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author | Filippos Karapetis | 2010-01-04 16:18:35 +0000 |
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committer | Filippos Karapetis | 2010-01-04 16:18:35 +0000 |
commit | 8cc690935a8fbd236c1b854ce281b3abb7b0a759 (patch) | |
tree | 335ba87bc22f69bf411b1bfeb756b3034a925836 /engines/sci | |
parent | 5560f93c2a9fe2b686072c717d978adb353498fe (diff) | |
download | scummvm-rg350-8cc690935a8fbd236c1b854ce281b3abb7b0a759.tar.gz scummvm-rg350-8cc690935a8fbd236c1b854ce281b3abb7b0a759.tar.bz2 scummvm-rg350-8cc690935a8fbd236c1b854ce281b3abb7b0a759.zip |
Updated comment
svn-id: r46974
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/kevent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp index 43d5db55c3..7c7bc7c084 100644 --- a/engines/sci/engine/kevent.cpp +++ b/engines/sci/engine/kevent.cpp @@ -145,7 +145,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) { if (s->detectDoSoundType() <= SCI_VERSION_0_LATE) { // If we're running a SCI0 game, update the sound cues, to compensate // for the fact that SCI0 does not poll to update the sound cues itself, - // like SCI01 and later do with cmdUpdateSoundCues. kAnimate is called + // like SCI01 and later do with cmdUpdateSoundCues. kGetEvent is called // quite often, so emulate the SCI01 behavior of cmdUpdateSoundCues with // this call s->_soundCmd->updateSci0Cues(); |