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author | Walter van Niftrik | 2009-11-01 03:32:28 +0000 |
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committer | Walter van Niftrik | 2009-11-01 03:32:28 +0000 |
commit | 6522df6d6dd8c94c091b25c1bdde10ca11f4856b (patch) | |
tree | 776cb726b0281371eac9a63f92b4c4d2618d51c9 /engines/sci | |
parent | 0bf6303213240dc9d93a9e81b8e1706fafb9a2ad (diff) | |
download | scummvm-rg350-6522df6d6dd8c94c091b25c1bdde10ca11f4856b.tar.gz scummvm-rg350-6522df6d6dd8c94c091b25c1bdde10ca11f4856b.tar.bz2 scummvm-rg350-6522df6d6dd8c94c091b25c1bdde10ca11f4856b.zip |
SCI: AvoidPath: Add simpler visibility algorithm (still disabled).
svn-id: r45590
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/kpathing.cpp | 216 |
1 files changed, 139 insertions, 77 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index 103e4c8a98..3e46586914 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -38,6 +38,7 @@ namespace Sci { #define POLY_LAST_POINT 0x7777 #define POLY_POINT_SIZE 4 //#define DEBUG_AVOIDPATH //enable for avoidpath debugging +#define OLD_PATHFINDING static void POLY_GET_POINT(const byte *p, int i, Common::Point &pt) { pt.x = (int16)READ_LE_UINT16((p) + (i) * POLY_POINT_SIZE); @@ -282,32 +283,6 @@ static Common::Point read_point(SegManager *segMan, reg_t list, int offset) { return point; } -/** - * Checks whether two polygons are equal - */ -static bool polygons_equal(SegManager *segMan, reg_t p1, reg_t p2) { - // Check for same type - if (GET_SEL32(segMan, p1, type).toUint16() != GET_SEL32(segMan, p2, type).toUint16()) - return false; - - int size = GET_SEL32(segMan, p1, size).toUint16(); - - // Check for same number of points - if (size != GET_SEL32(segMan, p2, size).toUint16()) - return false; - - reg_t p1_points = GET_SEL32(segMan, p1, points); - reg_t p2_points = GET_SEL32(segMan, p2, points); - - // Check for the same points - for (int i = 0; i < size; i++) { - if (read_point(segMan, p1_points, i) != read_point(segMan, p2_points, i)) - return false; - } - - return true; -} - #ifdef DEBUG_AVOIDPATH static void draw_line(EngineState *s, Common::Point p1, Common::Point p2, int type) { @@ -460,16 +435,6 @@ static bool left(const Common::Point &a, const Common::Point &b, const Common::P return area(a, b, c) > 0; } -static bool left_on(const Common::Point &a, const Common::Point &b, const Common::Point &c) { - // Determines whether or not a point is to the left of or collinear with a - // directed line - // Parameters: (const Common::Point &) a, b: The directed line (a, b) - // (const Common::Point &) c: The query point - // Returns : (int) true if c is to the left of or collinear with (a, b), false - // otherwise - return area(a, b, c) >= 0; -} - static bool collinear(const Common::Point &a, const Common::Point &b, const Common::Point &c) { // Determines whether or not three points are collinear // Parameters: (const Common::Point &) a, b, c: The three points @@ -503,17 +468,6 @@ static bool intersect_proper(const Common::Point &a, const Common::Point &b, con return ab && cd; } -static bool intersect(const Common::Point &a, const Common::Point &b, const Common::Point &c, const Common::Point &d) { - // Determines whether or not two line segments intersect - // Parameters: (const Common::Point &) a, b: The line segment (a, b) - // (const Common::Point &) c, d: The line segment (c, d) - // Returns : (int) true if (a, b) intersects (c, d), false otherwise - if (intersect_proper(a, b, c, d)) - return true; - - return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b); -} - static int contained(const Common::Point &p, Polygon *polygon) { // Polygon containment test // Parameters: (const Common::Point &) p: The point @@ -614,6 +568,73 @@ static void fix_vertex_order(Polygon *polygon) { } } +static int inside(const Common::Point &p, Vertex *vertex) { + // Determines whether or not a line from a point to a vertex intersects the + // interior of the polygon, locally at that vertex + // Parameters: (Common::Point) p: The point + // (Vertex *) vertex: The vertex + // Returns : (int) 1 if the line (p, vertex->v) intersects the interior of + // the polygon, locally at the vertex. 