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authorMartin Kiewitz2009-10-16 11:22:06 +0000
committerMartin Kiewitz2009-10-16 11:22:06 +0000
commitc213032da9483043cf994fe3921e8be35c146dfc (patch)
treef1d45d60efcc20ff843ed01fe6b4eefae3291595 /engines/sci
parent08bf02ccf2ae4d81041d9cc1f9ae77b452bdb798 (diff)
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SCI: insert comment about kq6 issue caused by new speed throttler. theoretically this could go away when reanimate/cel updates are implemented
svn-id: r45160
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/kgraphics.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index fb84a34140..c558a83b1e 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -935,6 +935,9 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
s->_gui->animate(castListReference, cycle, argc, argv);
+ // FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box)
+ // this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented
+
// Do some speed throttling to calm down games that rely on counting cycles
uint32 curTime = g_system->getMillis();
uint32 duration = curTime - s->_lastAnimateTime;