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authorMartin Kiewitz2013-11-21 23:29:01 +0100
committerMartin Kiewitz2013-11-21 23:29:01 +0100
commitc64808b0f2b94ae365fd641e0b00563c6b260ce3 (patch)
tree0aef3502271088c57a33c07fdc19cac9361b1f3e /engines/sci
parentba3656d84e61ae5f99a9449e81c5d3ff2ffa2565 (diff)
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SCI: script patch for laurabow2 to fix system menu
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/script_patches.cpp56
1 files changed, 47 insertions, 9 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 3b4bb12608..cb5049391e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -1221,10 +1221,10 @@ SciScriptPatcherEntry larry6Signatures[] = {
// and as soon as she moves, the painting will automatically move to its original position.
// This is not the case for the CD version of the game. The painting will only "move" back,
// when the player actually exits the room and re-enters.
-
+//
// Applies to at least: English PC-CD
// Responsible method: rm560::doit
-// Fixes bug: #6460 (actually only part of)
+// Fixes bug: #6460
const uint16 laurabow2CDSignaturePaintingClosing[] = {
0x39, 0x04, // pushi 04 (cel)
0x76, // push0
@@ -1279,15 +1279,53 @@ const uint16 laurabow2CDPatchPaintingClosing[] = {
PATCH_END
};
-// script, description, signature patch
+// In the CD version the system menu is disabled for certain rooms. LB2::handsOff is called,
+// when leaving the room (and in other cases as well). This method remembers the disabled
+// icons of the icon bar. In the new room LB2::handsOn will get called, which then enables
+// all icons, but also disabled the ones, that were disabled before.
+//
+// Because of this behaviour certain rooms, that should have the system menu enabled, have
+// it disabled, when entering those rooms from rooms, where the menu is supposed to be
+// disabled.
+//
+// We patch this by injecting code into LB2::newRoom (which is called right after a room change)
+// and reset the global variable there, that normally holds the disabled buttons.
+//
+// This patch may cause side-effects and it's difficult to test, because it affects every room
+// in the game. At least for the intro, the speakeasy and plenty of rooms in the beginning it
+// seems to work correctly.
+//
+// Applies to at least: English PC-CD
+// Responsible method: LB2::newRoom, LB2::handsOff, LB2::handsOn
+// Fixes bug: #6440
+const uint16 laurabow2CDSignatureFixProblematicIconBar[] = {
+ SIG_MAGICDWORD,
+ 0x38, SIG_UINT16 + 0xf1, 0x00, // pushi 00f1 (disable) - hardcoded, we only want to patch the CD version
+ 0x76, // push0
+ 0x81, 0x45, // lag global[45]
+ 0x4a, 0x04, // send 04
+ SIG_END
+};
+
+const uint16 laurabow2CDPatchFixProblematicIconBar[] = {
+ 0x35, 0x00, // ldi 00
+ 0xa1, 0x74, // sag 74h
+ 0x35, 0x00, // ldi 00 (waste bytes)
+ 0x35, 0x00, // ldi 00
+ PATCH_END
+};
+
+
+// script, description, signature patch
SciScriptPatcherEntry laurabow2Signatures[] = {
- { true, 560, "CD: painting closing immediately", 1, 0, 0, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing },
+ { true, 560, "CD: painting closing immediately", 1, 0, 0, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing },
+ { true, 0, "CD: fix problematic icon bar", 1, 0, 0, laurabow2CDSignatureFixProblematicIconBar, laurabow2CDPatchFixProblematicIconBar },
// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
- { false, 924, "CD: audio + text support 1", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
- { false, 924, "CD: audio + text support 2", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
- { false, 924, "CD: audio + text support 3", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
- { false, 928, "CD: audio + text support 4", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
- { false, 928, "CD: audio + text support 5", 2, 0, 0, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
+ { false, 924, "CD: audio + text support 1", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
+ { false, 924, "CD: audio + text support 2", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
+ { false, 924, "CD: audio + text support 3", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
+ { false, 928, "CD: audio + text support 4", 1, 0, 0, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
+ { false, 928, "CD: audio + text support 5", 2, 0, 0, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
SCI_SIGNATUREENTRY_TERMINATOR
};