0 otherwise + // Check that it's not a single-vertex polygon + if (VERTEX_HAS_EDGES(vertex)) { + const Common::Point &prev = CLIST_PREV(vertex)->v; + const Common::Point &next = CLIST_NEXT(vertex)->v; + const Common::Point &cur = vertex->v; + + if (left(prev, cur, next)) { + // Convex vertex, line (p, cur) intersects the inside + // if p is located left of both edges + if (left(cur, next, p) && left(prev, cur, p)) + return 1; + } else { + // Non-convex vertex, line (p, cur) intersects the + // inside if p is located left of either edge + if (left(cur, next, p) || left(prev, cur, p)) + return 1; + } + } + + return 0; +} + +#ifdef OLD_PATHFINDING + +/** + * Checks whether two polygons are equal + */ +static bool polygons_equal(SegManager *segMan, reg_t p1, reg_t p2) { + // Check for same type + if (GET_SEL32(segMan, p1, type).toUint16() != GET_SEL32(segMan, p2, type).toUint16()) + return false; + + int size = GET_SEL32(segMan, p1, size).toUint16(); + + // Check for same number of points + if (size != GET_SEL32(segMan, p2, size).toUint16()) + return false; + + reg_t p1_points = GET_SEL32(segMan, p1, points); + reg_t p2_points = GET_SEL32(segMan, p2, points); + + // Check for the same points + for (int i = 0; i < size; i++) { + if (read_point(segMan, p1_points, i) != read_point(segMan, p2_points, i)) + return false; + } + + return true; +} + +static bool left_on(const Common::Point &a, const Common::Point &b, const Common::Point &c) { + // Determines whether or not a point is to the left of or collinear with a + // directed line + // Parameters: (const Common::Point &) a, b: The directed line (a, b) + // (const Common::Point &) c: The query point + // Returns : (int) true if c is to the left of or collinear with (a, b), false + // otherwise + return area(a, b, c) >= 0; +} + static Vertex *s_vertex_cur = 0; // FIXME: Avoid non-const global vars static int vertex_compare(const void *a, const void *b) { @@ -710,35 +731,6 @@ static bool edgeIsCloser(const Vertex *vertex_cur, const Vertex *a, const Vertex return ((left_on(*v1, *v2, *w1) && left_on(*v1, *v2, *w2)) || (left_on(*w2, *w1, *v1) && left_on(*w2, *w1, *v2))); } -static int inside(const Common::Point &p, Vertex *vertex) { - // Determines whether or not a line from a point to a vertex intersects the - // interior of the polygon, locally at that vertex - // Parameters: (Common::Point) p: The point - // (Vertex *) vertex: The vertex - // Returns : (int) 1 if the line (p, vertex->v) intersects the interior of - // the polygon, locally at the vertex. 0 otherwise - // Check that it's not a single-vertex polygon - if (VERTEX_HAS_EDGES(vertex)) { - const Common::Point &prev = CLIST_PREV(vertex)->v; - const Common::Point &next = CLIST_NEXT(vertex)->v; - const Common::Point &cur = vertex->v; - - if (left(prev, cur, next)) { - // Convex vertex, line (p, cur) intersects the inside - // if p is located left of both edges - if (left(cur, next, p) && left(prev, cur, p)) - return 1; - } else { - // Non-convex vertex, line (p, cur) intersects the - // inside if p is located left of either edge - if (left(cur, next, p) || left(prev, cur, p)) - return 1; - } - } - - return 0; -} - /** * Determines whether or not a vertex is visible from vertex_cur. * @param vertex_cur the base vertex @@ -864,6 +856,52 @@ static VertexList *visible_vertices(PathfindingState *s, Vertex *vertex_cur) { return visVerts; } +#else + +/** + * Returns a list of all vertices that are visible from a particular vertex. + * @param s the pathfinding state + * @param vertex_cur the vertex + * @return list of vertices that are visible from vert + */ +static VertexList *visible_vertices(PathfindingState *s, Vertex *vertex_cur) { + VertexList *visVerts = new VertexList(); + + for (int i = 0; i < s->vertices; i++) { + Vertex *vertex = s->vertex_index[i]; + + // Make sure we don't intersect a polygon locally at the vertices + if ((vertex == vertex_cur) || (inside(vertex->v, vertex_cur)) || (inside(vertex_cur->v, vertex))) + continue; + + // Check for intersecting edges + int j; + for (j = 0; j < s->vertices; j++) { + Vertex *edge = s->vertex_index[j]; + if (VERTEX_HAS_EDGES(edge)) { + if (between(vertex_cur->v, vertex->v, edge->v)) { + // If we hit a vertex, make sure we can pass through it without intersecting its polygon + if ((inside(vertex_cur->v, edge)) || (inside(vertex->v, edge))) + break; + + // This edge won't properly intersect, so we continue + continue; + } + + if (intersect_proper(vertex_cur->v, vertex->v, edge->v, CLIST_NEXT(edge)->v)) + break; + } + } + + if (j == s->vertices) + visVerts->push_front(vertex); + } + + return visVerts; +} + +#endif // OLD_PATHFINDING + static bool point_on_screen_border(const Common::Point &p) { // Determines if a point lies on the screen border // Parameters: (const Common::Point &) p: The point @@ -1267,6 +1305,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { } } +#ifdef OLD_PATHFINDING // WORKAROUND: self-intersecting polygons in ECO, rooms 221, 280 and 300 if ((size == 11) && (s->_gameName == "ecoquest")) { if ((s->currentRoomNumber() == 300) @@ -1292,8 +1331,10 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { skip = 2; } } +#endif for (i = skip; i < size; i++) { +#ifdef OLD_PATHFINDING if (size == 35 && (i == 20 || i == 21) && s->_gameName == "sq1sci" && s->currentRoomNumber() == 66) { if (i == 20 && read_point(segMan, points, 20) == Common::Point(0, 104)) { @@ -1308,7 +1349,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { continue; } } - +#endif Vertex *vertex = new Vertex(read_point(segMan, points, i)); poly->vertices.insertHead(vertex); } @@ -1318,6 +1359,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) { return poly; } +#ifdef OLD_PATHFINDING // WORKAROUND: intersecting polygons in Longbow, room 210. static void fixLongbowRoom210(PathfindingState *s, const Common::Point &start, const Common::Point &end) { Polygon *barred = NULL; @@ -1367,6 +1409,7 @@ static void fixLongbowRoom210(PathfindingState *s, const Common::Point &start, c s->polygons.push_front(barred); } } +#endif static void change_polygons_opt_0(PathfindingState *s) { // Changes the polygon list for optimization level 0 (used for keyboard @@ -1415,10 +1458,12 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co // Workaround for game bugs that put a polygon in the list more than once while (dup != node) { +#ifdef OLD_PATHFINDING if (polygons_equal(s->_segMan, node->value, dup->value)) { warning("[avoidpath] Ignoring duplicate polygon"); break; } +#endif dup = s->_segMan->lookupNode(dup->succ); } @@ -1488,8 +1533,10 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co new_start = new Common::Point(77, 107); } +#ifdef OLD_PATHFINDING if (s->_gameName == "longbow" && s->currentRoomNumber() == 210) fixLongbowRoom210(pf_s, *new_start, *new_end); +#endif // Merge start and end points into polygon set pf_s->vertex_start = merge_point(pf_s, *new_start); @@ -1518,6 +1565,18 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co return pf_s; } +#ifdef OLD_PATHFINDING +static bool intersect(const Common::Point &a, const Common::Point &b, const Common::Point &c, const Common::Point &d) { + // Determines whether or not two line segments intersect + // Parameters: (const Common::Point &) a, b: The line segment (a, b) + // (const Common::Point &) c, d: The line segment (c, d) + // Returns : (int) true if (a, b) intersects (c, d), false otherwise + if (intersect_proper(a, b, c, d)) + return true; + + return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b); +} + static int intersecting_polygons(PathfindingState *s) { // Detects (self-)intersecting polygons // Parameters: (PathfindingState *) s: The pathfinding state @@ -1545,6 +1604,7 @@ static int intersecting_polygons(PathfindingState *s) { return 0; } +#endif /** * Computes a shortest path from vertex_start to vertex_end. The caller can @@ -1731,11 +1791,13 @@ reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv) { p = convert_polygon_set(s, poly_list, start, end, opt); +#ifdef OLD_PATHFINDING if (p && intersecting_polygons(p)) { warning("[avoidpath] input set contains (self-)intersecting polygons"); delete p; p = NULL; } +#endif if (!p) { byte *oref; |