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authorWalter van Niftrik2009-04-02 15:28:34 +0000
committerWalter van Niftrik2009-04-02 15:28:34 +0000
commit88ec6f407cabadfe31c7c652648b9a234329e497 (patch)
tree0c77b3ea5d07df4a51a1ef7ef20cedc6e61dd341 /engines/sci
parent3dc820796df294f68ca7d543899c9f9185518a87 (diff)
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SCI: AvoidPath cleanup.
svn-id: r39798
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/kpathing.cpp134
1 files changed, 49 insertions, 85 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 315a9ecc79..51cb611b1b 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -23,10 +23,6 @@
*
*/
-/* Detailed information on the implementation can be found in the report
-** which can be downloaded from FIXME.
-*/
-
#include "sci/engine/state.h"
#include "sci/engine/aatree.h"
#include "sci/engine/kernel.h"
@@ -70,7 +66,7 @@ enum {
CONT_INSIDE = 2
};
-#define HUGE_DISTANCE 1e10
+#define HUGE_DISTANCE 0xFFFFFFFF
#define VERTEX_HAS_EDGES(V) ((V) != CLIST_NEXT(V))
@@ -86,26 +82,23 @@ struct FloatPoint {
FloatPoint() : x(0), y(0) {}
FloatPoint(float x_, float y_) : x(x_), y(y_) {}
+ Common::Point toPoint() {
+ return Common::Point((int16)roundf(x), (int16)roundf(y));
+ }
+
float x, y;
};
-FloatPoint toFloatPoint(const Common::Point &p) {
- return FloatPoint(p.x, p.y);
-}
-
struct Vertex {
// Location
Common::Point v;
- // Index
- int idx;
-
// Vertex circular list entry
Vertex *_next; // next element
Vertex *_prev; // previous element
// Distance from starting vertex
- float dist;
+ uint32 dist;
// Previous vertex in shortest path
Vertex *path_prev;
@@ -229,7 +222,7 @@ struct PathfindingState {
// Start and end points for pathfinding
Vertex *vertex_start, *vertex_end;
- // Array to quickly find vertices by idx
+ // Array of all vertices, used for sorting
Vertex **vertex_index;
// Total number of vertices
@@ -784,26 +777,23 @@ static bool visible(Vertex *vertex, Vertex *vertex_prev, bool visible, const Edg
return true;
}
+/**
+ * Returns a list of all vertices that are visible from a particular vertex.
+ * @param s the pathfinding state
+ * @param vert the vertex
+ * @return list of vertices that are visible from vert
+ */
static VertexList *visible_vertices(PathfindingState *s, Vertex *vert) {
- // Determines all vertices that are visible from a particular vertex and
- // updates the visibility matrix
- // Parameters: (PathfindingState *) s: The pathfinding state
- // (Vertex *) vert: The vertex
EdgeAATree tree;
VertexList *visVerts = new VertexList();
const Common::Point &p = vert->v;
- Polygon *polygon;
- int i;
- int is_visible;
- Vertex **vert_sorted = (Vertex**)sci_malloc(sizeof(Vertex *) * s->vertices);
// Sort vertices by angle (first) and distance (second)
