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author | Filippos Karapetis | 2010-05-29 14:03:08 +0000 |
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committer | Filippos Karapetis | 2010-05-29 14:03:08 +0000 |
commit | 6f056c6c98e6c32c1e18a731ca6296b9ee4b130a (patch) | |
tree | 171a49b04c32cc6794d5c0ccbdc6db0ca9748542 /engines/sci | |
parent | 928eafcccf755859a86587e01b676d020baf4d85 (diff) | |
download | scummvm-rg350-6f056c6c98e6c32c1e18a731ca6296b9ee4b130a.tar.gz scummvm-rg350-6f056c6c98e6c32c1e18a731ca6296b9ee4b130a.tar.bz2 scummvm-rg350-6f056c6c98e6c32c1e18a731ca6296b9ee4b130a.zip |
Added a method to the resource manager, to limit the places where script exports are accessed, since for SCI11 and newer exports can be functions and objects (first step in removing scriptRelocateExportsSci11(), which is a gross hack and it fails in QFG1VGA)
svn-id: r49308
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/game.cpp | 4 | ||||
-rw-r--r-- | engines/sci/engine/seg_manager.h | 6 | ||||
-rw-r--r-- | engines/sci/resource.cpp | 33 | ||||
-rw-r--r-- | engines/sci/resource.h | 8 |
4 files changed, 31 insertions, 20 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index d7fdd9be6e..232e0eca55 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -127,9 +127,7 @@ int game_init(EngineState *s) { srand(g_system->getMillis()); // Initialize random number generator -// script_dissect(0, s->_selectorNames); - // The first entry in the export table of script 0 points to the game object - s->_gameObj = s->_segMan->lookupScriptExport(0, 0); + s->_gameObj = g_sci->getResMan()->findGameObject(); #ifdef USE_OLD_MUSIC_FUNCTIONS if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND) diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index 24d3f3fc1c..30d62f50b0 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -112,12 +112,6 @@ public: SegmentId getScriptSegment(int script_nr, ScriptLoadType load); // TODO: document this - reg_t lookupScriptExport(int script_nr, int export_index) { - SegmentId seg = getScriptSegment(script_nr, SCRIPT_GET_DONT_LOAD); - return make_reg(seg, getScript(seg)->validateExportFunc(export_index)); - } - - // TODO: document this reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller); /** diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp index cc3a2b0d1a..d336cbab38 100644 --- a/engines/sci/resource.cpp +++ b/engines/sci/resource.cpp @@ -1913,26 +1913,37 @@ bool ResourceManager::hasSci1Voc900() { #define READ_UINT16(ptr) (!isSci11Mac() ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) -Common::String ResourceManager::findSierraGameId() { +reg_t ResourceManager::findGameObject(bool addSci11ScriptOffset) { Resource *script = findResource(ResourceId(kResourceTypeScript, 0), false); + int extraBytes = 0; + if (getSciVersion() == SCI_VERSION_0_EARLY || getSciVersion() >= SCI_VERSION_1_1) + extraBytes = 2; + + int16 offset = READ_UINT16(script->data + extraBytes + 4 + 2); + + // In SCI1.1 and newer, the heap is appended at the end of the script, + // so adjust the offset accordingly + if (getSciVersion() >= SCI_VERSION_1_1 && addSci11ScriptOffset) + offset += script->size; + + return make_reg(1, offset); +} + +Common::String ResourceManager::findSierraGameId() { // In SCI0-SCI1, the heap is embedded in the script. In SCI1.1+, it's separated Resource *heap = 0; - byte *seeker = 0; - Common::String sierraId; + int nameSelector = 3; - // Seek to the name selector of the first export if (getSciVersion() < SCI_VERSION_1_1) { - const int nameSelector = 3; - int extraSci0EarlyBytes = (getSciVersion() == SCI_VERSION_0_EARLY) ? 2 : 0; - byte *exportPtr = script->data + extraSci0EarlyBytes + 4 + 2; - seeker = script->data + READ_UINT16(script->data + READ_UINT16(exportPtr) + nameSelector * 2); + heap = findResource(ResourceId(kResourceTypeScript, 0), false); } else { - const int nameSelector = 5 + 3; heap = findResource(ResourceId(kResourceTypeHeap, 0), false); - byte *exportPtr = script->data + 4 + 2 + 2; - seeker = heap->data + READ_UINT16(heap->data + READ_UINT16(exportPtr) + nameSelector * 2); + nameSelector += 5; } + // Seek to the name selector of the first export + byte *seeker = heap->data + READ_UINT16(heap->data + findGameObject(false).offset + nameSelector * 2); + Common::String sierraId; sierraId += (const char *)seeker; return sierraId; diff --git a/engines/sci/resource.h b/engines/sci/resource.h index dbd99f633d..8147763f4f 100644 --- a/engines/sci/resource.h +++ b/engines/sci/resource.h @@ -296,6 +296,14 @@ public: */ Common::String findSierraGameId(); + /** + * Finds the location of the game object from script 0 + * @param addSci11ScriptOffset: Adjust the return value for SCI1.1 and newer + * games. Needs to be false when the heap is accessed directly inside + * findSierraGameId(). + */ + reg_t findGameObject(bool addSci11ScriptOffset = true); + protected: // Maximum number of bytes to allow being allocated for resources // Note: maxMemory will not be interpreted as a hard limit, only as a restriction |