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authorFilippos Karapetis2010-01-21 22:20:16 +0000
committerFilippos Karapetis2010-01-21 22:20:16 +0000
commitc46c42ceb0f6b847d156d90d182bf0a808ab38dd (patch)
tree4d6a53c1b77ea8733f5bed19f24a09a07e9574d9 /engines/sci
parent93a8b469c03d05ddef0aa46a51887a68ff629eb7 (diff)
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SCI: Saved games can now be loaded from ScummVM's launcher
svn-id: r47423
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/detection.cpp2
-rw-r--r--engines/sci/engine/kfile.cpp12
-rw-r--r--engines/sci/engine/vm.cpp26
3 files changed, 33 insertions, 7 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index d3bbedef11..c313a5d237 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -371,7 +371,7 @@ bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
- //(f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 1b5b94589a..21674cc94f 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -583,15 +583,19 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
}
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = s->_segMan->getString(argv[0]);
+ Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
int savedir_nr = argv[1].toUint16();
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savedir_nr);
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
+ if (!argv[0].isNull()) {
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
- savedir_nr = saves[savedir_nr].id;
+ savedir_nr = saves[savedir_nr].id;
+ } else {
+ // Loading from GMM, no change necessary
+ }
if (savedir_nr > -1) {
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 1b5998617a..b53f3e3aaf 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -25,6 +25,7 @@
#include "common/debug.h"
#include "common/stack.h"
+#include "common/config-manager.h"
#include "sci/sci.h"
#include "sci/console.h"
@@ -549,6 +550,11 @@ void run_vm(EngineState *s, int restoring) {
reg_t r_temp; // Temporary register
StackPtr s_temp; // Temporary stack pointer
int16 opparams[4]; // opcode parameters
+ bool loadFromGMM = ConfMan.hasKey("save_slot") ? true : false;
+ if (loadFromGMM) {
+ if (ConfMan.getInt("save_slot") < 0)
+ loadFromGMM = false; // already loaded
+ }
scriptState.restAdjust = s->restAdjust;
// &rest adjusts the parameter count by this value
@@ -984,8 +990,24 @@ void run_vm(EngineState *s, int restoring) {
//warning("callk %s", kfun.orig_name.c_str());
- // Call kernel function
- s->r_acc = kfun.fun(s, argc, argv);
+ // TODO: SCI2/SCI2.1+ equivalent, once saving/loading works in SCI2/SCI2.1+
+ if (loadFromGMM && opparams[0] == 0x8) {
+ // A game is being loaded from GMM, and kDisplay is called, all initialization has taken
+ // place (i.e. menus have been constructed etc). Therefore, inject a kRestoreGame call
+ // here, instead of the requested function
+ int saveSlot = ConfMan.getInt("save_slot");
+ ConfMan.setInt("save_slot", -1); // invalidate slot
+ loadFromGMM = false;
+
+ if (saveSlot < 0)
+ error("Requested to load invalid save slot"); // should never happen, really
+
+ reg_t argv[2] = { NULL_REG, make_reg(0, saveSlot) }; // special GMM call (argv[0] is NULL)
+ kRestoreGame(s, 2, argv);
+ } else {
+ // Call kernel function
+ s->r_acc = kfun.fun(s, argc, argv);
+ }
// Remove callk stack frame again
s->_executionStack.pop_back();