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authorColin Snover2017-01-12 13:10:08 -0600
committerColin Snover2017-01-12 13:16:53 -0600
commitba50f88a3c60e5ad90aa830739a271ee2ba844f0 (patch)
tree8146253602eb6d44203b798b4866f6ec4b0c6ac2 /engines/sci
parent92f185c83c71c789b1a0c0fb734f85635aa7d8c6 (diff)
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SCI32: Fix crash trying to clip invalid rects generated by transitions
In PQ4CD, when leaving the shooting range through the front door, some transition screen items will be generated that have invalid dimensions. SSCI simply clips these rectangles to zero.
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/graphics/screen_item32.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/sci/graphics/screen_item32.cpp b/engines/sci/graphics/screen_item32.cpp
index f7239c33bb..4757770dc0 100644
--- a/engines/sci/graphics/screen_item32.cpp
+++ b/engines/sci/graphics/screen_item32.cpp
@@ -455,7 +455,11 @@ void ScreenItem::calcRects(const Plane &plane) {
_screenRect = _screenItemRect;
- if (_screenRect.intersects(plane._screenRect)) {
+ // PQ4CD creates screen items with invalid rects; SSCI does not care
+ // about this, but `Common::Rect::clip` does, so we need to check
+ // whether or not the rect is actually valid before clipping and only
+ // clip valid rects
+ if (_screenRect.intersects(plane._screenRect) && _screenRect.isValidRect()) {
_screenRect.clip(plane._screenRect);
} else {
_screenRect.right = 0;