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authorsluicebox2019-06-16 16:58:53 -0700
committerFilippos Karapetis2019-06-17 22:17:52 +0300
commitbdf85e33cbcf8ec6906e566dbcf6cd2a10f98901 (patch)
tree89813bac2fbcf7494d1d108ad6b06d1217524fd7 /engines/sci
parent4764739dee1902581028440929ab65358f43e1f4 (diff)
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SCI: Fix SQ4 Sequel police electronics store bugs
Fixes lockup, animation, and flag bugs when hiding in the electronics store, bug #10977
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/script_patches.cpp171
1 files changed, 171 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index d1731c44a1..b1a3641917 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -125,6 +125,7 @@ static const char *const selectorNameTable[] = {
"looper", // Space Quest 4
"nMsgType", // Space Quest 4
"doVerb", // Space Quest 4
+ "setRegions", // Space Quest 4
"loop", // Laura Bow 1 Colonel's Bequest, QFG4
"setLoop", // Laura Bow 1 Colonel's Bequest, QFG4
"ignoreActors", // Laura Bow 1 Colonel's Bequest
@@ -234,6 +235,7 @@ enum ScriptPatcherSelectors {
SELECTOR_looper,
SELECTOR_nMsgType,
SELECTOR_doVerb,
+ SELECTOR_setRegions,
SELECTOR_loop,
SELECTOR_setLoop,
SELECTOR_ignoreActors,
@@ -12351,6 +12353,171 @@ static const uint16 sq4CdPatchBikerTimepodMessage[] = {
PATCH_END
};
+// Hiding from the Sequel Police in the electronics store (room 390) locks up
+// the CD version and has a subsequent animation bug.
+//
+// This scene is triggered by going east to the escalator after the police
+// arrive and then back to the electronics store. Police appear on both sides
+// and the only way to survive is to hide in the store while they talk before
+// splitting up. Their first message fails to set a caller, locking up the
+// game, and their other messages contain typos and newline characters left
+// over from floppy versions.
+//
+// We fix the lockup by passing the missing "self" parameter so that the script
+// proceeds. This exposes the next bug, where the police walk to the beltways
+// and instead of standing, shoot wildly into the mall. The script doesn't
+// remove their Walk cyclers and so they continue to animate. This worked in
+// floppy versions but the Cycle classes were upgraded in CD with different
+// behavior. We fix this by removing the Walk cyclers.
+//
+// Applies to: English PC CD
+// Responsible method: sp1Squeeze:changeState
+// Fixes bug #10977
+static const uint16 sq4CdSignatureHzSoGoodSequelPoliceLockup[] = {
+ 0x38, SIG_SELECTOR16(say), // pushi say
+ 0x78, // push1
+ SIG_MAGICDWORD,
+ 0x78, // push1
+ 0x72, SIG_UINT16(0x0630), // lofsa tSP1
+ 0x4a, 0x06, // send 06 [ tSP1 say: 1 ]
+ 0x32, SIG_UINT16(0x01c1), // jmp 01c1 [ end of method ]
+ SIG_END
+};
+
+static const uint16 sq4CdPatchHzSoGoodSequelPoliceLockup[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x7a, // push2
+ PATCH_ADDTOOFFSET(+4),
+ 0x7c, // pushSelf
+ 0x4a, 0x08, // send 06 [ tSP1 say: 1 self ]
+ 0x3a, // toss
+ 0x48, // ret
+ PATCH_END
+};
+
+static const uint16 sq4CdSignatureHzSoGoodSequelPoliceCycler[] = {
+ 0x31, 0x20, // bnt 20 [ state 12 ]
+ SIG_ADDTOOFFSET(+29),
+ SIG_MAGICDWORD,
+ 0x32, SIG_UINT16(0x00a9), // jmp 00a9 [ end of method ]
+ 0x3c, // dup
+ 0x35, 0x0c, // ldi 0c
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x0030), // bnt 0030 [ state 13 ]
+ 0x7a, // push2 [ view ]
+ 0x78, // push1
+ 0x39, 0x0d, // pushi 0d
+ 0x38, SIG_SELECTOR16(setLoop), // pushi setLoop
+ SIG_ADDTOOFFSET(+32),
+ 0x4a, 0x24, // send 24 [ sp1 view: 13 setLoop: ... ]
+ SIG_ADDTOOFFSET(+11),
+ 0x31, 0x21, // bnt 21 [ state 14 ]
+ SIG_ADDTOOFFSET(+30),
+ 0x32, SIG_UINT16(0x004b), // jmp 004b [ end of method ]
+ 0x3c, // dup
+ 0x35, 0x0e, // ldi 0e
+ 0x1a, // eq?