- memcpy(vert_sorted, s->vertex_index, sizeof(Vertex *) * s->vertices);
vertex_cur = vert;
- qsort(vert_sorted, s->vertices, sizeof(Vertex *), vertex_compare);
+ qsort(s->vertex_index, s->vertices, sizeof(Vertex *), vertex_compare);
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
- polygon = *it;
+ Polygon *polygon = *it;
Vertex *vertex;
vertex = polygon->vertices.first();
@@ -821,72 +811,50 @@ static VertexList *visible_vertices(PathfindingState *s, Vertex *vert) {
}
}
- is_visible = 1;
+ int is_visible = 1;
// The first vertex will be vertex_cur, so we skip it
- for (i = 1; i < s->vertices; i++) {
+ for (int i = 1; i < s->vertices; i++) {
Vertex *v1;
// Compute visibility of vertex_index[i]
- is_visible = visible(vert_sorted[i], vert_sorted[i - 1], is_visible, tree);
+ is_visible = visible(s->vertex_index[i], s->vertex_index[i - 1], is_visible, tree);
// Update visibility matrix
if (is_visible)
- visVerts->push_front(vert_sorted[i]);
+ visVerts->push_front(s->vertex_index[i]);
// Delete anti-clockwise edges from tree
- v1 = CLIST_PREV(vert_sorted[i]);
- if (left(p, vert_sorted[i]->v, v1->v)) {
+ v1 = CLIST_PREV(s->vertex_index[i]);
+ if (left(p, s->vertex_index[i]->v, v1->v)) {
if (!tree.remove(v1))
sciprintf("[avoidpath] Error: failed to remove edge from tree\n");
}
- v1 = CLIST_NEXT(vert_sorted[i]);
- if (left(p, vert_sorted[i]->v, v1->v)) {
- if (!tree.remove(vert_sorted[i]))
+ v1 = CLIST_NEXT(s->vertex_index[i]);
+ if (left(p, s->vertex_index[i]->v, v1->v)) {
+ if (!tree.remove(s->vertex_index[i]))
sciprintf("[avoidpath] Error: failed to remove edge from tree\n");
}
// Add clockwise edges of collinear vertices when sweeping line moves
- if ((i < s->vertices - 1) && !collinear(p, vert_sorted[i]->v, vert_sorted[i + 1]->v)) {
+ if ((i < s->vertices - 1) && !collinear(p, s->vertex_index[i]->v, s->vertex_index[i + 1]->v)) {
int j;
- for (j = i; (j >= 1) && collinear(p, vert_sorted[i]->v, vert_sorted[j]->v); j--) {
- v1 = CLIST_PREV(vert_sorted[j]);
- if (left(vert_sorted[j]->v, p, v1->v))
+ for (j = i; (j >= 1) && collinear(p, s->vertex_index[i]->v, s->vertex_index[j]->v); j--) {
+ v1 = CLIST_PREV(s->vertex_index[j]);
+ if (left(s->vertex_index[j]->v, p, v1->v))
tree.insert(v1);
- v1 = CLIST_NEXT(vert_sorted[j]);
- if (left(vert_sorted[j]->v, p, v1->v))
- tree.insert(vert_sorted[j]);
+ v1 = CLIST_NEXT(s->vertex_index[j]);
+ if (left(s->vertex_index[j]->v, p, v1->v))
+ tree.insert(s->vertex_index[j]);
}
}
}
- free(vert_sorted);
-
return visVerts;
}
-/**
- * Computes the distance between two FloatPoints.
- */
-static float distance(const FloatPoint &a, const FloatPoint &b) {
- float w = a.x - b.x;
- float h = a.y - b.y;
-
- return sqrt(w * w + h * h);
-}
-
-/**
- * Computes the square of the distance between two FloatPoints.
