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author | Filippos Karapetis | 2018-09-01 14:36:59 +0300 |
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committer | Filippos Karapetis | 2018-09-01 14:40:58 +0300 |
commit | cc09b6667144d047cf7e91376973571ef0972c01 (patch) | |
tree | f5f87c7c42a71868c74968e406ae425ee25ded8b /engines/sci | |
parent | 84f03ccbe945ca8342902897c67ad1947e341456 (diff) | |
download | scummvm-rg350-cc09b6667144d047cf7e91376973571ef0972c01.tar.gz scummvm-rg350-cc09b6667144d047cf7e91376973571ef0972c01.tar.bz2 scummvm-rg350-cc09b6667144d047cf7e91376973571ef0972c01.zip |
SCI32: Fix pathfinding issues at the inn in QFG4
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index bbe00be173..4a0bb8202c 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -6191,11 +6191,52 @@ static const uint16 qfg4SlidingDownSlopePatch[] = { PATCH_END }; +// At the inn, there is a path that goes off screen. In our pathfinding +// algorithm, we move all the pathfinding points so that they are within +// the visible area. However, two points of the path are outside the +// screen, so moving them will place them both on top of each other, +// thus creating an impossible pathfinding area. This makes the +// pathfinding algorithm ignore the walkable area when the hero moves +// up the ladder to his room. We therefore move one of the points +// slightly, so that it is already within the visible screen, so that +// the walkable polygon is valid, and the pathfinding algorithm can +// work properly. +// +// Applies to: English CD, English floppy, German floppy +// +// Fixes bug #10693 +static const uint16 qg4InnPathfindingSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x0154), // pushi x = 340 + 0x39, 0x77, // pushi y = 119 + 0x38, SIG_UINT16(0x0114), // pushi x = 276 + 0x39, 0x31, // pushi y = 49 + 0x38, SIG_UINT16(0x00fc), // pushi x = 252 + 0x39, 0x30, // pushi y = 48 + 0x38, SIG_UINT16(0x00a5), // pushi x = 165 + 0x39, 0x55, // pushi y = 85 + 0x38, SIG_UINT16(0x00c0), // pushi x = 192 + 0x39, 0x55, // pushi y = 85 + 0x38, SIG_UINT16(0x010b), // pushi x = 267 + 0x39, 0x34, // pushi y = 52 + 0x38, SIG_UINT16(0x0144), // pushi x = 324 + 0x39, 0x77, // pushi y = 119 + SIG_END +}; + +static const uint16 qg4InnPathfindingPatch[] = { + PATCH_ADDTOOFFSET(+30), + 0x38, PATCH_UINT16(0x013f), // pushi x = 319 (was 324) + 0x39, 0x77, // pushi y = 119 + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 1, "disable volume reset on startup", 1, sci2VolumeResetSignature, sci2VolumeResetPatch }, { true, 1, "disable video benchmarking", 1, qfg4BenchmarkSignature, qfg4BenchmarkPatch }, { true, 83, "fix incorrect array type", 1, qfg4TrapArrayTypeSignature, qfg4TrapArrayTypePatch }, + { true, 320, "fix pathfinding at the inn", 1, qg4InnPathfindingSignature, qg4InnPathfindingPatch }, { true, 803, "fix sliding down slope", 1, qfg4SlidingDownSlopeSignature, qfg4SlidingDownSlopePatch }, { true, 64990, "increase number of save games (1/2)", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, { true, 64990, "increase number of save games (2/2)", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 }, |