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authorFilippos Karapetis2010-01-04 08:34:07 +0000
committerFilippos Karapetis2010-01-04 08:34:07 +0000
commitc25f24efc74340c45e25382430b8b9b820a68775 (patch)
tree67d9565563f114477a662a66bdca850ad6b95dde /engines/sci
parent3218da897572d5fe0eb9754696c3b49de64c1cf8 (diff)
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Removed the now unused GuiDummy class
svn-id: r46967
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/gui/gui_dummy.h55
-rw-r--r--engines/sci/sci.cpp15
2 files changed, 1 insertions, 69 deletions
diff --git a/engines/sci/gui/gui_dummy.h b/engines/sci/gui/gui_dummy.h
deleted file mode 100644
index 6ba5a8c8de..0000000000
--- a/engines/sci/gui/gui_dummy.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SCI_GUI_DUMMY_H
-#define SCI_GUI_DUMMY_H
-
-#include "sci/gui/gui.h"
-
-namespace Sci {
-
-class SciGuiDummy : public SciGui {
-public:
- SciGuiDummy(EngineState *s, SciGuiScreen *screen, SciGuiPalette *palette, SciGuiCursor *cursor) : SciGui(s, screen, palette, cursor) {}
- virtual ~SciGuiDummy() {}
-
- virtual uint16 onControl(byte screenMask, Common::Rect rect) { return 0; }
- virtual void animate(reg_t listReference, bool cycle, int argc, reg_t *argv) {}
- virtual void addToPicList(reg_t listReference, int argc, reg_t *argv) {}
- virtual void addToPicView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control) {}
- virtual void setNowSeen(reg_t objectReference) {}
- virtual bool canBeHere(reg_t curObject, reg_t listReference) { return false; }
- virtual bool isItSkip(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Point position) { return false; }
- virtual void baseSetter(reg_t object) {}
-
- virtual int16 getCelWidth(GuiResourceId viewId, int16 loopNo, int16 celNo) { return 0; }
- virtual int16 getCelHeight(GuiResourceId viewId, int16 loopNo, int16 celNo) { return 0; }
- virtual int16 getLoopCount(GuiResourceId viewId) { return 0; }
- virtual int16 getCelCount(GuiResourceId viewId, int16 loopNo) { return 0; }
-};
-
-} // End of namespace Sci
-
-#endif
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 33e7e4b994..6cb5c87640 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -44,9 +44,6 @@
#include "sci/sfx/audio.h"
#include "sci/sfx/soundcmd.h"
#include "sci/gui/gui.h"
-#ifdef ENABLE_SCI32
-#include "sci/gui/gui_dummy.h"
-#endif
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_cursor.h"
#include "sci/gui/gui_screen.h"
@@ -149,13 +146,6 @@ Common::Error SciEngine::run() {
if (script_init_engine(_gamestate))
return Common::kUnknownError;
-#ifdef ENABLE_SCI32
- if (getSciVersion() >= SCI_VERSION_2) {
- // Falsify the Views with a Dummy GUI
- //_gamestate->_gui = new SciGuiDummy(_gamestate, screen, palette, cursor);
- _gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new
- } else {
-#endif
#ifdef INCLUDE_OLDGFX
#ifndef USE_OLDGFX
_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new
@@ -163,10 +153,7 @@ Common::Error SciEngine::run() {
_gamestate->_gui = new SciGui32(_gamestate, screen, palette, cursor); // old
#endif
#else
- _gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor);
-#endif
-#ifdef ENABLE_SCI32
- }
+ _gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor);
#endif
if (game_init(_gamestate)) { /* Initialize */