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authorFilippos Karapetis2018-08-25 12:37:09 +0300
committerFilippos Karapetis2018-08-25 12:39:14 +0300
commitd597fbc5e3fb5817f680a70e8ef77ed8d337bc3d (patch)
tree3922db4b651eb7d2cfd45fbca334aea9e9e902a4 /engines/sci
parenta0bad913aef7f3b9c879e82064f62f1f6584d1a3 (diff)
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SCI32: Fix the walk region in Cazanoux's house in GK1
Fixes bug #9770
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/script_patches.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 5593123d3f..f2e1bb1412 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -1192,6 +1192,39 @@ static const uint16 gk1InterrogationBugPatch[] = {
PATCH_END
};
+// In Madame Cazanoux's house, when Gabriel is leaving, he is placed on
+// the edge of the walkable area initially. This leads to a failure in
+// the pathfinding algorithm, and the pathfinding area is then ignored,
+// so Gabriel goes straight to the door by walking through the wall.
+// This is an edge case, which was apparently acceptable in SSCI. We
+// change the upper border of the walk area slightly, so that Gabriel
+// can be placed inside, and the pathfinding algorithm works correctly.
+static const uint16 gk1CazanouxPathfindingSignature[] = {
+ SIG_MAGICDWORD,
+ 0x78, // push1 x = 1
+ 0x38, SIG_UINT16(0x90, 0x00), // pushi y = 144
+ 0x38, SIG_UINT16(0xf6, 0x00), // pushi x = 246
+ 0x38, SIG_UINT16(0x92, 0x00), // pushi y = 146
+ 0x38, SIG_UINT16(0xf2, 0x00), // pushi x = 242
+ 0x39, 0x69, // pushi y = 105
+ 0x39, 0x7c, // pushi x = 124
+ 0x39, 0x68, // pushi y = 104
+ 0x39, 0x56, // pushi x = 86
+ 0x39, 0x6f, // pushi y = 111
+ 0x39, 0x45, // pushi x = 69
+ 0x39, 0x7c, // pushi y = 124
+ 0x39, 0x2e, // pushi x = 46
+ 0x38, SIG_UINT16(0x81, 0x00), // pushi y = 129
+ SIG_END
+};
+
+static const uint16 gk1CazanouxPathfindingPatch[] = {
+ PATCH_ADDTOOFFSET(+15),
+ 0x39, 0x7c, // pushi x = 124
+ 0x39, 0x67, // pushi y = 103 (was 104)
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry gk1Signatures[] = {
{ true, 51, "fix interrogation bug", 1, gk1InterrogationBugSignature, gk1InterrogationBugPatch },
@@ -1200,6 +1233,7 @@ static const SciScriptPatcherEntry gk1Signatures[] = {
{ true, 230, "fix day 6 police beignet timer issue (1/2)", 1, gk1Day6PoliceBeignetSignature1, gk1Day6PoliceBeignetPatch1 },
{ true, 230, "fix day 6 police beignet timer issue (2/2)", 1, gk1Day6PoliceBeignetSignature2, gk1Day6PoliceBeignetPatch2 },
{ true, 230, "fix day 6 police sleep timer issue", 1, gk1Day6PoliceSleepSignature, gk1Day6PoliceSleepPatch },
+ { true, 280, "fix pathfinding in Madame Cazanoux's house", 1, gk1CazanouxPathfindingSignature, gk1CazanouxPathfindingPatch },
{ true, 710, "fix day 9 vine swing speech playing", 1, gk1Day9VineSwingSignature, gk1Day9VineSwingPatch },
{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
{ true, 64990, "increase number of save games (1/2)", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },