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author | Martin Kiewitz | 2009-10-19 14:40:48 +0000 |
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committer | Martin Kiewitz | 2009-10-19 14:40:48 +0000 |
commit | 9e8473de8a00044563e90c606fcaa017a924c2f0 (patch) | |
tree | 72cb1ae165f1dd6bf80ead24d77d2f3662eb38dd /engines/sci | |
parent | c1e7191bc96c209141b80b0efb27409165c3f226 (diff) | |
download | scummvm-rg350-9e8473de8a00044563e90c606fcaa017a924c2f0.tar.gz scummvm-rg350-9e8473de8a00044563e90c606fcaa017a924c2f0.tar.bz2 scummvm-rg350-9e8473de8a00044563e90c606fcaa017a924c2f0.zip |
SCI/newgui: kAnimate comment changed on fastCast
svn-id: r45245
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/gui/gui_animate.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/gui/gui_animate.cpp b/engines/sci/gui/gui_animate.cpp index aa8d67c6d2..150e37ec30 100644 --- a/engines/sci/gui/gui_animate.cpp +++ b/engines/sci/gui/gui_animate.cpp @@ -66,8 +66,8 @@ bool SciGuiAnimate::invoke(List *list, int argc, reg_t *argv) { while (curNode) { curObject = curNode->value; - // Check if the game has a fastCast object - // This check is needed so that animation cels won't appear within speech boxes + // Check if the game has a fastCast object set + // if we don't abort kAnimate processing, at least in kq5 there will be animation cels drawn into speech boxes. reg_t global84 = _s->script_000->_localsBlock->_locals[84]; if (!global84.isNull()) |