- */
-static float distanceSqr(const FloatPoint &a, const FloatPoint &b) {
- float w = a.x - b.x;
- float h = a.y - b.y;
-
- return w * w + h * h;
-}
-
static bool point_on_screen_border(const Common::Point &p) {
// Determines if a point lies on the screen border
// Parameters: (const Common::Point &) p: The point
@@ -946,24 +914,21 @@ static int near_point(const Common::Point &p, Polygon *polygon, Common::Point *r
// (Common::Point) *ret: The near point of p in polygon on success
Vertex *vertex;
FloatPoint near_p;
- float dist = HUGE_DISTANCE;
+ uint32 dist = HUGE_DISTANCE;
CLIST_FOREACH(vertex, &polygon->vertices) {
const Common::Point &p1 = vertex->v;
const Common::Point &p2 = CLIST_NEXT(vertex)->v;
- float w, h, l, u;
+ float u;
FloatPoint new_point;
- float new_dist;
+ uint32 new_dist;
// Ignore edges on the screen border
if (edge_on_screen_border(p1, p2))
continue;
// Compute near point
- w = p2.x - p1.x;
- h = p2.y - p1.y;
- l = sqrt(w * w + h * h);
- u = ((p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y)) / (l * l);
+ u = ((p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y)) / (float)p1.sqrDist(p2);
// Clip to edge
if (u < 0.0f)
@@ -974,7 +939,7 @@ static int near_point(const Common::Point &p, Polygon *polygon, Common::Point *r
new_point.x = p1.x + u * (p2.x - p1.x);
new_point.y = p1.y + u * (p2.y - p1.y);
- new_dist = distanceSqr(toFloatPoint(p), new_point);
+ new_dist = p.sqrDist(new_point.toPoint());
if (new_dist < dist) {
near_p = new_point;
@@ -1038,14 +1003,14 @@ static int nearest_intersection(PathfindingState *s, const Common::Point &p, con
Polygon *polygon = 0;
FloatPoint isec;
Polygon *ipolygon = 0;
- float dist = HUGE_DISTANCE;
+ uint32 dist = HUGE_DISTANCE;
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
polygon = *it;
Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices) {
- float new_dist;
+ uint32 new_dist;
FloatPoint new_isec;
// Check for intersection with vertex
@@ -1069,7 +1034,7 @@ static int nearest_intersection(PathfindingState *s, const Common::Point &p, con
continue;
}
- new_dist = distanceSqr(toFloatPoint(p), new_isec);
+ new_dist = p.sqrDist(new_isec.toPoint());
if (new_dist < dist) {
ipolygon = polygon;
isec = new_isec;
@@ -1388,7 +1353,6 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices) {
- vertex->idx = count;
pf_s->vertex_index[count++] = vertex;
}
}
@@ -1450,14 +1414,14 @@ static void dijkstra(PathfindingState *s) {
}
}
- s->vertex_start->dist = 0.0f;
+ s->vertex_start->dist = 0;
// Loop until we find vertex_end
while (1) {
// Find vertex at shortest distance from set done
VertexList::iterator vertex_min_it = remain.end();
Vertex *vertex_min = 0;
- float min = HUGE_DISTANCE;
+ uint32 min = HUGE_DISTANCE;
for (VertexList::iterator it = remain.begin(); it != remain.end(); ++it) {
Vertex *vertex = *it;
if (vertex->dist < min) {
@@ -1483,14 +1447,14 @@ static void dijkstra(PathfindingState *s) {
VertexList *visVerts = visible_vertices(s, vertex_min);
for (VertexList::iterator it = visVerts->begin(); it != visVerts->end(); ++it) {
- float new_dist;
+ uint32 new_dist;
Vertex *vertex = *it;
// Avoid plotting path along screen edge
if ((vertex != s->vertex_end) && point_on_screen_border(vertex->v))
continue;
- new_dist = vertex_min->dist + distance(toFloatPoint(vertex_min->v), toFloatPoint(vertex->v));
+ new_dist = vertex_min->dist + (uint32)sqrt((float)vertex_min->v.sqrDist(vertex->v));
if (new_dist < vertex->dist) {
vertex->dist = new_dist;
vertex->path_prev = vertex_min;
@@ -1620,12 +1584,6 @@ reg_t kAvoidPath(EngineState *s, int funct_nr, int argc, reg_t *argv) {
p = convert_polygon_set(s, poly_list, start, end, opt);
- if (intersecting_polygons(p)) {
- sciprintf("[avoidpath] Error: input set contains (self-)intersecting polygons\n");
- delete p;
- p = NULL;
- }
-
if (!p) {
byte *oref;
sciprintf("[avoidpath] Error: pathfinding failed for following input:\n");
@@ -1641,6 +1599,12 @@ reg_t kAvoidPath(EngineState *s, int funct_nr, int argc, reg_t *argv) {
return output;
}
+ if (intersecting_polygons(p)) {
+ sciprintf("[avoidpath] Error: input set contains (self-)intersecting polygons\n");
+ delete p;
+ p = NULL;
+ }
+
dijkstra(p);
output = output_path(p, s);