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author | Colin Snover | 2017-05-04 22:42:32 -0500 |
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committer | Colin Snover | 2017-05-04 23:00:53 -0500 |
commit | 8d94a046052bc5c041831a77b2a9a8b59e1f527e (patch) | |
tree | df46a1cae27115944ed4b862077f27e4ac162430 /engines/sci | |
parent | c057f00eab65bc31f48b40c04aadc73f1569ee3a (diff) | |
download | scummvm-rg350-8d94a046052bc5c041831a77b2a9a8b59e1f527e.tar.gz scummvm-rg350-8d94a046052bc5c041831a77b2a9a8b59e1f527e.tar.bz2 scummvm-rg350-8d94a046052bc5c041831a77b2a9a8b59e1f527e.zip |
SCI32: Disable game script video benchmarking
The approach to video benchmarking used by SCI engine does not
translate very well to modern video devices -- it will either be
so slow that the games think the system is not capable of showing
normal visual effects, or so fast that the benchmarks overflow
their counters. So, game scripts that perform video benchmarking
are now patched to unconditionally return the highest speed value.
A pleasant but subtle side-effect of this change is that the extra
time sitting at a blank screen before the start of a game (while
benchmarks ran) is now gone.
Fixes Trac#9741.
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 157 | ||||
-rw-r--r-- | engines/sci/graphics/frameout.cpp | 65 | ||||
-rw-r--r-- | engines/sci/graphics/frameout.h | 22 |
3 files changed, 167 insertions, 77 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 7ba5f45bed..b0a307d517 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -107,6 +107,9 @@ static const char *const selectorNameTable[] = { #ifdef ENABLE_SCI32 "newWith", // SCI2 array script "scrollSelections", // GK2 + "posn", // SCI2 benchmarking script + "detailLevel", // GK2 benchmarking + "view", // RAMA benchmarking #endif NULL }; @@ -141,7 +144,10 @@ enum ScriptPatcherSelectors { #ifdef ENABLE_SCI32 , SELECTOR_newWith, - SELECTOR_scrollSelections + SELECTOR_scrollSelections, + SELECTOR_posn, + SELECTOR_detailLevel, + SELECTOR_view #endif }; @@ -217,6 +223,34 @@ static const uint16 sci21IntArrayPatch[] = { 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste bytes) PATCH_END }; + +// Most SCI32 games have a video performance benchmarking loop at the +// beginning of the game. Running this benchmark with calls to +// `OSystem::updateScreen` will often cause the benchmark to return a low value, +// which causes games to disable some visual effects. Running without calls to +// `OSystem::updateScreen` on any reasonably modern CPU will cause the benchmark +// to overflow, leading to randomly disabled effects. This patch changes the +// benchmarking code to always return the game's maximum speed value. +// +// Applies to at least: GK1 floppy, PQ4 floppy, PQ4CD, LSL6hires, Phant1, +// Shivers, SQ6 +static const uint16 sci2BenchmarkSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_SELECTOR16(init), // pushi init + 0x76, // push0 + 0x38, SIG_SELECTOR16(posn), // pushi posn + SIG_END +}; + +static const uint16 sci2BenchmarkPatch[] = { + 0x7a, // push2 + 0x38, SIG_UINT16(64908), // pushi 64908 + 0x76, // push0 + 0x43, 0x03, SIG_UINT16(0x04), // callk DisposeScript[3], 4 + 0x48, // ret + PATCH_END +}; + #endif // =========================================================================== @@ -1042,6 +1076,7 @@ static const SciScriptPatcherEntry gk1Signatures[] = { { true, 230, "day 6 police beignet timer issue", 1, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet }, { true, 230, "day 6 police sleep timer issue", 1, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep }, { true, 808, "day 10 gabriel dress up infinite turning", 1, gk1SignatureDay10GabrielDressUp, gk1PatchDay10GabrielDressUp }, + { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch }, @@ -1095,9 +1130,39 @@ static const uint16 gk2VolumeResetPatch[] = { PATCH_END }; +// GK2 has custom video benchmarking code that needs to be disabled; see +// sci2BenchmarkSignature +static const uint16 gk2BenchmarkSignature[] = { + 0x7e, SIG_ADDTOOFFSET(+2), // line + 0x38, SIG_SELECTOR16(new), // pushi new + 0x76, // push0 + 0x51, SIG_ADDTOOFFSET(+1), // class Actor + 0x4a, SIG_UINT16(0x04), // send 4 + 0xa5, 0x00, // sat 0 + 0x7e, SIG_ADDTOOFFSET(+2), // line + 0x7e, SIG_ADDTOOFFSET(+2), // line + 0x39, 0x0e, // pushi $e + SIG_MAGICDWORD, + 0x78, // push1 + 0x38, SIG_UINT16(0xfdd4), // pushi 64980 + SIG_END +}; + +static const uint16 gk2BenchmarkPatch[] = { + 0x38, PATCH_SELECTOR16(detailLevel), // pushi detailLevel + 0x78, // push1 + 0x38, PATCH_UINT16(399), // pushi 10000 / 25 - 1 + 0x81, 0x01, // lag 1 + 0x4a, PATCH_UINT16(0x06), // send 6 + 0x34, PATCH_UINT16(10000), // ldi 10000 + 0x48, // ret + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry gk2Signatures[] = { { true, 0, "disable volume reset on startup", 1, gk2VolumeResetSignature, gk2VolumeResetPatch }, + { true, 0, "disable video benchmarking", 1, gk2BenchmarkSignature, gk2BenchmarkPatch }, { true, 23, "inventory starts scroll down in the wrong direction", 1, gk2InvScrollSignature, gk2InvScrollPatch }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, @@ -1980,8 +2045,30 @@ static const uint16 kq7PatchSubtitleFix3[] = { PATCH_END }; +// KQ7 has custom video benchmarking code that needs to be disabled; see +// sci2BenchmarkSignature +static const uint16 kq7BenchmarkSignature[] = { + 0x38, SIG_SELECTOR16(new), // pushi new + 0x76, // push0 + 0x51, SIG_ADDTOOFFSET(+1), // class Actor + 0x4a, SIG_UINT16(0x04), // send 4 + 0xa5, 0x00, // sat 0 + 0x39, 0x0e, // pushi $e + SIG_MAGICDWORD, + 0x78, // push1 + 0x38, SIG_UINT16(0xfdd4), // pushi 64980 + SIG_END +}; + +static const uint16 kq7BenchmarkPatch[] = { + 0x34, PATCH_UINT16(10000), // ldi 10000 + 0x48, // ret + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry kq7Signatures[] = { + { true, 0, "disable video benchmarking", 1, kq7BenchmarkSignature, kq7BenchmarkPatch }, { true, 31, "subtitle fix 1/3", 1, kq7SignatureSubtitleFix1, kq7PatchSubtitleFix1 }, { true, 64928, "subtitle fix 2/3", 1, kq7SignatureSubtitleFix2, kq7PatchSubtitleFix2 }, { true, 64928, "subtitle fix 3/3", 1, kq7SignatureSubtitleFix3, kq7PatchSubtitleFix3 }, @@ -2337,6 +2424,7 @@ static const uint16 larry6HiresPatchVolumeReset[] = { static const SciScriptPatcherEntry larry6HiresSignatures[] = { { true, 71, "disable volume reset on startup", 1, larry6HiresSignatureVolumeReset, larry6HiresPatchVolumeReset }, { true, 270, "fix incorrect setScale call", 1, larry6HiresSignatureSetScale, larry6HiresPatchSetScale }, + { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch }, @@ -3226,6 +3314,7 @@ static const uint16 phant1PatchSavedVolume[] = { static const SciScriptPatcherEntry phantasmagoriaSignatures[] = { { true, 901, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch }, { true, 1111, "ignore audio settings from save game", 1, phant1SignatureSavedVolume, phant1PatchSavedVolume }, + { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -3454,6 +3543,7 @@ static const SciScriptPatcherEntry pq1vgaSignatures[] = { // script, description, signature patch static const SciScriptPatcherEntry pq4Signatures[] = { + { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch }, @@ -4526,10 +4616,33 @@ static const uint16 qfg4PatchTrapArrayType[] = { PATCH_END }; +// QFG4 has custom video benchmarking code that needs to be disabled; see +// sci2BenchmarkSignature +static const uint16 qfg4BenchmarkSignature[] = { + 0x38, SIG_SELECTOR16(new), // pushi new + 0x76, // push0 + 0x51, SIG_ADDTOOFFSET(+1), // class View + 0x4a, SIG_UINT16(0x04), // send 4 + 0xa5, 0x00, // sat 0 + 0x39, 0x0e, // pushi $e + SIG_MAGICDWORD, + 0x78, // push1 + 0x38, SIG_UINT16(0x270f), // push $270f (9999) + SIG_END +}; + +static const uint16 qfg4BenchmarkPatch[] = { + 0x35, 0x01, // ldi 0 + 0xa1, 0xbf, // sag $bf (191) + 0x48, // ret + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 1, "disable volume reset on startup (floppy)", 1, qfg4SignatureVolumeReset, qfg4PatchVolumeReset }, { true, 1, "disable volume reset on startup (CD)", 1, qfg4CDSignatureVolumeReset, qfg4PatchVolumeReset }, + { true, 1, "disable video benchmarking", 1, qfg4BenchmarkSignature, qfg4BenchmarkPatch }, { true, 83, "fix incorrect array type", 1, qfg4SignatureTrapArrayType, qfg4PatchTrapArrayType }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, @@ -5104,6 +5217,31 @@ static const SciScriptPatcherEntry sq5Signatures[] = { #ifdef ENABLE_SCI32 #pragma mark - +#pragma mark RAMA + +// RAMA has custom video benchmarking code that needs to be disabled; see +// sci2BenchmarkSignature +static const uint16 ramaBenchmarkSignature[] = { + 0x38, SIG_SELECTOR16(view), // pushi view + SIG_MAGICDWORD, + 0x78, // push1 + 0x38, SIG_UINT16(0xfdd4), // pushi 64980 + SIG_END +}; + +static const uint16 ramaBenchmarkPatch[] = { + 0x34, PATCH_UINT16(10000), // ldi 10000 + 0x48, // ret + PATCH_END +}; + +// script, description, signature patch +static const SciScriptPatcherEntry ramaSignatures[] = { + { true, 64908, "disable video benchmarking", 1, ramaBenchmarkSignature, ramaBenchmarkPatch }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +#pragma mark - #pragma mark Shivers // In room 35170, there is a CCTV control station with a joystick that must be @@ -5137,6 +5275,7 @@ static const uint16 shiversPatchSuperCall[] = { static const SciScriptPatcherEntry shiversSignatures[] = { { true, 35170, "fix CCTV joystick interaction", 1, shiversSignatureSuperCall, shiversPatchSuperCall }, { true, 990, "fix volume & brightness sliders", 2, shiversSignatureSuperCall, shiversPatchSuperCall }, + { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -5175,6 +5314,18 @@ static const uint16 sq6SlowTransitionPatch2[] = { PATCH_END }; +// SQ6 has custom video benchmarking code that needs to be disabled; see +// sci2BenchmarkSignature. (The sci2BenchmarkPatch is suitable for use with +// SQ6 as well.) +static const uint16 sq6BenchmarkSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_SELECTOR16(init), // pushi init + 0x76, // push0 + 0x7e, SIG_ADDTOOFFSET(+2), // line + 0x38, SIG_SELECTOR16(posn), // pushi $140 (posn) + SIG_END +}; + // script, description, signature patch static const SciScriptPatcherEntry sq6Signatures[] = { { true, 0, "fix slow transitions", 1, sq6SlowTransitionSignature2, sq6SlowTransitionPatch2 }, @@ -5184,6 +5335,7 @@ static const SciScriptPatcherEntry sq6Signatures[] = { { true, 460, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch }, { true, 500, "fix slow transitions", 1, sq6SlowTransitionSignature1, sq6SlowTransitionPatch1 }, { true, 510, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch }, + { true, 64908, "disable video benchmarking", 1, sq6BenchmarkSignature, sci2BenchmarkPatch }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch }, @@ -5787,6 +5939,9 @@ void ScriptPatcher::processScript(uint16 scriptNr, SciSpan<byte> scriptData) { case GID_QFG4: signatureTable = qfg4Signatures; break; + case GID_RAMA: + signatureTable = ramaSignatures; + break; case GID_SHIVERS: signatureTable = shiversSignatures; break; diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 259e3a01b8..d5a7e33c32 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -65,8 +65,6 @@ GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitio _cursor(cursor), _segMan(segMan), _transitions(transitions), - _benchmarkingFinished(false), - _throttleFrameOut(true), _throttleState(0), _remapOccurred(false), _overdrawThreshold(0), @@ -153,28 +151,6 @@ bool GfxFrameout::gameIsHiRes() const { } #pragma mark - -#pragma