGAMEID_OFFICIALRANGE_START; + } + + s->r_acc = NULL_REG; // signals success + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + if (findSavegame(saves, savegameId) == -1) { + s->r_acc = TRUE_REG; + warning("Savegame ID %d not found", savegameId); + } else { + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + Common::String filename = g_sci->getSavegameName(savegameId); + Common::SeekableReadStream *in; + + in = saveFileMan->openForLoading(filename); + if (in) { + // found a savegame file + + gamestate_restore(s, in); + delete in; + + if (g_sci->getGameId() == GID_MOTHERGOOSE256) { + // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for + // saving a previously restored game. + // We set the current savedgame-id directly and remove the script + // code concerning this via script patch. + s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId; + } + } else { + s->r_acc = TRUE_REG; + warning("Savegame #%d not found", savegameId); + } + } + + if (!s->r_acc.isNull()) { + // no success? + if (pausedMusic) + g_sci->_soundCmd->pauseAll(false); // unpause music + } + + return s->r_acc; +} + +reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) { +#ifdef ENABLE_SCI32 + // SCI32 uses a parameter here. It is used to modify a string, stored in a + // global variable, so that game scripts store the save directory. We + // don't really set a save game directory, thus not setting the string to + // anything is the correct thing to do here. + //if (argc > 0) + // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0])); +#endif + return s->_segMan->getSaveDirPtr(); +} + +reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) { + Common::String game_id = s->_segMan->getString(argv[0]); + uint16 virtualId = argv[1].toUint16(); + + debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId); + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case + if (virtualId == 0) + return NULL_REG; + + // Find saved-game + if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) + error("kCheckSaveGame: called with invalid savegameId"); + uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; + int savegameNr = findSavegame(saves, savegameId); + if (savegameNr == -1) + return NULL_REG; + + // Check for compatible savegame version + int ver = saves[savegameNr].version; + if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION) + return NULL_REG; + + // Otherwise we assume the savegame is OK + return TRUE_REG; +} + +reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { + Common::String game_id = s->_segMan->getString(argv[0]); + + debug(3, "kGetSaveFiles(%s)", game_id.c_str()); + + // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really + // mean new slot instead of overwriting the old one + s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START; + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR); + + reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves); + + if (!slot) { + warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2])); + totalSaves = 0; + } + + const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1; + char *saveNames = new char[bufSize]; + char *saveNamePtr = saveNames; + + for (uint i = 0; i < totalSaves; i++) { + *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above + strcpy(saveNamePtr, saves[i].name); + saveNamePtr += SCI_MAX_SAVENAME_LENGTH; + } + + *saveNamePtr = 0; // Terminate list + + s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize); + delete[] saveNames; + + return make_reg(0, totalSaves); +} + +#ifdef ENABLE_SCI32 + reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) { // Normally, this creates the name of the save catalogue/directory to save into. // First parameter is the string to save the result into. Second is a string @@ -1205,35 +994,15 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) { return argv[0]; } -reg_t kSave(EngineState *s, int argc, reg_t *argv) { - switch (argv[0].toUint16()) { - case 0: - return kSaveGame(s, argc - 1,argv + 1); - case 1: - return kRestoreGame(s, argc - 1,argv + 1); - case 2: - return kGetSaveDir(s, argc - 1, argv + 1); - case 3: - return kCheckSaveGame(s, argc - 1, argv + 1); - case 5: - return kGetSaveFiles(s, argc - 1, argv + 1); - case 6: - return kMakeSaveCatName(s, argc - 1, argv + 1); - case 7: - return kMakeSaveFileName(s, argc - 1, argv + 1); - case 8: - // TODO - // This is a timer callback, with 1 parameter: the timer object - // (e.g. "timers"). - // It's used for auto-saving (i.e. save every X minutes, by checking - // the elapsed time from the timer object) - - // This function has to return something other than 0 to proceed - return s->r_acc; - default: - kStub(s, argc, argv); - return NULL_REG; - } +reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) { + // TODO + // This is a timer callback, with 1 parameter: the timer object + // (e.g. "timers"). + // It's used for auto-saving (i.e. save every X minutes, by checking + // the elapsed time from the timer object) + + // This function has to return something other than 0 to proceed + return s->r_acc; } #endif diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp index 2bb8288cb7..377c05935a 100644 --- a/engines/sci/engine/kgraphics32.cpp +++ b/engines/sci/engine/kgraphics32.cpp @@ -241,6 +241,7 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out +#if 0 int16 divisions; // If the game has the pFadeArray selector, another parameter is used here, @@ -252,7 +253,7 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { } else { divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?) } - +#endif if (showStyle > 15) { warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj)); return s->r_acc; @@ -308,103 +309,91 @@ reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) { } reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) { - // Used by Phantasmagoria 1 and SQ6. In SQ6, it is used for the messages - // shown in the scroll window at the bottom of the screen. - - // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now - kStub(s, argc, argv); - - switch (argv[0].toUint16()) { + // Used by SQ6 and LSL6 hires for the text area in the bottom of the + // screen. The relevant scripts also exist in Phantasmagoria 1, but they're + // unused. This is always called by scripts 64906 (ScrollerWindow) and + // 64907 (ScrollableWindow). + + reg_t kWindow = argv[1]; + uint16 op = argv[0].toUint16(); + switch (op) { case 0: // Init - // 2 parameters - // argv[1] points to the scroll object (e.g. textScroller in SQ6) - // argv[2] is an integer (e.g. 0x32) - break; - case 1: // Show message + g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems + g_sci->_gfxFrameout->clearScrollTexts(); + return argv[1]; // kWindow + case 1: // Show message, called by ScrollableWindow::addString + case 14: // Modify message, called by ScrollableWindow::modifyString // 5 or 6 parameters // Seems to be called with 5 parameters when the narrator speaks, and // with 6 when Roger speaks - // argv[1] unknown (usually 0) - // argv[2] the text to show - // argv[3] a small integer (e.g. 0x32) - // argv[4] a small integer (e.g. 0x54) - // argv[5] optional, unknown (usually 0) - warning("kScrollWindow: '%s'", s->_segMan->getString(argv[2]).c_str()); - break; - case 2: // Clear - // 2 parameters - // TODO + { + Common::String text = s->_segMan->getString(argv[2]); + uint16 x = 0;//argv[3].toUint16(); // TODO: can't be x (values are all wrong) + uint16 y = 0;//argv[4].toUint16(); // TODO: can't be y (values are all wrong) + // TODO: argv[5] is an optional unknown parameter (an integer set to 0) + g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14)); + } break; - case 3: // Page up - // 2 parameters - // TODO + case 2: // Clear, called by ScrollableWindow::erase + g_sci->_gfxFrameout->clearScrollTexts(); break; - case 4: // Page down - // 2 parameters + case 3: // Page up, called by ScrollableWindow::scrollTo // TODO + kStub(s, argc, argv); break; - case 5: // Up arrow - // 2 parameters + case 4: // Page down, called by ScrollableWindow::scrollTo // TODO + kStub(s, argc, argv); break; - case 6: // Down arrow - // 2 parameters - // TODO + case 5: // Up arrow, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->prevScrollText(); break; - case 7: // Home - // 2 parameters - // TODO + case 6: // Down arrow, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->nextScrollText(); break; - case 8: // End - // 2 parameters - // TODO + case 7: // Home, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->firstScrollText(); break; - case 9: // Resize - // 3 parameters - // TODO + case 8: // End, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->lastScrollText(); break; - case 10: // Where - // 3 parameters - // TODO - break; - case 11: // Go - // 4 parameters - // TODO - break; - case 12: // Insert - // 7 parameters + case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize // TODO + kStub(s, argc, argv); break; - case 13: // Delete - // 3 parameters + case 10: // Where, called by ScrollableWindow::where // TODO + // argv[2] is an unknown integer + kStub(s, argc, argv); break; - case 14: // Modify - // 7 or 8 parameters + case 11: // Go, called by ScrollableWindow::scrollTo + // 2 extra parameters here // TODO + kStub(s, argc, argv); break; - case 15: // Hide - // 2 parameters + case 12: // Insert, called by ScrollableWindow::insertString + // 3 extra parameters here // TODO + kStub(s, argc, argv); break; - case 16: // Show - // 2 parameters - // TODO + // case 13 (Delete) is handled below + // case 14 (Modify) is handled above + case 15: // Hide, called by ScrollableWindow::hide + g_sci->_gfxFrameout->toggleScrollText(false); break; - case 17: // Destroy - // 2 parameters - // TODO + case 16: // Show, called by ScrollableWindow::show + g_sci->_gfxFrameout->toggleScrollText(true); break; - case 18: // Text - // 2 parameters - // TODO + case 17: // Destroy, called by ScrollableWindow::dispose + g_sci->_gfxFrameout->clearScrollTexts(); break; - case 19: // Reconstruct - // 3 parameters - // TODO + case 13: // Delete, unused + case 18: // Text, unused + case 19: // Reconstruct, unused + error("kScrollWindow: Unused subop %d invoked", op); break; default: - error("kScrollWindow: unknown subop %d", argv[0].toUint16()); + error("kScrollWindow: unknown subop %d", op); break; } @@ -617,6 +606,38 @@ reg_t kEditText(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } +reg_t kAddLine(EngineState *s, int argc, reg_t *argv) { + reg_t plane = argv[0]; + Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16()); + Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16()); + // argv[5] is unknown (a number, usually 200) + byte color = (byte)argv[6].toUint16(); + byte priority = (byte)argv[7].toUint16(); + byte control = (byte)argv[8].toUint16(); + // argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps? + return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control); +} + +reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv) { + reg_t hunkId = argv[0]; + reg_t plane = argv[1]; + Common::Point startPoint(argv[2].toUint16(), argv[3].toUint16()); + Common::Point endPoint(argv[4].toUint16(), argv[5].toUint16()); + // argv[6] is unknown (a number, usually 200) + byte color = (byte)argv[7].toUint16(); + byte priority = (byte)argv[8].toUint16(); + byte control = (byte)argv[9].toUint16(); + // argv[10] is unknown (usually a small number, 1 or 2). Thickness, perhaps? + g_sci->_gfxFrameout->updatePlaneLine(plane, hunkId, startPoint, endPoint, color, priority, control); + return s->r_acc; +} +reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) { + reg_t hunkId = argv[0]; + reg_t plane = argv[1]; + g_sci->_gfxFrameout->deletePlaneLine(plane, hunkId); + return s->r_acc; +} + #endif } // End of namespace Sci diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp index 2a33df26bc..5a608af034 100644 --- a/engines/sci/engine/klists.cpp +++ b/engines/sci/engine/klists.cpp @@ -575,8 +575,11 @@ reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) { // First, check if the target selector is a variable if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) { - // Can this happen with variable selectors? - error("kListFirstTrue: Attempted to access a variable selector"); + // If it's a variable selector, check its value. + // Example: script 64893 in Torin, MenuHandler::isHilited checks + // all children for variable selector 0x03ba (bHilited). + if (!readSelector(s->_segMan, curObject, slc).isNull()) + return curObject; } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); @@ -609,16 +612,16 @@ reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) { // First, check if the target selector is a variable if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) { - // Can this happen with variable selectors? - error("kListAllTrue: Attempted to access a variable selector"); + // If it's a variable selector, check its value + s->r_acc = readSelector(s->_segMan, curObject, slc); } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); - - // Check if the result isn't true - if (s->r_acc.isNull()) - break; } + // Check if the result isn't true + if (s->r_acc.isNull()) + break; + curNode = s->_segMan->lookupNode(nextNode); } diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index 2be9432521..2e80764d01 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -371,6 +371,8 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) { // Anything below that makes Phantasmagoria awfully sluggish, so we're // setting everything to 500, which makes the game playable. + setting.toLowercase(); + if (setting == "videospeed") { s->_segMan->strcpy(data, "500"); } else if (setting == "cpu") { @@ -379,6 +381,19 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) { s->_segMan->strcpy(data, "586"); } else if (setting == "cpuspeed") { s->_segMan->strcpy(data, "500"); + } else if (setting == "language") { + Common::String languageId = Common::String::format("%d", g_sci->getSciLanguage()); + s->_segMan->strcpy(data, languageId.c_str()); + } else if (setting == "torindebug") { + // Used to enable the debug mode in Torin's Passage (French). + // If true, the debug mode is enabled. + s->_segMan->strcpy(data, ""); + } else if (setting == "leakdump") { + // An unknown setting in LSL7. Likely used for debugging. + s->_segMan->strcpy(data, ""); + } else if (setting == "startroom") { + // Debug setting in LSL7, specifies the room to start from. + s->_segMan->strcpy(data, ""); } else { error("GetConfig: Unknown configuration setting %s", setting.c_str()); } @@ -386,20 +401,22 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) { return argv[1]; } +// Likely modelled after the Windows 3.1 function GetPrivateProfileInt: +// http://msdn.microsoft.com/en-us/library/windows/desktop/ms724345%28v=vs.85%29.aspx reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) { Common::String category = s->_segMan->getString(argv[0]); // always "config" - if (category != "config") - error("GetSierraProfileInt: category isn't 'config', it's '%s'", category.c_str()); - + category.toLowercase(); Common::String setting = s->_segMan->getString(argv[1]); - if (setting != "videospeed") - error("GetSierraProfileInt: setting isn't 'videospeed', it's '%s'", setting.c_str()); + setting.toLowercase(); + // The third parameter is the default value returned if the configuration key is missing - // The game scripts pass 425 as the third parameter for some unknown reason, - // as after the call they compare the result to 425 anyway... + if (category == "config" && setting == "videospeed") { + // We return the same fake value for videospeed as with kGetConfig + return make_reg(0, 500); + } - // We return the same fake value for videospeed as with kGetConfig - return make_reg(0, 500); + warning("kGetSierraProfileInt: Returning default value %d for unknown setting %s.%s", argv[2].toSint16(), category.c_str(), setting.c_str()); + return argv[2]; } #endif diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp index c469f775f9..b378b4d58b 100644 --- a/engines/sci/engine/ksound.cpp +++ b/engines/sci/engine/ksound.cpp @@ -140,8 +140,12 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) { ((argv[3].toUint16() & 0xff) << 16) | ((argv[4].toUint16() & 0xff) << 8) | (argv[5].toUint16() & 0xff); - if (argc == 8) - warning("kDoAudio: Play called with SQ6 extra parameters"); + if (argc == 8) { + // argv[6] is always 1 + // argv[7] is the contents of global 229 (0xE5) + warning("kDoAudio: Play called with SCI2.1 extra parameters: %04x:%04x and %04x:%04x", + PRINT_REG(argv[6]), PRINT_REG(argv[7])); + } } else { warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc); return NULL_REG; diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp index fe8d631497..33b8c15e9f 100644 --- a/engines/sci/engine/kstring.cpp +++ b/engines/sci/engine/kstring.cpp @@ -653,10 +653,16 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) { case 1: // Size return make_reg(0, s->_segMan->getString(argv[1]).size()); case 2: { // At (return value at an index) - if (argv[1].segment == s->_segMan->getStringSegmentId()) - return make_reg(0, s->_segMan->lookupString(argv[1])->getRawData()[argv[2].toUint16()]); - - return make_reg(0, s->_segMan->getString(argv[1])[argv[2].toUint16()]); + // Note that values are put in bytes to avoid sign extension + if (argv[1].segment == s->_segMan->getStringSegmentId()) { + SciString *string = s->_segMan->lookupString(argv[1]); + byte val = string->getRawData()[argv[2].toUint16()]; + return make_reg(0, val); + } else { + Common::String string = s->_segMan->getString(argv[1]); + byte val = string[argv[2].toUint16()]; + return make_reg(0, val); + } } case 3: { // Atput (put value at an index) SciString *string = s->_segMan->lookupString(argv[1]); diff --git a/engines/sci/engine/kvideo.cpp b/engines/sci/engine/kvideo.cpp index c9cf652013..f176a13721 100644 --- a/engines/sci/engine/kvideo.cpp +++ b/engines/sci/engine/kvideo.cpp @@ -259,6 +259,7 @@ reg_t kRobot(EngineState *s, int argc, reg_t *argv) { warning("kRobot(%d)", subop); break; case 8: // sync + //if (false) { // debug: automatically skip all robot videos if ((uint32)g_sci->_robotDecoder->getCurFrame() != g_sci->_robotDecoder->getFrameCount() - 1) { writeSelector(s->_segMan, argv[1], SELECTOR(signal), NULL_REG); } else { diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp index 78e216cdb5..de028392ea 100644 --- a/engines/sci/engine/object.cpp +++ b/engines/sci/engine/object.cpp @@ -112,7 +112,7 @@ bool Object::relocateSci0Sci21(SegmentId segment, int location, size_t scriptSiz return relocateBlock(_variables, getPos().offset, segment, location, scriptSize); } -bool Object::relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize) { +bool Object::relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize) { assert(_propertyOffsetsSci3); for (uint i = 0; i < _variables.size(); ++i) { @@ -153,7 +153,7 @@ void Object::initSpecies(SegManager *segMan, reg_t addr) { if (speciesOffset == 0xffff) // -1 setSpeciesSelector(NULL_REG); // no species else - setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr)); + setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr.segment)); } void Object::initSuperClass(SegManager *segMan, reg_t addr) { @@ -162,7 +162,7 @@ void Object::initSuperClass(SegManager *segMan, reg_t addr) { if (superClassOffset == 0xffff) // -1 setSuperClassSelector(NULL_REG); // no superclass else - setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr)); + setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr.segment)); } bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClass) { @@ -286,7 +286,7 @@ void Object::initSelectorsSci3(const byte *buf) { _variables.resize(properties); uint16 *propertyIds = (uint16 *)malloc(sizeof(uint16) * properties); // uint16 *methodOffsets = (uint16 *)malloc(sizeof(uint16) * 2 * methods); - uint16 *propertyOffsets = (uint16 *)malloc(sizeof(uint16) * properties); + uint32 *propertyOffsets = (uint32 *)malloc(sizeof(uint32) * properties); int propertyCounter = 0; int methodCounter = 0; @@ -314,7 +314,8 @@ void Object::initSelectorsSci3(const byte *buf) { WRITE_SCI11ENDIAN_UINT16(&propertyIds[propertyCounter], groupBaseId + bit); _variables[propertyCounter] = make_reg(0, value); - propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf; + uint32 propertyOffset = (seeker + bit * 2) - buf; + propertyOffsets[propertyCounter] = propertyOffset; ++propertyCounter; } else if (value != 0xffff) { // Method _baseMethod.push_back(groupBaseId + bit); diff --git a/engines/sci/engine/object.h b/engines/sci/engine/object.h index 0ca16b48a2..e8deafa8bd 100644 --- a/engines/sci/engine/object.h +++ b/engines/sci/engine/object.h @@ -223,7 +223,7 @@ public: } bool relocateSci0Sci21(SegmentId segment, int location, size_t scriptSize); - bool relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize); + bool relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize); int propertyOffsetToId(SegManager *segMan, int propertyOffset) const; @@ -238,7 +238,7 @@ private: const byte *_baseObj; /**< base + object offset within base */ const uint16 *_baseVars; /**< Pointer to the varselector area for this object */ Common::Array<uint16> _baseMethod; /**< Pointer to the method selector area for this object */ - uint16 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */ + uint32 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */ Common::Array<reg_t> _variables; uint16 _methodCount; diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 404bea799d..cabe5f468a 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -189,7 +189,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) { assert(mobj); - // Let the object sync custom data + // Let the object sync custom data. Scripts are loaded at this point. mobj->saveLoadWithSerializer(s); if (type == SEG_TYPE_SCRIPT) { @@ -200,9 +200,6 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) { // Hook the script up in the script->segment map _scriptSegMap[scr->getScriptNumber()] = i; - // Now, load the script itself - scr->load(g_sci->getResMan()); - ObjMap objects = scr->getObjectMap(); for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().offset)); @@ -467,7 +464,7 @@ void Script::syncStringHeap(Common::Serializer &s) { break; } while (1); - } else { + } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){ // Strings in SCI1.1 come after the object instances byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2; @@ -477,6 +474,8 @@ void Script::syncStringHeap(Common::Serializer &s) { // Now, sync everything till the end of the buffer s.syncBytes(buf, _heapSize - (buf - _heapStart)); + } else if (getSciVersion() == SCI_VERSION_3) { + warning("TODO: syncStringHeap(): Implement SCI3 variant"); } } @@ -484,7 +483,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) { s.syncAsSint32LE(_nr); if (s.isLoading()) - init(_nr, g_sci->getResMan()); + load(_nr, g_sci->getResMan()); s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp index 8b26969f4a..d018872b43 100644 --- a/engines/sci/engine/script.cpp +++ b/engines/sci/engine/script.cpp @@ -32,58 +32,48 @@ namespace Sci { -Script::Script() : SegmentObj(SEG_TYPE_SCRIPT) { +Script::Script() : SegmentObj(SEG_TYPE_SCRIPT), _buf(NULL) { + freeScript(); +} + +Script::~Script() { + freeScript(); +} + +void Script::freeScript() { _nr = 0; + + free(_buf); _buf = NULL; _bufSize = 0; _scriptSize = 0; + _heapStart = NULL; _heapSize = 0; - _synonyms = NULL; - _heapStart = NULL; _exportTable = NULL; + _numExports = 0; + _synonyms = NULL; + _numSynonyms = 0; _localsOffset = 0; _localsSegment = 0; _localsBlock = NULL; _localsCount = 0; + _lockers = 1; _markedAsDeleted = false; + _objects.clear(); } -Script::~Script() { +void Script::load(int script_nr, ResourceManager *resMan) { freeScript(); -} - -void Script::freeScript() { - free(_buf); - _buf = NULL; - _bufSize = 0; - - _objects.clear(); -} -void Script::init(int script_nr, ResourceManager *resMan) { Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, script_nr), 0); - if (!script) error("Script %d not found", script_nr); - _localsOffset = 0; - _localsBlock = NULL; - _localsCount = 0; - - _markedAsDeleted = false; - _nr = script_nr; - _buf = 0; - _heapStart = 0; - - _scriptSize = script->size; - _bufSize = script->size; - _heapSize = 0; - - _lockers = 1; + _bufSize = _scriptSize = script->size; if (getSciVersion() == SCI_VERSION_0_EARLY) { _bufSize += READ_LE_UINT16(script->data) * 2; @@ -115,16 +105,18 @@ void Script::init(int script_nr, ResourceManager *resMan) { // scheme. We need an overlaying mechanism, or a mechanism to split script parts // in different segments to handle these. For now, simply stop when such a script // is found. + // + // Known large SCI 3 scripts are: + // Lighthouse: 9, 220, 270, 351, 360, 490, 760, 765, 800 + // LSL7: 240, 511, 550 + // Phantasmagoria 2: none (hooray!) + // RAMA: 70 + // // TODO: Remove this once such a mechanism is in place if (script->size > 65535) error("TODO: SCI script %d is over 64KB - it's %d bytes long. This can't " "be handled at the moment, thus stopping", script_nr, script->size); } -} - -void Script::load(ResourceManager *resMan) { - Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0); - assert(script != 0); uint extraLocalsWorkaround = 0; if (g_sci->getGameId() == GID_FANMADE && _nr == 1 && script->size == 11140) { @@ -156,11 +148,6 @@ void Script::load(ResourceManager *resMan) { memcpy(_heapStart, heap->data, heap->size); } - _exportTable = 0; - _numExports = 0; - _synonyms = 0; - _numSynonyms = 0; - if (getSciVersion() <= SCI_VERSION_1_LATE) { _exportTable = (const uint16 *)findBlockSCI0(SCI_OBJ_EXPORTS); if (_exportTable) { @@ -212,7 +199,7 @@ void Script::load(ResourceManager *resMan) { _localsOffset = 0; if (_localsOffset + _localsCount * 2 + 1 >= (int)_bufSize) { - error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, _bufSize); + error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, (int)_bufSize); //_localsCount = (_bufSize - _localsOffset) >> 1; } } @@ -553,7 +540,7 @@ void Script::initializeClasses(SegManager *segMan) { uint16 marker; bool isClass = false; - uint16 classpos; + uint32 classpos; int16 species = 0; while (true) { @@ -666,7 +653,7 @@ void Script::initializeObjectsSci11(SegManager *segMan, SegmentId segmentId) { // Copy base from species class, as we need its selector IDs obj->setSuperClassSelector( - segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG)); + segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, 0)); // If object is instance, get -propDict- from class and set it for this // object. This is needed for ::isMemberOf() to work. @@ -699,7 +686,7 @@ void Script::initializeObjectsSci3(SegManager *segMan, SegmentId segmentId) { reg_t reg = make_reg(segmentId, seeker - _buf); Object *obj = scriptObjInit(reg); - obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG)); + obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, 0)); seeker += READ_SCI11ENDIAN_UINT16(seeker + 2); } @@ -738,7 +725,7 @@ Common::Array<reg_t> Script::listAllDeallocatable(SegmentId segId) const { Common::Array<reg_t> Script::listAllOutgoingReferences(reg_t addr) const { Common::Array<reg_t> tmp; - if (addr.offset <= _bufSize && addr.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && RAW_IS_OBJECT(_buf + addr.offset)) { + if (addr.offset <= _bufSize && addr.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && offsetIsObject(addr.offset)) { const Object *obj = getObject(addr.offset); if (obj) { // Note all local variables, if we have a local variable environment @@ -774,4 +761,8 @@ Common::Array<reg_t> Script::listObjectReferences() const { return tmp; } +bool Script::offsetIsObject(uint16 offset) const { + return (READ_SCI11ENDIAN_UINT16((const byte *)_buf + offset + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER); +} + } // End of namespace Sci diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h index 1ebae3b7a8..0c99f13235 100644 --- a/engines/sci/engine/script.h +++ b/engines/sci/engine/script.h @@ -57,7 +57,7 @@ private: int _lockers; /**< Number of classes and objects that require this script */ size_t _scriptSize; size_t _heapSize; - uint16 _bufSize; + size_t _bufSize; const uint16 *_exportTable; /**< Abs. offset of the export table or 0 if not present */ uint16 _numExports; /**< Number of entries in the exports table */ @@ -89,14 +89,14 @@ public: void syncLocalsBlock(SegManager *segMan); ObjMap &getObjectMap() { return _objects; } const ObjMap &getObjectMap() const { return _objects; } + bool offsetIsObject(uint16 offset) const; public: Script(); ~Script(); void freeScript(); - void init(int script_nr, ResourceManager *resMan); - void load(ResourceManager *resMan); + void load(int script_nr, ResourceManager *resMan); void matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize); int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize); diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp index cc127c8dbc..ac02022ee7 100644 --- a/engines/sci/engine/seg_manager.cpp +++ b/engines/sci/engine/seg_manager.cpp @@ -227,7 +227,7 @@ Object *SegManager::getObject(reg_t pos) const { } else if (mobj->getType() == SEG_TYPE_SCRIPT) { Script *scr = (Script *)mobj; if (pos.offset <= scr->getBufSize() && pos.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET - && RAW_IS_OBJECT(scr->getBuf(pos.offset))) { + && scr->offsetIsObject(pos.offset)) { obj = scr->getObject(pos.offset); } } @@ -939,7 +939,7 @@ void SegManager::createClassTable() { _resMan->unlockResource(vocab996); } -reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller) { +reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment) { if (classnr == 0xffff) return NULL_REG; @@ -956,7 +956,7 @@ reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller return NULL_REG; } } else - if (caller.segment != the_class->reg.segment) + if (callerSegment != the_class->reg.segment) getScript(the_class->reg.segment)->incrementLockers(); return the_class->reg; @@ -977,8 +977,7 @@ int SegManager::instantiateScript(int scriptNum) { scr = allocateScript(scriptNum, &segmentId); } - scr->init(scriptNum, _resMan); - scr->load(_resMan); + scr->load(scriptNum, _resMan); scr->initializeLocals(this); scr->initializeClasses(this); scr->initializeObjects(this, segmentId); diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index 62e711e686..356a1b04a7 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -125,7 +125,7 @@ private: public: // TODO: document this - reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller); + reg_t getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment); /** * Return a pointer to the specified script. diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index 28818cddef..237c6b54a6 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -26,6 +26,7 @@ #include "sci/debug.h" // for g_debug_sleeptime_factor #include "sci/event.h" +#include "sci/engine/file.h" #include "sci/engine/kernel.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" @@ -68,21 +69,26 @@ static const uint16 s_halfWidthSJISMap[256] = { }; EngineState::EngineState(SegManager *segMan) -: _segMan(segMan), _dirseeker() { +: _segMan(segMan), +#ifdef ENABLE_SCI32 + _virtualIndexFile(0), +#endif + _dirseeker() { reset(false); } EngineState::~EngineState() { delete _msgState; +#ifdef ENABLE_SCI32 + delete _virtualIndexFile; +#endif } void EngineState::reset(bool isRestoring) { if (!isRestoring) { _memorySegmentSize = 0; - _fileHandles.resize(5); - abortScriptProcessing = kAbortNone; } diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index dcffe6dbb3..78a8a5b0a2 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -34,6 +34,7 @@ class WriteStream; } #include "sci/sci.h" +#include "sci/engine/file.h" #include "sci/engine/seg_manager.h" #include "sci/parser/vocabulary.h" @@ -42,9 +43,12 @@ class WriteStream; namespace Sci { +class FileHandle; +class DirSeeker; class EventManager; class MessageState; class SoundCommandParser; +class VirtualIndexFile; enum AbortGameState { kAbortNone = 0, @@ -53,32 +57,6 @@ enum AbortGameState { kAbortQuitGame = 3 }; -class DirSeeker { -protected: - reg_t _outbuffer; - Common::StringArray _files; - Common::StringArray _virtualFiles; - Common::StringArray::const_iterator _iter; - -public: - DirSeeker() { - _outbuffer = NULL_REG; - _iter = _files.begin(); - } - - reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); - reg_t