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authorsluicebox2019-11-02 21:46:29 -0700
committersluicebox2019-11-02 21:46:29 -0700
commit6f1515abe8fd68e6ff643541f6c23a6f822ad935 (patch)
treeca3a1c9f82ba87325d84713d2853f0e147aa7311 /engines/sci
parentc7da2f38c38a8dc7ad3d88149b24d69d0e84a21a (diff)
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SCI32: Fix QFG4 bone cage bugs
Fixes bug #11238
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/script_patches.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 1c5a7a2734..a3fa3894f8 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -14461,6 +14461,62 @@ static const uint16 qfg4BridgeSecretExitPatch[] = {
PATCH_END
};
+// The bone cage in room 770 has two problems. Clicking Do and selecting Jump
+// Out of Cage as a thief leaves the cursor stuck. Selecting Break Cage as a
+// fighter allows the player to click during what's supposed to be a handsOff
+// script and break the game. Both bugs are due to egoTeller:sayMessage. Its
+// Jump handler is missing a call to self:clean and its Break Cage handler
+// incorrectly calls self:clean after running sBreakBones instead of before.
+//
+// We fix this by calling self:clean before running sBreakBones or sJumpOut.
+//
+// Applies to: All versions
+// Responsible method: egoTeller:sayMessage
+// Fixes bug: #11238
+static const uint16 qfg4BoneCageTellerSignature[] = {
+ 0x30, SIG_UINT16(0x001b), // bnt 001b
+ 0x38, SIG_SELECTOR16(setScript), // pushi setScript
+ 0x38, SIG_UINT16(0x0003), // pushi 0003
+ 0x72, SIG_ADDTOOFFSET(+2), // lofsa sBreakBones
+ 0x36, // push
+ 0x76, // push0
+ 0x76, // push0
+ 0x81, 0x02, // lag 02
+ 0x4a, SIG_UINT16(0x000a), // send 0a [ rm770 setScript: sBreakBones 0 0 ]
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi clean
+ 0x76, // push0
+ 0x54, SIG_UINT16(0x0004), // self 04 [ self clean: ]
+ 0x32, SIG_UINT16(0x0021), // jmp 0021 [ end of method ]
+ SIG_MAGICDWORD,
+ 0x3c, // dup
+ 0x35, 0x23, // ldi 23 [ "Jump Out of Cage" ]
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x0010), // bnt 0010
+ SIG_END
+};
+
+static const uint16 qfg4BoneCageTellerPatch[] = {
+ 0x31, 0x15, // bnt 15
+ 0x38, PATCH_GETORIGINALUINT16(+21), // pushi clean
+ 0x76, // push0
+ 0x54, PATCH_UINT16(0x0004), // self 0004 [ self clean: ]
+ 0x38, PATCH_SELECTOR16(setScript), // pushi setScript
+ 0x78, // push1
+ 0x74, PATCH_GETORIGINALUINT16(+10), // lofss sBreakBones
+ 0x81, 0x02, // lag 02
+ 0x4a, PATCH_UINT16(0x0006), // send 06 [ rm770 setScript: sBreakBones ]
+ 0x3a, // toss
+ 0x48, // ret
+ 0x3c, // dup
+ 0x35, 0x23, // ldi 23 [ "Jump Out of Cage" ]
+ 0x1a, // eq?
+ 0x30, PATCH_UINT16(0x0017), // bnt 0017
+ 0x38, PATCH_GETORIGINALUINT16(+21), // pushi clean
+ 0x76, // push0
+ 0x54, PATCH_UINT16(0x0004), // self 04 [ self clean: ]
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry qfg4Signatures[] = {
{ true, 0, "prevent autosave from deleting save games", 1, qfg4AutosaveSignature, qfg4AutosavePatch },
@@ -14557,6 +14613,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = {
{ true, 730, "fix ad avis projectile message", 1, qfg4AdAvisMessageSignature, qfg4AdAvisMessagePatch },
{ true, 730, "fix throwing weapons at ad avis", 1, qfg4AdAvisThrowWeaponSignature,qfg4AdAvisThrowWeaponPatch },
{ true, 730, "fix fighter's spear animation", 1, qfg4FighterSpearSignature, qfg4FighterSpearPatch },
+ { true, 770, "fix bone cage teller", 1, qfg4BoneCageTellerSignature, qfg4BoneCageTellerPatch },
{ true, 800, "fix setScaler calls", 1, qfg4SetScalerSignature, qfg4SetScalerPatch },
{ true, 800, "fix grapnel removing hero's scaler", 1, qfg4RopeScalerSignature, qfg4RopeScalerPatch },
{ true, 801, "fix runes puzzle (1/2)", 1, qfg4RunesPuzzleSignature1, qfg4RunesPuzzlePatch1 },