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author | Martin Kiewitz | 2015-04-18 09:28:18 +0200 |
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committer | Martin Kiewitz | 2015-04-18 09:28:18 +0200 |
commit | 8e3f537019647874e12c9c4a1a90a2e004479102 (patch) | |
tree | f69b605f11fb35b8aec616a48109c3c3ba62680c /engines/sci | |
parent | e75367ab3bfa75d1e08b107511f468086f8c3112 (diff) | |
download | scummvm-rg350-8e3f537019647874e12c9c4a1a90a2e004479102.tar.gz scummvm-rg350-8e3f537019647874e12c9c4a1a90a2e004479102.tar.bz2 scummvm-rg350-8e3f537019647874e12c9c4a1a90a2e004479102.zip |
SCI: QfG3 fix importing QfG1 character files
character type was always imported as fighter
was never fixed by Sierra
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 36 |
1 files changed, 31 insertions, 5 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 44ceb15f63..b704a1c4b3 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -2456,6 +2456,31 @@ static const uint16 qfg3PatchExportChar[] = { PATCH_END }; +// Quest for Glory 3 doesn't properly import the character type of Quest for Glory 1 character files. +// This issue was never addressed. It's caused by Sierra reading data directly from the local +// area, which is only set by Quest For Glory 2 import data, instead of reading the properly set global variable. +// +// We fix it, by also directly setting the local variable. +// +// Applies to at least: English, French, German, Italian, Spanish floppy +// Responsible method: importHero::changeState(4) +static const uint16 qfg3SignatureImportQfG1Char[] = { + SIG_MAGICDWORD, + 0x82, SIG_UINT16(0x0238), // lal local[0x0238] + 0xa0, SIG_UINT16(0x016a), // sag global[0x016a] + 0xa1, 0x7d, // sag global[0x7d] + 0x35, 0x01, // ldi 01 + 0x99, 0xfb, // lsgi global[0xfb] + SIG_END +}; + +static const uint16 qfg3PatchImportQfG1Char[] = { + PATCH_ADDTOOFFSET(+8), + 0xa3, 0x01, // sal 01 -> also set local[01] + 0x89, 0xfc, // lsg global[0xFD] -> save 2 bytes + PATCH_END +}; + // The chief in his hut (room 640) is not drawn using the correct priority, // which results in a graphical glitch. This is a game bug and also happens // in Sierra's SCI. We adjust priority accordingly to fix it. @@ -2483,12 +2508,13 @@ static const uint16 qfg3PatchChiefPriority[] = { PATCH_END }; -// script, description, signature patch +// script, description, signature patch static const SciScriptPatcherEntry qfg3Signatures[] = { - { true, 944, "import dialog continuous calls", 1, qfg3SignatureImportDialog, qfg3PatchImportDialog }, - { true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialog, qfg3PatchWooDialog }, - { true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialogAlt, qfg3PatchWooDialogAlt }, - { true, 52, "export character save bug", 2, qfg3SignatureExportChar, qfg3PatchExportChar }, + { true, 944, "import dialog continuous calls", 1, qfg3SignatureImportDialog, qfg3PatchImportDialog }, + { true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialog, qfg3PatchWooDialog }, + { true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialogAlt, qfg3PatchWooDialogAlt }, + { true, 52, "export character save bug", 2, qfg3SignatureExportChar, qfg3PatchExportChar }, + { true, 54, "import character from QfG1 bug", 1, qfg3SignatureImportQfG1Char, qfg3PatchImportQfG1Char }, { true, 640, "chief in hut priority fix", 1, qfg3SignatureChiefPriority, qfg3PatchChiefPriority }, SCI_SIGNATUREENTRY_TERMINATOR }; |