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authorFilippos Karapetis2009-10-05 19:28:43 +0000
committerFilippos Karapetis2009-10-05 19:28:43 +0000
commit7596f535ac2812c3765486bc9e8f4b4d7cf04d61 (patch)
tree68d942fe6eb25d68ea2efc36e3ef4062c6823a2d /engines/sci
parent3654cefe332dbae35978cddd7cf268d6d14379b1 (diff)
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Fixed crash when starting games with the stable GUI
svn-id: r44671
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index caf828b586..d87135503b 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -211,8 +211,6 @@ int _reset_graphics_input(EngineState *s) {
gfxop_fill_box(s->gfx_state, gfx_rect(0, 0, 320, 200), s->ega_colors[0]); // Fill screen black
gfxop_update(s->gfx_state);
- s->gui->moveCursor(160, 150);
-
s->pic_is_new = 0;
s->pic_visible_map = GFX_MASK_NONE; // Other values only make sense for debugging
s->dyn_views = NULL; // no DynViews
@@ -281,6 +279,8 @@ int _reset_graphics_input(EngineState *s) {
s->titlebar_port->_bgcolor.priority = 11; // Standard priority for the titlebar port
#endif
+ s->gui->moveCursor(160, 150);
+
return 0;
}