mark Benchmarking - -bool GfxFrameout::checkForFred(const reg_t object) { - const int16 viewId = readSelectorValue(_segMan, object, SELECTOR(view)); - const SciGameId gameId = g_sci->getGameId(); - - if (gameId == GID_QFG4 && viewId == 9999) { - return true; - } - - if (gameId != GID_QFG4 && viewId == -556) { - return true; - } - - if (Common::String(_segMan->getObjectName(object)) == "fred") { - return true; - } - - return false; -} - -#pragma mark - #pragma mark Screen items void GfxFrameout::addScreenItem(ScreenItem &screenItem) const { @@ -226,14 +202,6 @@ void GfxFrameout::deleteScreenItem(ScreenItem &screenItem, const reg_t planeObje } void GfxFrameout::kernelAddScreenItem(const reg_t object) { - // The "fred" object is used to test graphics performance; - // it is impacted by framerate throttling, so disable the - // throttling when this item is on the screen for the - // performance check to pass. - if (!_benchmarkingFinished && _throttleFrameOut && checkForFred(object)) { - _throttleFrameOut = false; - } - const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane)); _segMan->getObject(object)->setInfoSelectorFlag(kInfoFlagViewInserted); @@ -273,15 +241,6 @@ void GfxFrameout::kernelUpdateScreenItem(const reg_t object) { } void GfxFrameout::kernelDeleteScreenItem(const reg_t object) { - // The "fred" object is used to test graphics performance; - // it is impacted by framerate throttling, so disable the - // throttling when this item is on the screen for the - // performance check to pass. - if (!_benchmarkingFinished && checkForFred(object)) { - _benchmarkingFinished = true; - _throttleFrameOut = true; - } - _segMan->getObject(object)->clearInfoSelectorFlag(kInfoFlagViewInserted); const reg_t planeObject = readSelector(_segMan, object, SELECTOR(plane)); @@ -430,7 +389,7 @@ void GfxFrameout::frameOut(const bool shouldShowBits, const Common::Rect &eraseR // we must poll for mouse events instead, poll here so that the mouse gets // updated with its current position at render time. If we do not do this, // the mouse gets "stuck" during loops that do not make calls to kGetEvent, - // like transitions and the benchmarking loop at the start of every game. + // like transitions. g_sci->getEventManager()->getSciEvent(SCI_EVENT_PEEK); RobotDecoder &robotPlayer = g_sci->_video32->getRobotPlayer(); @@ -1177,19 +1136,17 @@ void GfxFrameout::kernelFrameOut(const bool shouldShowBits) { } void GfxFrameout::throttle() { - if (_throttleFrameOut) { - uint8 throttleTime; - if (_throttleState == 2) { - throttleTime = 16; - _throttleState = 0; - } else { - throttleTime = 17; - ++_throttleState; - } - - g_sci->getEngineState()->speedThrottler(throttleTime); - g_sci->getEngineState()->_throttleTrigger = true; + uint8 throttleTime; + if (_throttleState == 2) { + throttleTime = 16; + _throttleState = 0; + } else { + throttleTime = 17; + ++_throttleState; } + + g_sci->getEngineState()->speedThrottler(throttleTime); + g_sci->getEngineState()->_throttleTrigger = true; } void GfxFrameout::shakeScreen(int16 numShakes, const ShakeDirection direction) { diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h index 146211544c..650c2c7889 100644 --- a/engines/sci/graphics/frameout.h +++ b/engines/sci/graphics/frameout.h @@ -61,28 +61,6 @@ public: void run(); #pragma mark - -#pragma mark Benchmarking -private: - /** - * Optimization to avoid the more expensive object name - * comparision on every call to kAddScreenItem and - * kRemoveScreenItem. - */ - bool _benchmarkingFinished; - - /** - * Whether or not calls to kFrameOut should be framerate - * limited to 60fps. - */ - bool _throttleFrameOut; - - /** - * Determines whether or not a screen item is the "Fred" - * object. - */ - bool checkForFred(const reg_t object); - -#pragma mark - #pragma mark Screen items private: void remapMarkRedraw(); |