nextFile(SegManager *segMan); - - Common::String getVirtualFilename(uint fileNumber); - -private: - void addAsVirtualFiles(Common::String title, Common::String fileMask); -}; - -enum { - MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */ -}; - // We assume that scripts give us savegameId 0->99 for creating a new save slot // and savegameId 100->199 for existing save slots ffs. kfile.cpp enum { @@ -92,20 +70,6 @@ enum { GAMEISRESTARTING_RESTORE = 2 }; -class FileHandle { -public: - Common::String _name; - Common::SeekableReadStream *_in; - Common::WriteStream *_out; - -public: - FileHandle(); - ~FileHandle(); - - void close(); - bool isOpen() const; -}; - enum VideoFlags { kNone = 0, kDoubled = 1 << 0, @@ -163,6 +127,10 @@ public: int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween int16 _lastSaveNewId; // last newly created filename-id by kSaveGame +#ifdef ENABLE_SCI32 + VirtualIndexFile *_virtualIndexFile; +#endif + uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition() diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 162dce9fcc..7dc397c11e 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -996,7 +996,7 @@ void run_vm(EngineState *s) { case op_class: // 0x28 (40) // Get class address s->r_acc = s->_segMan->getClassAddress((unsigned)opparams[0], SCRIPT_GET_LOCK, - s->xs->addr.pc); + s->xs->addr.pc.segment); break; case 0x29: // (41) @@ -1021,7 +1021,7 @@ void run_vm(EngineState *s) { case op_super: // 0x2b (43) // Send to any class - r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc); + r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc.segment); if (!r_temp.isPointer()) error("[VM]: Invalid superclass in object"); diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index cdd9b9a06e..67b9dd44eb 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -61,8 +61,6 @@ struct Class { reg_t reg; ///< offset; script-relative offset, segment: 0 if not instantiated }; -#define RAW_IS_OBJECT(datablock) (READ_SCI11ENDIAN_UINT16(((const byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER) - // A reference to an object's variable. // The object is stored as a reg_t, the variable as an index into _variables struct ObjVarRef { diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c1d4a3d9f9..ecb1e4c2d5 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -167,6 +167,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100) { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu { GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game + { GID_TORIN, -1, 64017, 0, "oFlags", "clear", -1, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version SCI_WORKAROUNDENTRY_TERMINATOR }; diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp index 378e88b7df..14443db1e2 100644 --- a/engines/sci/event.cpp +++ b/engines/sci/event.cpp @@ -102,8 +102,8 @@ const MouseEventConversion mouseEventMappings[] = { { Common::EVENT_RBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 2 }, { Common::EVENT_MBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 3 }, { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 1 }, - { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 }, - { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 } + { Common::EVENT_RBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 }, + { Common::EVENT_MBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 } }; EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended) { diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 709a708d8b..dff332458a 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -53,12 +53,20 @@ namespace Sci { // TODO/FIXME: This is all guesswork +enum SciSpeciaPlanelPictureCodes { + kPlaneTranslucent = 0xfffe, // -2 + kPlanePlainColored = 0xffff // -1 +}; + GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32) : _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) { _coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster; _scriptsRunningWidth = 320; _scriptsRunningHeight = 200; + _curScrollText = -1; + _showScrollText = false; + _maxScrollTexts = 0; } GfxFrameout::~GfxFrameout() { @@ -69,6 +77,46 @@ void GfxFrameout::clear() { deletePlaneItems(NULL_REG); _planes.clear(); deletePlanePictures(NULL_REG); + clearScrollTexts(); +} + +void GfxFrameout::clearScrollTexts() { + _scrollTexts.clear(); + _curScrollText = -1; +} + +void GfxFrameout::addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace) { + //reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow); + // HACK: We set the container dimensions manually + reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow, 480, 70); + ScrollTextEntry textEntry; + textEntry.bitmapHandle = bitmapHandle; + textEntry.kWindow = kWindow; + textEntry.x = x; + textEntry.y = y; + if (!replace || _scrollTexts.size() == 0) { + if (_scrollTexts.size() > _maxScrollTexts) { + _scrollTexts.remove_at(0); + _curScrollText--; + } + _scrollTexts.push_back(textEntry); + _curScrollText++; + } else { + _scrollTexts.pop_back(); + _scrollTexts.push_back(textEntry); + } +} + +void GfxFrameout::showCurrentScrollText() { + if (!_showScrollText || _curScrollText < 0) + return; + + uint16 size = (uint16)_scrollTexts.size(); + if (size > 0) { + assert(_curScrollText < size); + ScrollTextEntry textEntry = _scrollTexts[_curScrollText]; + g_sci->_gfxText32->drawScrollTextBitmap(textEntry.kWindow, textEntry.bitmapHandle, textEntry.x, textEntry.y); + } } void GfxFrameout::kernelAddPlane(reg_t object) { @@ -94,7 +142,7 @@ void GfxFrameout::kernelAddPlane(reg_t object) { newPlane.lastPriority = 0xFFFF; // hidden newPlane.planeOffsetX = 0; newPlane.planeOffsetY = 0; - newPlane.pictureId = 0xFFFF; + newPlane.pictureId = kPlanePlainColored; newPlane.planePictureMirrored = false; newPlane.planeBack = 0; _planes.push_back(newPlane); @@ -112,7 +160,8 @@ void GfxFrameout::kernelUpdatePlane(reg_t object) { if (lastPictureId != it->pictureId) { // picture got changed, load new picture deletePlanePictures(object); - if ((it->pictureId != 0xFFFF) && (it->pictureId != 0xFFFE)) { + // Draw the plane's picture if it's not a translucent/plane colored frame + if ((it->pictureId != kPlanePlainColored) && (it->pictureId != kPlaneTranslucent)) { // SQ6 gives us a bad picture number for the control menu if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId))) addPlanePicture(object, it->pictureId, 0); @@ -205,6 +254,9 @@ void GfxFrameout::kernelDeletePlane(reg_t object) { } void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) { + if (pictureId == kPlanePlainColored || pictureId == kPlaneTranslucent) // sanity check + return; + PlanePictureEntry newPicture; newPicture.object = object; newPicture.pictureId = pictureId; @@ -229,6 +281,56 @@ void GfxFrameout::deletePlanePictures(reg_t object) { } } +// Provides the same functionality as kGraph(DrawLine) +reg_t GfxFrameout::addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) { + for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) { + if (it->object == object) { + PlaneLineEntry line; + line.hunkId = _segMan->allocateHunkEntry("PlaneLine()", 1); // we basically use this for a unique ID + line.startPoint = startPoint; + line.endPoint = endPoint; + line.color = color; + line.priority = priority; + line.control = control; + it->lines.push_back(line); + return line.hunkId; + } + } + + return NULL_REG; +} + +void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) { + for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) { + if (it->object == object) { + for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) { + if (it2->hunkId == hunkId) { + it2->startPoint = startPoint; + it2->endPoint = endPoint; + it2->color = color; + it2->priority = priority; + it2->control = control; + return; + } + } + } + } +} + +void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) { + for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) { + if (it->object == object) { + for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) { + if (it2->hunkId == hunkId) { + _segMan->freeHunkEntry(hunkId); + it2 = it->lines.erase(it2); + return; + } + } + } + } +} + void GfxFrameout::kernelAddScreenItem(reg_t object) { // Ignore invalid items if (!_segMan->isObject(object)) @@ -515,6 +617,19 @@ void GfxFrameout::kernelFrameout() { for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { reg_t planeObject = it->object; + + // Draw any plane lines, if they exist + // These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires) + // FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires). + // Perhaps something is painted over them? + for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) { + Common::Point startPoint = it2->startPoint; + Common::Point endPoint = it2->endPoint; + _coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object); + _coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object); + _screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control); + } + uint16 planeLastPriority = it->lastPriority; // Update priority here, sq6 sets it w/o UpdatePlane @@ -531,21 +646,17 @@ void GfxFrameout::kernelFrameout() { // There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX. // Since I first wrote the patch, the race has stopped occurring for me though. // I'll leave this for investigation later, when someone can reproduce. - //if (it->pictureId == 0xffff) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes) - if (it->planeBack) + //if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes) + if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1)) _paint32->fillRect(it->planeRect, it->planeBack); - GuiResourceId planeMainPictureId = it->pictureId; - _coordAdjuster->pictureSetDisplayArea(it->planeRect); - _palette->drewPicture(planeMainPictureId); + _palette->drewPicture(it->pictureId); FrameoutList itemList; createPlaneItemList(planeObject, itemList); -// warning("Plane %s", _segMan->getObjectName(planeObject)); - for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) { FrameoutEntry *itemEntry = *listIterator; @@ -673,6 +784,8 @@ void GfxFrameout::kernelFrameout() { } } + showCurrentScrollText(); + _screen->copyToScreen(); g_sci->getEngineState()->_throttleTrigger = true; diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h index ec4de62c0a..0d80a68f1d 100644 --- a/engines/sci/graphics/frameout.h +++ b/engines/sci/graphics/frameout.h @@ -27,6 +27,17 @@ namespace Sci { class GfxPicture; +struct PlaneLineEntry { + reg_t hunkId; + Common::Point startPoint; + Common::Point endPoint; + byte color; + byte priority; + byte control; +}; + +typedef Common::List<PlaneLineEntry> PlaneLineList; + struct PlaneEntry { reg_t object; uint16 priority; @@ -40,6 +51,7 @@ struct PlaneEntry { Common::Rect upscaledPlaneClipRect; bool planePictureMirrored; byte planeBack; + PlaneLineList lines; }; typedef Common::List<PlaneEntry> PlaneList; @@ -76,6 +88,15 @@ struct PlanePictureEntry { typedef Common::List<PlanePictureEntry> PlanePictureList; +struct ScrollTextEntry { + reg_t bitmapHandle; + reg_t kWindow; + uint16 x; + uint16 y; +}; + +typedef Common::Array<ScrollTextEntry> ScrollTextList; + class GfxCache; class GfxCoordAdjuster32; class GfxPaint32; @@ -103,7 +124,22 @@ public: void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY = 0); void deletePlanePictures(reg_t object); + reg_t addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control); + void updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control); + void deletePlaneLine(reg_t object, reg_t hunkId); void clear(); + + // Scroll text functions + void addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace); + void showCurrentScrollText(); + void initScrollText(uint16 maxItems) { _maxScrollTexts = maxItems; } + void clearScrollTexts(); + void firstScrollText() { if (_scrollTexts.size() > 0) _curScrollText = 0; } + void lastScrollText() { if (_scrollTexts.size() > 0) _curScrollText = _scrollTexts.size() - 1; } + void prevScrollText() { if (_curScrollText > 0) _curScrollText--; } + void nextScrollText() { if (_curScrollText + 1 < (uint16)_scrollTexts.size()) _curScrollText++; } + void toggleScrollText(bool show) { _showScrollText = show; } + void printPlaneList(Console *con); void printPlaneItemList(Console *con, reg_t planeObject); @@ -127,6 +163,10 @@ private: FrameoutList _screenItems; PlaneList _planes; PlanePictureList _planePictures; + ScrollTextList _scrollTexts; + int16 _curScrollText; + bool _showScrollText; + uint16 _maxScrollTexts; void sortPlanes(); diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 47d1647c6c..ea154c5037 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -698,7 +698,7 @@ void GfxPalette::palVaryInit() { } bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) { - _palVaryResourceId = resourceId; + _palVaryResourceId = (resourceId != 65535) ? resourceId : -1; Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false); if (palResource) { // Load and initialize destination palette diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp