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authorColin Snover2017-05-06 00:23:46 -0500
committerColin Snover2017-05-06 10:38:58 -0500
commit8a590e600f06a1a7635b399f649a1b7d7d3d6e54 (patch)
treedeabe0448f20a67c71416f5335abc5132907b969 /engines/sci
parent8b49313af30a283b7b9517b69c10a148e099cf01 (diff)
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SCI32: Disable VMD kPlayFlagBlackPalette flag
Videos in GK2 use this flag (e.g. the chapter 6 intro). Now that GfxPalette32::updateHardware no longer calls OSystem::updateScreen (only GfxFrameout::frameOut does this now), every time a palette swap occurs during playback, there is a frame of blackness that should not exist. This is because the order of operation is: 1. Send black palette 2. Call frameOut (which updates the screen) 3. Send new, correct palette 4. No frameOut (so the screen is not updated with the correct palette) OSystem::updateScreen cannot be called multiple times for the same frame due to vsync, but also, there does not appear to be any reason to send a black palette, since it seems to be intended to avoid temporarily rendering video frames with the wrong palette on a hardware device that cannot guarantee simultaneous application of a new palette and new pixel data. ScummVM does not have such a problem, so this feature appears to be unnecessary for us. For the moment, this 'feature' remains hidden behind an ifdef, instead of being removed entirely, to avoid potential confusion when comparing VMD code from SSCI.
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/graphics/video32.cpp12
-rw-r--r--engines/sci/graphics/video32.h12
2 files changed, 20 insertions, 4 deletions
diff --git a/engines/sci/graphics/video32.cpp b/engines/sci/graphics/video32.cpp
index 35a92c3ab9..2dc2347765 100644
--- a/engines/sci/graphics/video32.cpp
+++ b/engines/sci/graphics/video32.cpp
@@ -531,8 +531,9 @@ VMDPlayer::VMDPlayer(SegManager *segMan, EventManager *eventMan) :
_startColor(0),
_endColor(255),
+#ifdef SCI_VMD_BLACK_PALETTE
_blackPalette(false),
-
+#endif
_boostPercent(100),
_boostStartColor(0),
_boostEndColor(255),
@@ -594,7 +595,9 @@ void VMDPlayer::init(const int16 x, const int16 y, const PlayFlags flags, const
_boostEndColor = CLIP<int16>(boostEndColor, 0, 255);
_leaveScreenBlack = flags & kPlayFlagLeaveScreenBlack;
_leaveLastFrame = flags & kPlayFlagLeaveLastFrame;
+#ifdef SCI_VMD_BLACK_PALETTE
_blackPalette = flags & kPlayFlagBlackPalette;
+#endif
_stretchVertical = flags & kPlayFlagStretchVertical;
}
@@ -869,25 +872,28 @@ void VMDPlayer::renderFrame() const {
for (uint16 i = _endColor; i < 256; ++i) {
palette.colors[i].used = false;
}
+#if SCI_VMD_BLACK_PALETTE
if (_blackPalette) {
for (uint16 i = _startColor; i <= _endColor; ++i) {
palette.colors[i].r = palette.colors[i].g = palette.colors[i].b = 0;
palette.colors[i].used = true;
}
- } else {
+ } else
+#endif
fillPalette(palette);
- }
g_sci->_gfxPalette32->submit(palette);
g_sci->_gfxFrameout->updateScreenItem(*_screenItem);
g_sci->_gfxFrameout->frameOut(true);
+#if SCI_VMD_BLACK_PALETTE
if (_blackPalette) {
fillPalette(palette);
g_sci->_gfxPalette32->submit(palette);
g_sci->_gfxPalette32->updateForFrame();
g_sci->_gfxPalette32->updateHardware();
}
+#endif
} else {
g_sci->_gfxFrameout->updateScreenItem(*_screenItem);
g_sci->_gfxFrameout->frameOut(true);
diff --git a/engines/sci/graphics/video32.h b/engines/sci/graphics/video32.h
index 3200105fc9..7b71b37fb0 100644
--- a/engines/sci/graphics/video32.h
+++ b/engines/sci/graphics/video32.h
@@ -498,8 +498,18 @@ private:
* palette is submitted to the palette manager,
* which is then restored after the video pixels
* have already been rendered.
- */
+ *
+ * This functionality is currently disabled because it seems like
+ * it was designed for a different graphics architecture where
+ * pixel data could be rendered before the video card's palette
+ * had been updated. This is not possible in ScummVM because the
+ * palette & pixel data are rendered simultaneously when
+ * OSystem::updateScreen is called, rather than immediately
+ * after they are sent to the backend.
+ */
+#ifdef SCI_VMD_BLACK_PALETTE
bool _blackPalette;
+#endif
#pragma mark -
#pragma mark VMDPlayer - Brightness boost