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authorMartin Kiewitz2010-01-08 11:17:29 +0000
committerMartin Kiewitz2010-01-08 11:17:29 +0000
commitcd654b9616d1b44c24f276f4d53a322c6afbb5c6 (patch)
tree665b695ad4265cf8b1e6fc0ec00ef648cdc49903 /engines/sci
parent5f5225ea385b16b99d136fb34f09a0cdc16ba051 (diff)
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SCI: call gui-init right after loading a saved game, fixes weird gui issue that occurs only when loading a save through ctrl-f5 menu "too early" in the game (where you couldnt load through original interpreter)
svn-id: r47151
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/savegame.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index fcdfe8f7e6..ff80325049 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -916,6 +916,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
retval->_msgState = new MessageState(retval->_segMan);
retval->_gui->resetEngineState(retval);
+ retval->_gui->init(retval->usesOldGfxFunctions());
return retval;
}