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author | Martin Kiewitz | 2010-08-02 12:48:28 +0000 |
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committer | Martin Kiewitz | 2010-08-02 12:48:28 +0000 |
commit | b914ad3e843b208fa897b1916ae187559b1b3f71 (patch) | |
tree | 79ec068fb3698d6232ce5633909a230a3e849780 /engines/sci | |
parent | e59db80dec9460356a4c30c737b605ccf4720d1d (diff) | |
download | scummvm-rg350-b914ad3e843b208fa897b1916ae187559b1b3f71.tar.gz scummvm-rg350-b914ad3e843b208fa897b1916ae187559b1b3f71.tar.bz2 scummvm-rg350-b914ad3e843b208fa897b1916ae187559b1b3f71.zip |
SCI: fixing typo
svn-id: r51614
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index ae3394e1c2..5a6ad7e324 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -916,7 +916,7 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) { if (objName == "savedHeros") { // Import of QfG character files dialog is shown // display additional popup information before letting user use it - GUI::MessageDialog dialog("characters saved inside ScummVM will get shown automatically. Character files saved in the original interpreter need to get put inside ScummVM saved games directory and a prefix need to get added depending on which game it was saved in 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2 e.g. 'qfg2-thief.sav'", "OK"); + GUI::MessageDialog dialog("characters saved inside ScummVM will get shown automatically. Character files saved in the original interpreter need to get put inside ScummVM saved games directory and a prefix needs to get added depending on which game it was saved in 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2 e.g. 'qfg2-thief.sav'", "OK"); dialog.runModal(); } |