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author | Filippos Karapetis | 2009-07-08 10:44:25 +0000 |
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committer | Filippos Karapetis | 2009-07-08 10:44:25 +0000 |
commit | d351c7b9cb6cb46da9bb141c9ca90aba021c1602 (patch) | |
tree | fb172777290e39d89009289ee91f185e1fc3158c /engines/sci | |
parent | a764f274f83b72c4fafa5ad1c72127462c7c9410 (diff) | |
download | scummvm-rg350-d351c7b9cb6cb46da9bb141c9ca90aba021c1602.tar.gz scummvm-rg350-d351c7b9cb6cb46da9bb141c9ca90aba021c1602.tar.bz2 scummvm-rg350-d351c7b9cb6cb46da9bb141c9ca90aba021c1602.zip |
Only the kernel needs to be initialized before anything else, when saving/loading
svn-id: r42262
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 83f65db81c..e167e7eca8 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -756,18 +756,9 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { // FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch. retval = new EngineState(s->resmgr, s->_version, s->_flags); - // static parser information: - assert(0 == retval->_vocabulary); - retval->_vocabulary = s->_vocabulary; -// s->_vocabulary = 0; // FIXME: We should set s->_vocabulary to 0 here, -// else it could be freed when the old EngineState is freed. Luckily, this freeing currently -// never happens, so we don't need to. - - retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE); - // static VM/Kernel information: assert(0 == retval->_kernel); - retval->_kernel = s->_kernel; + retval->_kernel = s->_kernel; // needs to be initialized before _reset_graphics_input is called // s->_kernel = 0; // FIXME: We should set s->_kernel to 0 here, // else it could be freed when the old EngineState is freed. Luckily, this freeing currently // never happens, so we don't need to. @@ -829,6 +820,15 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { retval->last_wait_time = g_system->getMillis(); retval->game_start_time = g_system->getMillis() - retval->game_time * 1000; + // static parser information: + assert(0 == retval->_vocabulary); + retval->_vocabulary = s->_vocabulary; +// s->_vocabulary = 0; // FIXME: We should set s->_vocabulary to 0 here, +// else it could be freed when the old EngineState is freed. Luckily, this freeing currently +// never happens, so we don't need to. + + retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE); + // Copy breakpoint information from current game instance retval->have_bp = s->have_bp; retval->bp_list = s->bp_list; |