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author | sluicebox | 2019-11-02 21:46:29 -0700 |
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committer | sluicebox | 2019-11-02 21:46:29 -0700 |
commit | 6f1515abe8fd68e6ff643541f6c23a6f822ad935 (patch) | |
tree | ca3a1c9f82ba87325d84713d2853f0e147aa7311 /engines/sci | |
parent | c7da2f38c38a8dc7ad3d88149b24d69d0e84a21a (diff) | |
download | scummvm-rg350-6f1515abe8fd68e6ff643541f6c23a6f822ad935.tar.gz scummvm-rg350-6f1515abe8fd68e6ff643541f6c23a6f822ad935.tar.bz2 scummvm-rg350-6f1515abe8fd68e6ff643541f6c23a6f822ad935.zip |
SCI32: Fix QFG4 bone cage bugs
Fixes bug #11238
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 1c5a7a2734..a3fa3894f8 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -14461,6 +14461,62 @@ static const uint16 qfg4BridgeSecretExitPatch[] = { PATCH_END }; +// The bone cage in room 770 has two problems. Clicking Do and selecting Jump +// Out of Cage as a thief leaves the cursor stuck. Selecting Break Cage as a +// fighter allows the player to click during what's supposed to be a handsOff +// script and break the game. Both bugs are due to egoTeller:sayMessage. Its +// Jump handler is missing a call to self:clean and its Break Cage handler +// incorrectly calls self:clean after running sBreakBones instead of before. +// +// We fix this by calling self:clean before running sBreakBones or sJumpOut. +// +// Applies to: All versions +// Responsible method: egoTeller:sayMessage +// Fixes bug: #11238 +static const uint16 qfg4BoneCageTellerSignature[] = { + 0x30, SIG_UINT16(0x001b), // bnt 001b + 0x38, SIG_SELECTOR16(setScript), // pushi setScript + 0x38, SIG_UINT16(0x0003), // pushi 0003 + 0x72, SIG_ADDTOOFFSET(+2), // lofsa sBreakBones + 0x36, // push + 0x76, // push0 + 0x76, // push0 + 0x81, 0x02, // lag 02 + 0x4a, SIG_UINT16(0x000a), // send 0a [ rm770 setScript: sBreakBones 0 0 ] + 0x38, SIG_ADDTOOFFSET(+2), // pushi clean + 0x76, // push0 + 0x54, SIG_UINT16(0x0004), // self 04 [ self clean: ] + 0x32, SIG_UINT16(0x0021), // jmp 0021 [ end of method ] + SIG_MAGICDWORD, + 0x3c, // dup + 0x35, 0x23, // ldi 23 [ "Jump Out of Cage" ] + 0x1a, // eq? + 0x30, SIG_UINT16(0x0010), // bnt 0010 + SIG_END +}; + +static const uint16 qfg4BoneCageTellerPatch[] = { + 0x31, 0x15, // bnt 15 + 0x38, PATCH_GETORIGINALUINT16(+21), // pushi clean + 0x76, // push0 + 0x54, PATCH_UINT16(0x0004), // self 0004 [ self clean: ] + 0x38, PATCH_SELECTOR16(setScript), // pushi setScript + 0x78, // push1 + 0x74, PATCH_GETORIGINALUINT16(+10), // lofss sBreakBones + 0x81, 0x02, // lag 02 + 0x4a, PATCH_UINT16(0x0006), // send 06 [ rm770 setScript: sBreakBones ] + 0x3a, // toss + 0x48, // ret + 0x3c, // dup + 0x35, 0x23, // ldi 23 [ "Jump Out of Cage" ] + 0x1a, // eq? + 0x30, PATCH_UINT16(0x0017), // bnt 0017 + 0x38, PATCH_GETORIGINALUINT16(+21), // pushi clean + 0x76, // push0 + 0x54, PATCH_UINT16(0x0004), // self 04 [ self clean: ] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 0, "prevent autosave from deleting save games", 1, qfg4AutosaveSignature, qfg4AutosavePatch }, @@ -14557,6 +14613,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 730, "fix ad avis projectile message", 1, qfg4AdAvisMessageSignature, qfg4AdAvisMessagePatch }, { true, 730, "fix throwing weapons at ad avis", 1, qfg4AdAvisThrowWeaponSignature,qfg4AdAvisThrowWeaponPatch }, { true, 730, "fix fighter's spear animation", 1, qfg4FighterSpearSignature, qfg4FighterSpearPatch }, + { true, 770, "fix bone cage teller", 1, qfg4BoneCageTellerSignature, qfg4BoneCageTellerPatch }, { true, 800, "fix setScaler calls", 1, qfg4SetScalerSignature, qfg4SetScalerPatch }, { true, 800, "fix grapnel removing hero's scaler", 1, qfg4RopeScalerSignature, qfg4RopeScalerPatch }, { true, 801, "fix runes puzzle (1/2)", 1, qfg4RunesPuzzleSignature1, qfg4RunesPuzzlePatch1 }, |