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author | Filippos Karapetis | 2009-12-26 01:20:12 +0000 |
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committer | Filippos Karapetis | 2009-12-26 01:20:12 +0000 |
commit | ab2a5429f5c8e788d1a2ffa43c3b6128e1b5e68a (patch) | |
tree | 3537ce80b3f5994621a7d42a79b31ce55f1a45c8 /engines/sci | |
parent | 12b6d4ab032cad05e54b9a40bd8c36736597bb71 (diff) | |
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Set the save game directory to something in pre-SCI32 games, as games like SQ4CD complain that it's invalid if it's empty
svn-id: r46570
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/sci.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 2f31f97501..04400df969 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -178,7 +178,13 @@ Common::Error SciEngine::run() { // Set the savegame dir (actually, we set it to a fake value, // since we cannot let the game control where saves are stored) - strcpy(_gamestate->sys_strings->_strings[SYS_STRING_SAVEDIR]._value, ""); + // Some SCI1.1 games (e.g. SQ4CD) complain if this is empty +#ifdef ENABLE_SCI32 + if (getSciVersion() >= SCI_VERSION_2) + strcpy(_gamestate->sys_strings->_strings[SYS_STRING_SAVEDIR]._value, ""); + else +#endif + strcpy(_gamestate->sys_strings->_strings[SYS_STRING_SAVEDIR]._value, "/"); SciVersion soundVersion = _gamestate->detectDoSoundType(); |