+ 0x30, SIG_UINT16(0x0030), // bnt 0030 [ state 15 ]
+ 0x7a, // push2 [ view ]
+ 0x78, // push1
+ 0x39, 0x0d, // pushi 0d
+ 0x38, SIG_SELECTOR16(setLoop), // pushi setLoop
+ SIG_ADDTOOFFSET(+37),
+ 0x4a, 0x26, // send 26 [ sp2 view: 13 setLoop: ... ]
+ SIG_END
+};
+
+static const uint16 sq4CdPatchHzSoGoodSequelPoliceCycler[] = {
+ 0x31, 0x1d, // bnt 1d [ state 12 ]
+ PATCH_ADDTOOFFSET(+29),
+ 0x3c, // dup
+ 0x35, 0x0c, // ldi 0c
+ 0x1a, // eq?
+ 0x31, 0x34, // bnt 34 [ state 13 ]
+ 0x38, PATCH_SELECTOR16(setCycle), // pushi setCycle
+ 0x78, // push1
+ 0x76, // push0
+ 0x7a, // push2 [ view ]
+ 0x78, // push1
+ 0x39, 0x0d, // pushi 0d
+ 0x39, PATCH_SELECTOR8(loop), // pushi loop
+ PATCH_ADDTOOFFSET(+32),
+ 0x4a, 0x2a, // send 2a [ sp1 setCycle: 0 view: 13 loop: ... ]
+ PATCH_ADDTOOFFSET(+11),
+ 0x31, 0x1e, // bnt 1e [ state 14 ]
+ PATCH_ADDTOOFFSET(+30),
+ 0x3c, // dup
+ 0x35, 0x0e, // ldi 0e
+ 0x1a, // eq?
+ 0x31, 0x34, // bnt 34 [ state 15 ]
+ 0x38, PATCH_SELECTOR16(setCycle), // pushi setCycle
+ 0x78, // push1
+ 0x76, // push0
+ 0x7a, // push2 [ view ]
+ 0x78, // push1
+ 0x39, 0x0d, // pushi 0d
+ 0x39, PATCH_SELECTOR8(loop), // pushi loop
+ PATCH_ADDTOOFFSET(+37),
+ 0x4a, 0x2c, // send 2c [ sp2 setCycle: 0 view: 13 loop: ... ]
+ PATCH_END
+};
+
+// Room 370 in front of Sock's is missing a flag check and runs a lethal Sequel
+// Police script when escaping the Skate-O-Rama after hiding in the electronics
+// store. A lockup bug in the CD version prevented getting this far. As this is
+// the wrong time to run the script, the police are drawn as if they're still
+// swimming in zero gravity.
+//
+// Flag 23 is set when the police pursue in escalator room 400 and triggers the
+// squeeze scripts that force entering the Skate-O-Rama in rooms 370 and 390.
+// Flag 22 is set when exiting the Skate-O-Rama after dodging the police. The
+// two rooms handle these flags differently and are out of sync. Room 370
+// clears flag 23 and doesn't test 22 while room 390 doesn't clear 23 and does
+// test 22. The result is that room 370 doesn't see that you've escaped the
+// Skate-O-Rama and assumes the police are still pursuing from room 400.
+//
+// We fix this by only running sp1Squeeze in room 370 when coming from room 400.
+// This is equivalent to adding the missing flag 22 check but can be done in
+// the available bytes. To make room we use the clear-flag method's return
+// value, which is the previous flag value, and only test if the previous room
+// number is even, which only room 400 is. This patch is split into two parts
+// to surround a bnt instruction whose operand size changed between versions.
+//
+// Applies to: All versions
+// Responsible method: rm570:init
+// Fixes bug #10977
+static const uint16 sq4SignatureSocksSequelPoliceFlag1[] = {
+ 0x78, // push1
+ SIG_MAGICDWORD,
+ 0x39, 0x17, // pushi 17
+ 0x45, 0x06, 0x02, // callb proc0_6 [ is flag 23 set? ]
+ SIG_END
+};
+
+static const uint16 sq4PatchSocksSequelPoliceFlag1[] = {
+ PATCH_ADDTOOFFSET(+3),
+ 0x45, 0x08, 0x02, // callb proc0_8 [ clear flag 23, was flag set? ]
+ PATCH_END
+};
+
+static const uint16 sq4SignatureSocksSequelPoliceFlag2[] = {
+ 0x78, // push1
+ SIG_MAGICDWORD,
+ 0x39, 0x17, // pushi 17
+ 0x45, 0x08, 0x02, // callb proc0_8 [ clear flag 23 ]
+ SIG_ADDTOOFFSET(+0x27),
+ 0x38, SIG_SELECTOR16(setRegions), // pushi setRegions
+ SIG_END
+};
+
+static const uint16 sq4PatchSocksSequelPoliceFlag2[] = {
+ 0x81, 0x0c, // lag 0c
+ 0x78, // push1
+ 0x12, // and [ is previous room number odd? ]
+ 0x2f, 0x27, // bt 27 [ skip sp1Squeeze ]
+ PATCH_END
+};
+
// Clicking Walk while getting shot by the Sequel Police outside of Sock's in
// room 370 crashes the CD version. This causes an Oops! error in the original.
// The lookupSelector error comes from within the Grooper and Grycler classes
@@ -12750,8 +12917,12 @@ static const SciScriptPatcherEntry sq4Signatures[] = {
{ true, 290, "CD: cedric lockup fix (2/2)", 1, sq4CdSignatureCedricLockup2, sq4CdPatchCedricLockup2 },
{ true, 370, "CD: sock's sequel police hands-off fix", 1, sq4CdSignatureSocksSequelPoliceHandsOff, sq4CdPatchSocksSequelPoliceHandsOff },
{ true, 370, "CD: sock's door restore and message fix", 1, sq4CdSignatureSocksDoor, sq4CdPatchSocksDoor },
+ { true, 370, "CD/Floppy: sock's sequel police flag fix (1/2)", 1, sq4SignatureSocksSequelPoliceFlag1, sq4PatchSocksSequelPoliceFlag1 },
+ { true, 370, "CD/Floppy: sock's sequel police flag fix (2/2)", 1, sq4SignatureSocksSequelPoliceFlag2, sq4PatchSocksSequelPoliceFlag2 },
{ true, 381, "CD: big and tall room description", 1, sq4CdSignatureBigAndTallDescription, sq4CdPatchBigAndTallDescription },
{ true, 385, "CD: monolith burger door message fix", 1, sq4CdSignatureMonolithBurgerDoor, sq4CdPatchMonolithBurgerDoor },
+ { true, 390, "CD: hz so good sequel police lockup fix", 1, sq4CdSignatureHzSoGoodSequelPoliceLockup, sq4CdPatchHzSoGoodSequelPoliceLockup },
+ { true, 390, "CD: hz so good sequel police cycler fix", 1, sq4CdSignatureHzSoGoodSequelPoliceCycler, sq4CdPatchHzSoGoodSequelPoliceCycler },
{ true, 391, "CD: missing Audio for universal remote control", 1, sq4CdSignatureMissingAudioUniversalRemote, sq4CdPatchMissingAudioUniversalRemote },
{ true, 396, "CD: get points for changing back clothes fix", 1, sq4CdSignatureGetPointsForChangingBackClothes, sq4CdPatchGetPointsForChangingBackClothes },
{ true, 405, "CD/Floppy: zero gravity blast fix", 1, sq4SignatureZeroGravityBlast, sq4PatchZeroGravityBlast },