index cd24ca5a99..7907809c91 100644 --- a/engines/sci/graphics/text32.cpp +++ b/engines/sci/graphics/text32.cpp @@ -49,9 +49,12 @@ GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen) GfxText32::~GfxText32() { } +reg_t GfxText32::createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { + return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk); + +} reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text)); - // The object in the text selector of the item can be either a raw string // or a Str object. In the latter case, we need to access the object's data // selector to get the raw string. @@ -59,6 +62,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); Common::String text = _segMan->getString(stringObject); + + return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk); +} + +reg_t GfxText32::createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { // HACK: The character offsets of the up and down arrow buttons are off by one // in GK1, for some unknown reason. Fix them here. if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) { @@ -91,7 +99,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH reg_t memoryId = NULL_REG; if (prevHunk.isNull()) { memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize); - writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); + + // Scroll text objects have no bitmap selector! + ObjVarRef varp; + if (lookupSelector(_segMan, textObject, SELECTOR(bitmap), &varp, NULL) == kSelectorVariable) + writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); } else { memoryId = prevHunk; } @@ -175,7 +187,25 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) { void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) { reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap)); - uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back)); + drawTextBitmapInternal(x, y, planeRect, textObject, hunkId); +} + +void GfxText32::drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y) { + /*reg_t plane = readSelector(_segMan, textObject, SELECTOR(plane)); + Common::Rect planeRect; + planeRect.top = readSelectorValue(_segMan, plane, SELECTOR(top)); + planeRect.left = readSelectorValue(_segMan, plane, SELECTOR(left)); + planeRect.bottom = readSelectorValue(_segMan, plane, SELECTOR(bottom)); + planeRect.right = readSelectorValue(_segMan, plane, SELECTOR(right)); + + drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);*/ + + // HACK: we pretty much ignore the plane rect and x, y... + drawTextBitmapInternal(0, 0, Common::Rect(20, 390, 600, 460), textObject, hunkId); +} + +void GfxText32::drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId) { + int16 backColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(back)); // Sanity check: Check if the hunk is set. If not, either the game scripts // didn't set it, or an old saved game has been loaded, where it wasn't set. if (hunkId.isNull()) @@ -188,15 +218,16 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t byte *memoryPtr = _segMan->getHunkPointer(hunkId); if (!memoryPtr) { - // Happens when restoring in some SCI32 games - warning("Attempt to draw an invalid text bitmap"); + // Happens when restoring in some SCI32 games (e.g. SQ6). + // Commented out to reduce console spam + //warning("Attempt to draw an invalid text bitmap"); return; } byte *surface = memoryPtr + BITMAP_HEADER_SIZE; int curByte = 0; - uint16 skipColor = readSelectorValue(_segMan, textObject, SELECTOR(skip)); + int16 skipColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(skip)); uint16 textX = planeRect.left + x; uint16 textY = planeRect.top + y; // Get totalWidth, totalHeight @@ -209,10 +240,13 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t textY = textY * _screen->getDisplayHeight() / _screen->getHeight(); } + bool translucent = (skipColor == -1 && backColor == -1); + for (int curY = 0; curY < height; curY++) { for (int curX = 0; curX < width; curX++) { byte pixel = surface[curByte++]; - if (pixel != skipColor && pixel != backColor) + if ((!translucent && pixel != skipColor && pixel != backColor) || + (translucent && pixel != 0xFF)) _screen->putFontPixel(textY, curX + textX, curY, pixel); } } diff --git a/engines/sci/graphics/text32.h b/engines/sci/graphics/text32.h index 3505de85eb..ce78003fdf 100644 --- a/engines/sci/graphics/text32.h +++ b/engines/sci/graphics/text32.h @@ -33,13 +33,17 @@ public: GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen); ~GfxText32(); reg_t createTextBitmap(reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG); - void disposeTextBitmap(reg_t hunkId); + reg_t createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG); void drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject); + void drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y); + void disposeTextBitmap(reg_t hunkId); int16 GetLongest(const char *text, int16 maxWidth, GfxFont *font); void kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight); private: + reg_t createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t hunkId); + void drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId); int16 Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth); void Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont); void StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight); diff --git a/engines/sci/module.mk b/engines/sci/module.mk index b6d5837b31..6b6058c819 100644 --- a/engines/sci/module.mk +++ b/engines/sci/module.mk @@ -10,6 +10,7 @@ MODULE_OBJS := \ sci.o \ util.o \ engine/features.o \ + engine/file.o \ engine/gc.o \ engine/kernel.o \ engine/kevent.o \ diff --git a/engines/sci/video/robot_decoder.cpp b/engines/sci/video/robot_decoder.cpp index 95b3c2abc1..ebcfac6054 100644 --- a/engines/sci/video/robot_decoder.cpp +++ b/engines/sci/video/robot_decoder.cpp @@ -87,6 +87,17 @@ RobotDecoder::~RobotDecoder() { } bool RobotDecoder::load(GuiResourceId id) { + // TODO: RAMA's robot 1003 cannot be played (shown at the menu screen) - + // its drawn at odd coordinates. SV can't play it either (along with some + // others), so it must be some new functionality added in RAMA's robot + // videos. Skip it for now. + if (g_sci->getGameId() == GID_RAMA && id == 1003) + return false; + + // TODO: The robot video in the Lighthouse demo gets stuck + if (g_sci->getGameId() == GID_LIGHTHOUSE && id == 16) + return false; + Common::String fileName = Common::String::format("%d.rbt", id); Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName); |